Player Matchup

Neith
Neith
ChadThunderPeen
Neith
Level 9
God Stats
1W - 0L
1,639 SR
Queue Stats
7W - 12L
1,444 Elo+
Party 1
Arachne
Arachne
Oschmo
Arachne
Level 69
God Stats
30W - 12L
1,817 SR
Queue Stats
149W - 165L
1,521 Elo+
Party 1
Ra
Ra
VaultIvi117
Ra
Level 80
God Stats
1W - 6L
1,207 SR
Queue Stats
307W - 283L
1,555 Elo+
Party 3
Sobek
Sobek
airleadz
Sobek
Level 84
God Stats
6W - 4L
1,601 SR
Queue Stats
161W - 172L
1,530 Elo+
Party 1
Tyr
Tyr
azgalor97
Tyr
Level 68
God Stats
31W - 26L
1,644 SR
Queue Stats
381W - 351L
1,550 Elo+
Party 3
Team Averages
Level 62
1,582 SR
1,520 Elo+

VS

Team Averages
Level 70
1,476 SR
1,481 Elo+
Set
Set
DaftMaz
Set
Level 23
God Stats
2W - 10L
1,202 SR
Queue Stats
152W - 166L
1,441 Elo+
Party 2
Izanami
Izanami
Estaor
Izanami
Level 33
God Stats
6W - 5L
1,648 SR
Queue Stats
26W - 23L
1,564 Elo+
Solo
Horus
Horus
ReVMayers
Horus
Level 129
God Stats
10W - 6L
1,531 SR
Queue Stats
189W - 171L
1,472 Elo+
Party 2
Ah Puch
Ah Puch
WhiteRocket
Ah Puch
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
332W - 320L
1,426 Elo+
Solo
Kuzenbo
Kuzenbo
Ørage
Kuzenbo
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,526
470
4,450
8,306
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Oschmo
Arachne
17
11 / 1 / 5
10,328
646
10,995
12,016
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
7 / 3 / 7
10,093
631
11,977
8,307
3,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
airleadz
Sobek
12
1 / 3 / 11
7,756
485
5,758
13,503
9,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 1 / 10
8,987
562
9,047
14,295
10,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
10
0 / 7 / 1
6,424
402
2,513
12,011
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Estaor
Izanami
12
2 / 4 / 6
7,450
466
10,455
12,341
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
ReVMayers
Horus
13
0 / 4 / 2
7,406
463
7,816
12,744
7,826
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
WhiteRocket
Ah Puch
14
6 / 6 / 2
8,526
533
11,145
10,661
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Ørage
Kuzenbo
12
3 / 3 / 3
7,341
459
3,401
9,736
8,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
24
Kills
11
11
Deaths
24
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
Set
0
7
1
0.07
L
Izanami
Estaor
Izanami
2
4
6
1.25
W
Arachne
Oschmo
Arachne
11
1
5
13.5
L
Horus
ReVMayers
Horus
0
4
2
0.25
W
7
3
7
3.5
L
Ah Puch
WhiteRocket
Ah Puch
6
6
2
1.17
W
Sobek
airleadz
Sobek
1
3
11
2.17
W
4
1
10
9
L
Kuzenbo
Ørage
Kuzenbo
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,227
Damage
35,330
56,427
Taken
57,493
30,931
Mitigated
27,340
21,647
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,450
2,704
0
1,867
8,306
3,379
886
1,324
6,924
0
33,801
L
Set
2,513
1,168
0
2,665
12,011
4,435
0
2,056
9,955
0
33,502
L
Izanami
Estaor
Izanami
10,455
6,958
0
3,422
12,341
3,547
0
2,677
9,422
0
51,911
W
Arachne
Oschmo
Arachne
10,995
7,314
0
3,181
12,016
4,530
108
2,105
9,795
0
71,092
L
Horus
ReVMayers
Horus
7,816
3,104
58
2,372
12,744
7,826
715
3,261
9,483
0
39,167
W
11,977
1,471
2,059
3,411
8,307
3,223
1,045
3,667
4,352
74,549
0
L
Ah Puch
WhiteRocket
Ah Puch
11,145
409
0
2,534
10,661
3,445
0
5,412
5,249
49,562
0
W
Sobek
airleadz
Sobek
5,758
125
0
5,392
13,503
9,191
191
4,357
8,860
21,192
0
W
9,047
1,199
0
5,737
14,295
10,608
0
2,231
11,950
0
44,291
L
Kuzenbo
Ørage
Kuzenbo
3,401
848
0
1,213
9,736
8,087
8
4,329
5,407
13,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,690
Gold Earned
37,147
415
Minions Killed
368
0
Camps Cleared
0
1,545,387
Distance Traveled
1,380,633
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,526
470
67
4
0
263,178
0
L
Set
6,424
402
76
5
0
267,475
1
L
Izanami
7,450
466
109
7
0
268,285
4
W
Arachne
10,328
646
113
7
0
339,474
2
L
Horus
7,406
463
68
4
0
261,363
8
W
Ra
10,093
631
143
9
0
314,832
3
L
Ah Puch
8,526
533
97
6
0
263,255
5
W
Sobek
7,756
485
35
2
0
313,861
4
W
Tyr
8,987
562
57
4
0
314,042
5
L
Kuzenbo
7,341
459
18
1
0
320,255
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role