Player Matchup

Susano
Susano
ChadThunderPeen
Susano
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,472 Elo+
Party 1
Tyr
Tyr
LosAckerman
Tyr
Level 11
God Stats
6W - 8L
1,776 SR
Queue Stats
10W - 13L
1,700 Elo+
Solo
Baron Samedi
Baron Samedi
Oschmo
Baron Samedi
Level 69
God Stats
6W - 11L
1,499 SR
Queue Stats
149W - 165L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
Quetzalgang
Cthulhu
Level 17
God Stats
20W - 15L
1,654 SR
Queue Stats
128W - 133L
1,549 Elo+
Solo
Danzaburou
Danzaburou
Šarka
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,391 Elo+
Solo
Team Averages
Level 22
1,586 SR
1,528 Elo+

VS

Team Averages
Level 17
1,659 SR
1,570 Elo+
Izanami
Izanami
DarkShadowBeast
Izanami
Level 27
God Stats
6W - 1L
1,676 SR
Queue Stats
89W - 90L
1,563 Elo+
Party 2
Serqet
Serqet
Manyano
Serqet
Level 6
God Stats
7W - 6L
1,761 SR
Queue Stats
17W - 16L
1,770 Elo+
Solo
Eset
Eset
NeoMetaMorph
Eset
Level 24
God Stats
11W - 9L
1,569 SR
Queue Stats
56W - 58L
1,552 Elo+
Solo
Bellona
Bellona
SnipiPipi
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
ToNzZ
Bacchus
Level 24
God Stats
2W - 0L
1,789 SR
Queue Stats
28W - 26L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 5
7,986
399
2,908
14,571
4,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
10 / 3 / 3
11,016
551
15,222
20,836
14,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Oschmo
Baron Samedi
16
5 / 8 / 5
10,309
515
13,850
14,199
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Quetzalgang
Cthulhu
13
2 / 6 / 6
8,836
442
8,078
19,268
12,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Šarka
Danzaburou
13
2 / 11 / 2
8,898
445
4,812
16,859
4,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 3 / 4
11,168
558
17,441
13,588
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Manyano
Serqet
18
6 / 3 / 5
11,426
571
11,176
13,428
7,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
12 / 4 / 7
12,994
650
23,265
18,125
8,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
SnipiPipi
Bellona
14
3 / 8 / 6
9,287
464
6,105
14,814
11,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
ToNzZ
Bacchus
15
4 / 3 / 15
10,717
536
9,429
16,293
19,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
20
Kills
38
38
Deaths
21
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
10
5
0.35
W
13
3
4
5
L
10
3
3
3.83
W
Serqet
Manyano
Serqet
6
3
5
2.83
W
12
4
7
3.88
L
Baron Samedi
Oschmo
Baron Samedi
5
8
5
0.94
L
Cthulhu
Quetzalgang
Cthulhu
2
6
6
0.83
W
Bellona
SnipiPipi
Bellona
3
8
6
0.75
W
Bacchus
ToNzZ
Bacchus
4
3
15
3.83
L
Danzaburou
Šarka
Danzaburou
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,870
Damage
67,416
85,733
Taken
76,248
41,570
Mitigated
54,879
18,994
Healing
21,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,908
716
0
1,576
14,571
4,283
614
3,714
10,259
0
26,313
W
17,441
11,059
0
3,825
13,588
6,835
2,642
5,567
8,021
0
95,893
L
15,222
1,745
0
6,973
20,836
14,353
0
3,589
15,930
0
58,361
W
Serqet
Manyano
Serqet
11,176
2,137
0
4,952
13,428
7,943
588
1,492
11,936
0
76,615
W
23,265
2,252
376
7,225
18,125
8,616
1,249
7,755
10,370
103,779
0
L
Baron Samedi
Oschmo
Baron Samedi
13,850
1,068
1,193
4,137
14,199
6,347
344
6,601
7,203
53,312
0
L
Cthulhu
Quetzalgang
Cthulhu
8,078
644
1,204
2,856
19,268
12,136
0
9,463
9,273
26,277
0
W
Bellona
SnipiPipi
Bellona
6,105
1,355
0
1,396
14,814
11,579
216
2,570
12,244
0
34,386
W
Bacchus
ToNzZ
Bacchus
9,429
1,570
0
3,471
16,293
19,906
499
4,544
11,749
26,369
0
L
Danzaburou
Šarka
Danzaburou
4,812
1,753
0
1,055
16,859
4,451
1,022
8,499
8,250
0
33,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,045
Gold Earned
55,592
363
Minions Killed
546
0
Camps Cleared
0
1,800,983
Distance Traveled
1,824,542
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,986
399
39
2
0
332,948
1
W
Izanami
11,168
558
165
8
0
327,099
0
L
Tyr
11,016
551
112
6
0
433,421
1
W
Serqet
11,426
571
115
6
0
401,483
0
W
Eset
12,994
650
178
9
0
347,186
3
L
Baron Samedi
10,309
515
102
5
0
339,736
1
L
Cthulhu
8,836
442
41
2
0
348,025
3
W
Bellona
9,287
464
63
3
0
371,908
3
W
Bacchus
10,717
536
25
1
0
376,866
2
L
Danzaburou
8,898
445
69
3
0
346,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role