Player Matchup

Tiamat
Tiamat
SirCrug
Tiamat
Level 144
God Stats
41W - 21L
1,714 SR
Queue Stats
226W - 141L
1,609 Elo+
Party 2
Bacchus
Bacchus
Tenroy
Bacchus
Level 115
God Stats
15W - 7L
1,661 SR
Queue Stats
222W - 135L
1,611 Elo+
Party 2
Danzaburou
Danzaburou
gab3303
Danzaburou
Level 138
God Stats
12W - 10L
1,560 SR
Queue Stats
429W - 437L
1,524 Elo+
Solo
Team Averages
Level 132
1,645 SR
1,581 Elo+

VS

Team Averages
Level 48
1,453 SR
1,390 Elo+
Sun Wukong
Sun Wukong
CenTurion89
Sun Wukong
Level 124
God Stats
8W - 7L
1,657 SR
Queue Stats
221W - 204L
1,540 Elo+
Solo
Anubis
Anubis
INecrogenic
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
ducks03
Zhong Kui
Level 17
God Stats
0W - 1L
1,204 SR
Queue Stats
15W - 13L
1,129 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
SirCrug
Tiamat
12
12 / 1 / 8
9,231
923
9,720
5,608
4,258
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Tenroy
Bacchus
11
2 / 0 / 18
8,145
815
5,200
7,240
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
gab3303
Danzaburou
11
6 / 2 / 10
8,484
848
5,917
7,112
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CenTurion89
Sun Wukong
9
0 / 6 / 2
5,998
600
3,304
7,996
5,229
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
8
0 / 7 / 2
5,909
591
2,347
6,535
2,390
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
ducks03
Zhong Kui
9
3 / 7 / 0
7,462
746
6,066
9,885
5,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
20
Kills
3
3
Deaths
20
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CenTurion89
Sun Wukong
0
6
2
0.17
L
Anubis
0
7
2
0.14
W
Tiamat
SirCrug
Tiamat
12
1
8
16
W
Bacchus
Tenroy
Bacchus
2
0
18
11
L
Zhong Kui
ducks03
Zhong Kui
3
7
0
0.43
W
Danzaburou
gab3303
Danzaburou
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,837
Damage
11,717
19,960
Taken
24,416
13,994
Mitigated
12,814
6,943
Healing
2,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CenTurion89
Sun Wukong
3,304
366
0
698
7,996
5,229
0
4,321
3,481
0
20,610
L
Anubis
2,347
278
0
0
6,535
2,390
0
4,780
1,507
5,817
0
W
Tiamat
SirCrug
Tiamat
9,720
850
0
2,605
5,608
4,258
831
1,821
3,787
31,553
0
W
Bacchus
Tenroy
Bacchus
5,200
291
0
3,116
7,240
7,449
94
3,694
3,546
11,261
0
L
Zhong Kui
ducks03
Zhong Kui
6,066
810
0
1,990
9,885
5,195
0
5,158
4,496
17,851
0
W
Danzaburou
gab3303
Danzaburou
5,917
3,157
0
1,222
7,112
2,287
422
3,327
3,785
0
32,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
19,369
103
Minions Killed
87
0
Camps Cleared
0
556,462
Distance Traveled
448,211
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,998
600
32
3
0
159,868
5
L
Anubis
5,909
591
13
1
0
124,218
0
W
Tiamat
9,231
923
34
3
0
178,414
3
W
Bacchus
8,145
815
12
1
0
195,420
2
L
Zhong Kui
7,462
746
42
4
0
164,125
0
W
Danzaburou
8,484
848
57
6
0
182,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role