Player Matchup

King Arthur
King Arthur
Goth_Chick28
King Arthur
Level 32
God Stats
3W - 5L
1,555 SR
Queue Stats
104W - 115L
1,442 Elo+
Party 1
Serqet
Serqet
Jacoustic1
Serqet
Level 96
God Stats
6W - 11L
1,355 SR
Queue Stats
280W - 282L
1,471 Elo+
Party 1
Zeus
Zeus
silvaskyhero
Zeus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 84L
1,260 Elo+
Solo
Team Averages
Level 62
1,470 SR
1,391 Elo+

VS

Team Averages
Level 65
1,352 SR
1,318 Elo+
Set
Set
FAUST_AND_FURIUS
Set
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
188W - 194L
1,407 Elo+
Solo
Cabrakan
Cabrakan
X-INFINITI-WAR-X
Cabrakan
Level 80
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 68L
1,452 Elo+
Solo
Tiamat
Tiamat
saimraja
Tiamat
Level 46
God Stats
6W - 9L
1,055 SR
Queue Stats
154W - 238L
1,094 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Goth_Chick28
King Arthur
18
1 / 9 / 3
14,914
574
10,376
30,277
14,354
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
Jacoustic1
Serqet
18
4 / 5 / 1
16,293
627
14,474
21,223
7,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
1 / 14 / 2
14,982
576
12,538
21,561
7,360
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
11,473
441
706
592
192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

20
14 / 2 / 12
19,120
735
30,644
25,471
35,241
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
saimraja
Tiamat
20
14 / 4 / 11
18,389
707
27,466
21,660
15,556
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
28
28
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
King Arthur
Goth_Chick28
King Arthur
1
9
3
0.28
L
Serqet
Jacoustic1
Serqet
4
5
1
0.9
W
14
2
12
10
W
Tiamat
saimraja
Tiamat
14
4
11
4.88
L
1
14
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,388
Damage
58,816
73,061
Taken
47,723
29,523
Mitigated
50,989
15,352
Healing
17,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
706
99
0
15
592
192
0
145
447
0
3,399
L
King Arthur
Goth_Chick28
King Arthur
10,376
1,668
249
7,640
30,277
14,354
200
24,160
5,614
0
66,233
L
Serqet
Jacoustic1
Serqet
14,474
4,997
375
5,548
21,223
7,809
0
14,353
6,481
0
105,720
W
30,644
3,979
0
6,301
25,471
35,241
296
4,491
18,761
117,826
0
W
Tiamat
saimraja
Tiamat
27,466
3,918
1,342
9,450
21,660
15,556
1,527
7,940
12,692
91,307
0
L
12,538
1,053
0
1,540
21,561
7,360
549
18,768
2,351
69,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,189
Gold Earned
48,982
306
Minions Killed
242
0
Camps Cleared
0
1,201,135
Distance Traveled
932,370
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,473
441
5
0
0
49,364
1
L
King Arthur
14,914
574
77
3
0
456,366
0
L
Serqet
16,293
627
130
5
0
412,523
1
W
Cabrakan
19,120
735
141
5
0
449,044
1
W
Tiamat
18,389
707
96
4
0
433,962
3
L
Zeus
14,982
576
99
4
0
332,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role