Player Matchup

Zeus
Zeus
Ffffffttt
Zeus
Level 10
God Stats
1W - 4L
1,432 SR
Queue Stats
102W - 89L
1,153 Elo+
Party 1
Susano
Susano
Pointless56
Susano
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 45L
1,320 Elo+
Party 1
Artemis
Artemis
Rajjala
Artemis
Level 7
God Stats
20W - 16L
1,286 SR
Queue Stats
26W - 39L
1,212 Elo+
Party 1
Ymir
Ymir
RobinHoodxBlade
Ymir
Level 26
God Stats
44W - 34L
1,697 SR
Queue Stats
72W - 58L
1,640 Elo+
Party 2
Danzaburou
Danzaburou
TianMade
Danzaburou
Level 29
God Stats
23W - 27L
1,638 SR
Queue Stats
81W - 77L
1,655 Elo+
Party 2
Team Averages
Level 16
1,511 SR
1,396 Elo+

VS

Team Averages
Level 21
1,642 SR
1,537 Elo+
Arachne
Arachne
Funkmaster7843
Arachne
Level 25
God Stats
110W - 105L
1,554 SR
Queue Stats
186W - 198L
1,523 Elo+
Solo
Athena
Athena
VIKING-BERSEKR
Athena
Level 3
God Stats
2W - 2L
1,683 SR
Queue Stats
2W - 5L
1,606 Elo+
Solo
Izanami
Izanami
luisfelipe1
Izanami
Level 27
God Stats
9W - 4L
1,689 SR
Queue Stats
92W - 89L
1,469 Elo+
Solo
Chaac
Chaac
shaco-1988-
Chaac
Level 21
God Stats
2W - 0L
1,759 SR
Queue Stats
12W - 17L
1,611 Elo+
Solo
Zeus
Zeus
tooclutch15
Zeus
Level 29
God Stats
51W - 58L
1,526 SR
Queue Stats
411W - 402L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
5 / 8 / 3
8,609
506
8,144
11,055
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
13
4 / 4 / 3
8,789
517
5,335
13,985
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
Rajjala
Artemis
12
0 / 7 / 2
6,909
406
5,281
9,564
4,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 4 / 4
7,791
458
4,776
11,695
9,829
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
TianMade
Danzaburou
14
4 / 5 / 6
8,575
504
10,423
10,821
3,745
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 3
10,521
619
9,296
15,074
6,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
4 / 2 / 3
8,077
475
2,626
9,360
7,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
luisfelipe1
Izanami
13
2 / 6 / 2
8,555
503
5,886
9,767
3,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 1 / 5
10,318
607
11,486
10,989
9,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
8 / 6 / 2
9,996
588
13,333
10,106
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
18
Kills
28
28
Deaths
20
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zeus
5
8
3
0.81
W
6
5
3
1.5
L
Susano
4
4
3
1.38
L
Artemis
Rajjala
Artemis
0
7
2
0.14
L
5
4
4
1.75
L
Danzaburou
TianMade
Danzaburou
4
5
6
1.4
W
4
2
3
2.75
W
Izanami
luisfelipe1
Izanami
2
6
2
0.5
W
8
1
5
10.5
W
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,959
Damage
42,627
57,120
Taken
55,296
26,733
Mitigated
29,510
5,721
Healing
14,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
8,144
1,745
0
916
11,055
3,726
967
3,243
7,642
33,157
0
W
9,296
6,463
0
5,274
15,074
6,104
1,697
1,627
13,315
0
74,092
L
Susano
5,335
1,195
0
2,728
13,985
4,891
0
2,261
11,653
0
39,572
L
Artemis
Rajjala
Artemis
5,281
2,253
0
0
9,564
4,542
116
627
8,921
0
23,126
L
4,776
1,172
0
0
11,695
9,829
0
5,813
5,671
23,292
0
L
Danzaburou
TianMade
Danzaburou
10,423
4,792
0
2,077
10,821
3,745
0
3,414
7,274
0
53,551
W
2,626
579
0
861
9,360
7,340
392
2,956
6,348
17,078
0
W
Izanami
luisfelipe1
Izanami
5,886
3,928
600
793
9,767
3,509
276
2,366
7,399
0
53,540
W
11,486
3,245
0
5,544
10,989
9,042
2,292
3,524
7,295
0
53,915
W
13,333
2,555
0
1,466
10,106
3,515
603
1,955
8,019
56,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,673
Gold Earned
47,467
303
Minions Killed
451
0
Camps Cleared
0
1,501,038
Distance Traveled
1,477,614
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,609
506
72
4
0
270,033
1
W
Arachne
10,521
619
117
7
0
320,348
5
L
Susano
8,789
517
68
4
0
333,999
0
L
Artemis
6,909
406
46
3
0
286,926
0
L
Ymir
7,791
458
28
2
0
310,143
4
L
Danzaburou
8,575
504
89
5
0
299,937
2
W
Athena
8,077
475
32
2
0
310,406
4
W
Izanami
8,555
503
98
6
0
259,935
4
W
Chaac
10,318
607
109
6
0
290,904
0
W
Zeus
9,996
588
95
6
0
296,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role