Player Matchup

Scylla
Scylla
Sirhc420
Scylla
Level 127
God Stats
16W - 11L
1,727 SR
Queue Stats
630W - 632L
1,546 Elo+
Solo
Heimdallr
Heimdallr
SlimeJinx
Heimdallr
Level 125
God Stats
31W - 13L
1,742 SR
Queue Stats
93W - 39L
1,715 Elo+
Solo
Fenrir
Fenrir
TinySal
Fenrir
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
257W - 259L
1,612 Elo+
Solo
Hercules
Hercules
Yuli3n
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
majed9
Vulcan
Level 146
God Stats
4W - 0L
1,841 SR
Queue Stats
173W - 136L
1,692 Elo+
Solo
Team Averages
Level 140
1,662 SR
1,613 Elo+

VS

Team Averages
Level 126
1,637 SR
1,578 Elo+
Hun Batz
Hun Batz
Natters123
Hun Batz
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
Nizzzyyy
Cthulhu
Level 160
God Stats
7W - 9L
1,734 SR
Queue Stats
142W - 112L
1,506 Elo+
Solo
Xbalanque
Xbalanque
OliveSoup
Xbalanque
Level 149
God Stats
8W - 8L
1,720 SR
Queue Stats
272W - 272L
1,595 Elo+
Solo
Ra
Ra
Ragamoo
Ra
Level 63
God Stats
1W - 1L
1,777 SR
Queue Stats
21W - 19L
1,558 Elo+
Party 1
Sobek
Sobek
brestmilknroids
Sobek
Level 158
God Stats
5W - 6L
1,455 SR
Queue Stats
101W - 105L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Sirhc420
Scylla
17
2 / 2 / 14
10,356
1,036
16,182
10,611
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
SlimeJinx
Heimdallr
17
7 / 4 / 10
11,456
1,146
14,215
10,908
4,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
TinySal
Fenrir
16
6 / 1 / 9
10,517
1,052
9,413
17,351
14,874
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Yuli3n
Hercules
16
3 / 0 / 10
9,698
970
8,157
12,277
13,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
majed9
Vulcan
17
4 / 3 / 13
10,576
1,058
16,489
7,392
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

244

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Natters123
Hun Batz
15
3 / 7 / 3
9,598
960
9,962
14,683
8,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Nizzzyyy
Cthulhu
16
1 / 3 / 7
9,630
963
14,117
15,477
9,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Xbalanque
OliveSoup
Xbalanque
16
4 / 5 / 4
10,391
1,039
13,282
12,751
5,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 7
9,108
911
8,240
9,499
5,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 3 / 8
9,951
995
8,986
17,519
19,331
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
39
22
Kills
10
10
Deaths
22
56
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Natters123
Hun Batz
3
7
3
0.64
L
Cthulhu
Nizzzyyy
Cthulhu
1
3
7
1.5
L
Xbalanque
OliveSoup
Xbalanque
4
5
4
1.2
L
0
4
7
0.88
W
Scylla
Sirhc420
Scylla
2
2
14
4.5
W
Heimdallr
SlimeJinx
Heimdallr
7
4
10
3
W
Fenrir
TinySal
Fenrir
6
1
9
10.5
W
Hercules
Yuli3n
Hercules
3
0
10
8
L
2
3
8
2
W
Vulcan
majed9
Vulcan
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,456
Damage
54,587
58,539
Taken
69,929
39,836
Mitigated
47,527
7,738
Healing
12,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Natters123
Hun Batz
9,962
2,984
246
744
14,683
8,295
0
4,911
9,596
0
22,483
L
Cthulhu
Nizzzyyy
Cthulhu
14,117
602
59
4,814
15,477
9,502
0
9,604
5,590
32,906
0
L
Xbalanque
OliveSoup
Xbalanque
13,282
6,457
0
1,258
12,751
5,023
0
7,028
5,581
0
28,859
L
8,240
1,384
1,685
1,340
9,499
5,376
0
4,531
4,898
28,144
0
W
Scylla
Sirhc420
Scylla
16,182
2,445
0
0
10,611
4,080
0
5,921
4,400
34,829
0
W
Heimdallr
SlimeJinx
Heimdallr
14,215
7,668
0
0
10,908
4,540
0
6,083
4,529
0
34,883
W
Fenrir
TinySal
Fenrir
9,413
3,337
966
2,248
17,351
14,874
0
6,318
10,638
0
14,643
W
Hercules
Yuli3n
Hercules
8,157
1,705
0
4,524
12,277
13,250
0
7,468
4,593
0
13,854
L
8,986
526
0
2,332
17,519
19,331
0
5,754
11,116
18,377
0
W
Vulcan
majed9
Vulcan
16,489
4,111
0
0
7,392
3,092
0
4,641
2,506
37,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,603
Gold Earned
48,678
179
Minions Killed
182
7
Camps Cleared
10
1,143,287
Distance Traveled
1,113,205
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,598
960
24
2
4
249,218
0
L
Cthulhu
9,630
963
43
4
0
229,435
3
L
Xbalanque
10,391
1,039
53
5
5
191,127
3
L
Ra
9,108
911
45
5
1
202,406
4
W
Scylla
10,356
1,036
40
4
1
212,653
1
W
Heimdallr
11,456
1,146
60
6
3
204,250
0
W
Fenrir
10,517
1,052
6
1
1
247,424
0
W
Hercules
9,698
970
17
2
1
241,429
0
L
Sobek
9,951
995
17
2
0
241,019
2
W
Vulcan
10,576
1,058
56
6
1
237,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role