Player Matchup

Hercules
Hercules
AthenOD
Hercules
Level 158
God Stats
10W - 8L
1,757 SR
Queue Stats
162W - 150L
1,525 Elo+
Party 2
Athena
Athena
Avrqk
Athena
Level 55
God Stats
20W - 7L
1,593 SR
Queue Stats
213W - 159L
1,501 Elo+
Party 3
Heimdallr
Heimdallr
Brxtp
Heimdallr
Level 28
God Stats
7W - 3L
1,596 SR
Queue Stats
58W - 33L
1,579 Elo+
Party 3
The Morrigan
The Morrigan
Danny3levelsub
The Morrigan
Level 122
God Stats
2W - 0L
1,587 SR
Queue Stats
314W - 233L
1,579 Elo+
Party 3
Osiris
Osiris
Simpboi99
Osiris
Level 120
God Stats
11W - 3L
1,500 SR
Queue Stats
521W - 488L
1,485 Elo+
Party 2
Team Averages
Level 97
1,607 SR
1,534 Elo+

VS

Team Averages
Level 64
1,416 SR
1,495 Elo+
Ra
Ra
English_Jose
Ra
Level 41
God Stats
43W - 45L
1,564 SR
Queue Stats
191W - 197L
1,475 Elo+
Solo
Pele
Pele
RipleyySenpai
Pele
Level 135
God Stats
2W - 5L
1,303 SR
Queue Stats
192W - 188L
1,512 Elo+
Party 1
Ne Zha
Ne Zha
annunaki_cat01
Ne Zha
Level 49
God Stats
14W - 20L
1,440 SR
Queue Stats
338W - 365L
1,535 Elo+
Solo
Medusa
Medusa
barbacupo
Medusa
Level 47
God Stats
0W - 1L
1,285 SR
Queue Stats
12W - 16L
1,528 Elo+
Solo
Fenrir
Fenrir
llBlOoDyDrEaMll
Fenrir
Level 49
God Stats
25W - 18L
1,490 SR
Queue Stats
209W - 213L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AthenOD
Hercules
16
3 / 2 / 7
9,546
530
5,094
13,904
8,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
Avrqk
Athena
13
3 / 2 / 5
8,511
473
6,225
9,190
5,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Brxtp
Heimdallr
14
1 / 3 / 6
8,033
446
7,223
6,468
2,924
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Danny3levelsub
The Morrigan
17
11 / 1 / 6
11,111
617
12,343
7,698
3,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
Simpboi99
Osiris
17
3 / 4 / 3
10,364
576
12,252
15,759
10,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 1
9,068
504
4,644
9,396
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 2
9,735
541
8,569
16,636
9,072
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 4 / 3
9,374
521
4,992
10,965
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
barbacupo
Medusa
14
1 / 3 / 4
8,019
446
4,282
10,537
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 4 / 3
8,265
459
3,930
12,621
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
21
Kills
11
12
Deaths
21
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
AthenOD
Hercules
3
2
7
3.25
W
Athena
Avrqk
Athena
3
2
5
2.75
W
Heimdallr
Brxtp
Heimdallr
1
3
6
1.33
W
The Morrigan
Danny3levelsub
The Morrigan
11
1
6
14
L
0
7
1
0.07
L
3
3
2
1.33
W
Osiris
Simpboi99
Osiris
3
4
3
1.13
L
3
4
3
1.13
L
Medusa
barbacupo
Medusa
1
3
4
1
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,137
Damage
26,417
53,019
Taken
60,155
31,097
Mitigated
29,096
22,031
Healing
15,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AthenOD
Hercules
5,094
1,936
0
6,981
13,904
8,721
0
907
12,881
0
56,424
W
Athena
Avrqk
Athena
6,225
772
0
3,289
9,190
5,738
0
1,043
8,123
26,071
0
W
Heimdallr
Brxtp
Heimdallr
7,223
2,564
0
1,529
6,468
2,924
1,629
0
6,468
0
42,562
W
The Morrigan
Danny3levelsub
The Morrigan
12,343
2,248
0
2,351
7,698
3,312
303
2,033
5,391
73,516
4,558
L
4,644
409
304
1,420
9,396
3,848
0
3,705
5,445
73,443
0
L
8,569
1,795
0
5,334
16,636
9,072
0
704
15,892
0
70,811
W
Osiris
Simpboi99
Osiris
12,252
6,450
0
7,881
15,759
10,402
898
207
15,512
0
79,431
L
4,992
2,186
0
1,121
10,965
4,117
0
1,109
9,828
0
71,225
L
Medusa
barbacupo
Medusa
4,282
1,200
0
4,195
10,537
3,275
792
3,013
7,484
0
60,444
L
3,930
508
0
3,351
12,621
8,784
0
5,894
6,605
0
10,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,565
Gold Earned
44,461
526
Minions Killed
548
0
Camps Cleared
0
1,696,157
Distance Traveled
1,767,215
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,546
530
105
6
0
369,827
1
W
Athena
8,511
473
39
2
0
363,849
4
W
Heimdallr
8,033
446
72
4
0
335,801
4
W
The Morrigan
11,111
617
147
8
0
325,407
4
L
Ra
9,068
504
154
9
0
349,029
7
L
Pele
9,735
541
141
8
0
356,719
3
W
Osiris
10,364
576
163
9
0
301,273
2
L
Ne Zha
9,374
521
122
7
0
383,544
1
L
Medusa
8,019
446
107
6
0
330,783
2
L
Fenrir
8,265
459
24
1
0
347,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role