Player Matchup

Kuzenbo
Kuzenbo
Abzfab
Kuzenbo
Level 18
God Stats
0W - 1L
1,650 SR
Queue Stats
14W - 14L
1,385 Elo+
Party 1
Bellona
Bellona
GeorgeXatzhDD
Bellona
Level 24
God Stats
2W - 2L
1,711 SR
Queue Stats
275W - 258L
1,456 Elo+
Solo
Susano
Susano
MeMePicklePee
Susano
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Party 1
Anubis
Anubis
SkipiSkubi
Anubis
Level 25
God Stats
9W - 13L
1,644 SR
Queue Stats
47W - 57L
1,452 Elo+
Solo
Artemis
Artemis
SquanSFI
Artemis
Level 6
God Stats
1W - 1L
1,494 SR
Queue Stats
9W - 13L
1,430 Elo+
Solo
Team Averages
Level 17
1,600 SR
1,444 Elo+

VS

Team Averages
Level 20
1,487 SR
1,392 Elo+
Thanatos
Thanatos
AzooTeUz
Thanatos
Level 29
God Stats
27W - 28L
1,596 SR
Queue Stats
284W - 306L
1,426 Elo+
Solo
Ares
Ares
HADDÉ
Ares
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 115L
1,496 Elo+
Solo
Zhong Kui
Zhong Kui
Roator
Zhong Kui
Level 10
God Stats
1W - 3L
1,115 SR
Queue Stats
9W - 18L
1,371 Elo+
Solo
Hel
Hel
SgtNishi
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,240 Elo+
Solo
Ullr
Ullr
V3N0MonYT
Ullr
Level 14
God Stats
1W - 0L
1,726 SR
Queue Stats
2W - 1L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Abzfab
Kuzenbo
12
1 / 8 / 6
8,458
470
5,038
13,443
12,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
14
2 / 4 / 5
8,868
493
8,467
12,654
10,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
8 / 5 / 2
10,317
573
14,303
14,697
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
SkipiSkubi
Anubis
13
2 / 9 / 5
8,306
461
7,726
13,359
5,287
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
SquanSFI
Artemis
11
3 / 8 / 3
7,766
431
7,882
9,546
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AzooTeUz
Thanatos
18
11 / 3 / 9
11,313
629
14,071
14,551
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
HADDÉ
Ares
14
5 / 0 / 16
9,942
552
7,342
15,345
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
Roator
Zhong Kui
16
7 / 2 / 2
11,137
619
12,854
13,536
12,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
2 / 6 / 8
8,676
482
6,563
12,066
6,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
14
9 / 5 / 9
9,313
517
9,735
11,830
5,802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
16
Kills
34
34
Deaths
16
21
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Abzfab
Kuzenbo
1
8
6
0.5
W
Thanatos
AzooTeUz
Thanatos
11
3
9
5.17
L
Bellona
2
4
5
1.13
W
Ares
HADDÉ
Ares
5
0
16
13
L
8
5
2
1.8
W
Zhong Kui
Roator
Zhong Kui
7
2
2
4
W
2
6
8
1
L
Anubis
SkipiSkubi
Anubis
2
9
5
0.5
L
Artemis
SquanSFI
Artemis
3
8
3
0.56
W
Ullr
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,416
Damage
50,565
63,699
Taken
67,328
36,512
Mitigated
44,593
10,914
Healing
34,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Abzfab
Kuzenbo
5,038
2,825
0
1,707
13,443
12,062
0
5,550
7,660
18,421
0
W
Thanatos
AzooTeUz
Thanatos
14,071
4,242
0
14,476
14,551
5,723
2,123
2,100
12,451
0
78,924
L
Bellona
8,467
2,671
0
2,250
12,654
10,510
786
6,878
5,678
0
41,502
W
Ares
HADDÉ
Ares
7,342
1,115
0
2,438
15,345
13,591
602
3,738
11,607
25,256
0
L
14,303
3,242
0
3,708
14,697
5,435
0
5,786
8,857
0
61,532
W
Zhong Kui
Roator
Zhong Kui
12,854
2,586
0
5,537
13,536
12,833
993
920
12,616
42,167
0
W
6,563
1,385
5,117
4,524
12,066
6,644
1,815
4,515
7,551
39,064
0
L
Anubis
SkipiSkubi
Anubis
7,726
932
0
3,190
13,359
5,287
426
2,856
10,263
43,913
0
L
Artemis
SquanSFI
Artemis
7,882
3,020
0
59
9,546
3,218
0
4,979
4,482
0
34,164
W
Ullr
9,735
5,999
0
2,091
11,830
5,802
1,270
1,491
10,339
0
33,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,715
Gold Earned
50,381
339
Minions Killed
392
0
Camps Cleared
0
1,442,700
Distance Traveled
1,617,439
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,458
470
23
1
0
309,166
0
W
Thanatos
11,313
629
152
8
0
347,504
1
L
Bellona
8,868
493
91
5
0
279,450
2
W
Ares
9,942
552
28
2
0
353,827
8
L
Susano
10,317
573
100
6
0
329,594
1
W
Zhong Kui
11,137
619
69
4
0
303,870
2
W
Hel
8,676
482
90
5
0
297,438
2
L
Anubis
8,306
461
74
4
0
252,825
1
L
Artemis
7,766
431
51
3
0
271,665
4
W
Ullr
9,313
517
53
3
0
314,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role