Player Matchup

Achilles
Achilles
GANGK
Achilles
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 72L
1,405 Elo+
Solo
Janus
Janus
MeditationMeta
Janus
Level 9
God Stats
27W - 18L
1,831 SR
Queue Stats
120W - 94L
1,672 Elo+
Solo
Set
Set
kawka234
Set
Level 12
God Stats
0W - 2L
1,493 SR
Queue Stats
5W - 3L
1,598 Elo+
Solo
Susano
Susano
xSweetOrange18
Susano
Level 24
God Stats
13W - 16L
1,535 SR
Queue Stats
55W - 65L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
АРТЕМ12wwe
Zhong Kui
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,231 Elo+
Solo
Team Averages
Level 13
1,572 SR
1,483 Elo+

VS

Team Averages
Level 17
1,614 SR
1,530 Elo+
Chiron
Chiron
 
Chiron
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
MalagorHoryai
Hercules
Level 25
God Stats
10W - 3L
1,860 SR
Queue Stats
73W - 57L
1,503 Elo+
Party 1
Nemesis
Nemesis
MrQu32t10n
Nemesis
Level 3
God Stats
2W - 0L
1,666 SR
Queue Stats
3W - 0L
1,608 Elo+
Party 2
Cthulhu
Cthulhu
aonokung
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,612 Elo+
Party 1
Merlin
Merlin
kaidumm
Merlin
Level 22
God Stats
10W - 6L
1,542 SR
Queue Stats
42W - 38L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GANGK
Achilles
12
2 / 4 / 4
7,343
432
7,208
13,198
11,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
2 / 0 / 4
10,002
588
7,810
5,837
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 2
7,422
437
5,177
7,079
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
6 / 2 / 1
7,721
454
6,378
6,763
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
АРТЕМ12wwe
Zhong Kui
1
0 / 1 / 0
4,734
278
0
537
132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
5 / 2 / 2
8,319
489
8,464
9,619
2,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
MalagorHoryai
Hercules
16
2 / 0 / 3
9,589
564
3,992
8,715
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
MrQu32t10n
Nemesis
10
0 / 6 / 3
6,914
407
1,458
11,056
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
aonokung
Cthulhu
9
1 / 1 / 2
6,436
379
2,243
6,483
3,261
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
kaidumm
Merlin
15
0 / 1 / 3
8,807
518
3,091
7,080
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
10
Kills
8
10
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
2
2
3
L
Achilles
GANGK
Achilles
2
4
4
1
W
Hercules
MalagorHoryai
Hercules
2
0
3
3.5
L
2
0
4
4
W
Nemesis
MrQu32t10n
Nemesis
0
6
3
0.25
W
Cthulhu
aonokung
Cthulhu
1
1
2
2
W
Merlin
kaidumm
Merlin
0
1
3
1.5
L
0
3
2
0.33
L
6
2
1
3.25
L
Zhong Kui
АРТЕМ12wwe
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,573
Damage
19,248
33,414
Taken
42,953
18,766
Mitigated
19,185
4,864
Healing
14,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,464
4,042
711
5,413
9,619
2,685
2,557
951
8,468
0
39,654
L
Achilles
GANGK
Achilles
7,208
1,568
0
2,304
13,198
11,593
434
1,718
11,438
0
30,886
W
Hercules
MalagorHoryai
Hercules
3,992
1,026
0
3,739
8,715
7,113
312
905
7,810
0
48,511
L
7,810
381
0
1,250
5,837
2,145
0
441
5,326
89,122
0
W
Nemesis
MrQu32t10n
Nemesis
1,458
630
0
2,284
11,056
3,656
817
1,657
9,324
0
25,986
W
Cthulhu
aonokung
Cthulhu
2,243
559
91
877
6,483
3,261
430
1,641
4,692
8,230
0
W
Merlin
kaidumm
Merlin
3,091
0
0
1,712
7,080
2,470
106
2,656
4,399
58,472
0
L
5,177
1,937
0
470
7,079
2,666
198
748
6,305
0
29,873
L
6,378
1,355
0
840
6,763
2,230
0
2,229
4,474
0
27,318
L
Zhong Kui
АРТЕМ12wwe
Zhong Kui
0
0
0
0
537
132
24
0
537
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,222
Gold Earned
40,065
341
Minions Killed
399
0
Camps Cleared
0
1,307,428
Distance Traveled
1,626,999
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,319
489
70
4
0
325,347
0
L
Achilles
7,343
432
50
3
0
307,694
0
W
Hercules
9,589
564
127
7
0
293,091
1
L
Janus
10,002
588
193
11
0
364,252
8
W
Nemesis
6,914
407
47
3
0
338,963
0
W
Cthulhu
6,436
379
25
1
0
355,789
0
W
Merlin
8,807
518
130
8
0
313,809
0
L
Set
7,422
437
64
4
0
304,652
2
L
Susano
7,721
454
34
2
0
308,333
1
L
Zhong Kui
4,734
278
0
0
0
22,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role