Player Matchup

Mercury
Mercury
DanielTurner10
Mercury
Level 139
God Stats
4W - 3L
1,571 SR
Queue Stats
7W - 13L
1,628 Elo+
Solo
Sylvanus
Sylvanus
Guckmon v2
Sylvanus
Level 85
God Stats
5W - 8L
1,591 SR
Queue Stats
43W - 45L
1,571 Elo+
Solo
Chronos
Chronos
Merica775
Chronos
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 197L
1,652 Elo+
Solo
Thoth
Thoth
Sanctifying
Thoth
Level 160
God Stats
28W - 16L
1,687 SR
Queue Stats
1,336W - 1,176L
1,682 Elo+
Solo
Hercules
Hercules
So Ezz Bro
Hercules
Level 136
God Stats
20W - 23L
1,714 SR
Queue Stats
547W - 505L
1,606 Elo+
Solo
Team Averages
Level 130
1,612 SR
1,628 Elo+

VS

Team Averages
Level 151
1,577 SR
1,538 Elo+
Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BSGumm57
Merlin
Level 159
God Stats
3W - 1L
1,935 SR
Queue Stats
161W - 154L
1,582 Elo+
Solo
Horus
Horus
MikeFoos
Horus
Level 158
God Stats
22W - 20L
1,476 SR
Queue Stats
433W - 405L
1,568 Elo+
Solo
Cthulhu
Cthulhu
SlickRicky525
Cthulhu
Level 127
God Stats
3W - 7L
1,776 SR
Queue Stats
571W - 545L
1,640 Elo+
Solo
Heimdallr
Heimdallr
pwningU4life
Heimdallr
Level 155
God Stats
1W - 2L
1,198 SR
Queue Stats
48W - 53L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
5,709
519
2,367
7,232
2,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Guckmon v2
Sylvanus
9
1 / 1 / 4
5,811
528
4,165
8,483
4,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
Merica775
Chronos
11
6 / 1 / 2
6,523
593
7,037
5,972
1,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
6 / 2 / 1
7,569
688
4,691
4,823
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
So Ezz Bro
Hercules
11
0 / 2 / 1
6,079
553
2,680
7,414
4,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
6 / 2 / 1
7,411
674
5,100
5,984
1,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
BSGumm57
Merlin
10
0 / 4 / 2
5,696
518
2,738
5,926
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
MikeFoos
Horus
8
1 / 1 / 1
5,107
464
1,716
8,624
3,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
12
1 / 0 / 3
6,437
585
5,722
4,860
3,646
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
pwningU4life
Heimdallr
9
0 / 6 / 2
5,278
480
4,126
9,434
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
13
Kills
8
9
Deaths
13
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
6
2
1
3.25
L
Merlin
BSGumm57
Merlin
0
4
2
0.25
W
0
3
4
0.67
W
Sylvanus
Guckmon v2
Sylvanus
1
1
4
3
W
Chronos
Merica775
Chronos
6
1
2
7
L
Horus
MikeFoos
Horus
1
1
1
1.5
W
6
2
1
3.25
L
Cthulhu
1
0
3
2.5
W
Hercules
So Ezz Bro
Hercules
0
2
1
0.25
L
Heimdallr
pwningU4life
Heimdallr
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,940
Damage
19,402
33,924
Taken
34,828
14,983
Mitigated
13,690
11,623
Healing
10,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,100
2,029
0
1,225
5,984
1,878
370
849
5,135
41,888
0
L
Merlin
BSGumm57
Merlin
2,738
394
0
1,301
5,926
1,762
0
2,874
3,052
29,745
0
W
2,367
1,365
0
550
7,232
2,359
0
2,939
4,229
0
30,694
W
Sylvanus
Guckmon v2
Sylvanus
4,165
1,216
1,204
4,899
8,483
4,959
14
1,973
6,460
18,355
0
W
Chronos
Merica775
Chronos
7,037
3,141
0
1,866
5,972
1,995
0
1,132
4,798
27,360
2,979
L
Horus
MikeFoos
Horus
1,716
959
394
2,540
8,624
3,985
0
5,663
2,961
0
9,229
W
4,691
538
0
483
4,823
1,600
49
2,103
2,534
50,990
0
L
Cthulhu
5,722
518
0
3,189
4,860
3,646
0
0
4,860
38,602
0
W
Hercules
So Ezz Bro
Hercules
2,680
842
0
2,621
7,414
4,070
0
5,071
2,343
0
31,466
L
Heimdallr
pwningU4life
Heimdallr
4,126
1,634
0
2,029
9,434
2,419
0
5,918
3,516
0
28,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,691
Gold Earned
29,929
326
Minions Killed
294
0
Camps Cleared
0
1,108,698
Distance Traveled
1,043,780
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,411
674
79
7
0
212,143
1
L
Merlin
5,696
518
69
6
0
190,843
3
W
Mercury
5,709
519
55
5
0
251,107
5
W
Sylvanus
5,811
528
28
3
0
195,123
4
W
Chronos
6,523
593
58
5
0
205,964
0
L
Horus
5,107
464
12
1
0
231,122
2
W
Thoth
7,569
688
106
10
0
226,663
4
L
Cthulhu
6,437
585
80
7
0
233,836
0
W
Hercules
6,079
553
79
7
0
229,841
1
L
Heimdallr
5,278
480
54
5
0
175,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role