Player Matchup

Eset
Eset
Dakimitsu
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 106L
1,541 Elo+
Party 2
Cupid
Cupid
Jayyyson
Cupid
Level 29
God Stats
8W - 1L
1,895 SR
Queue Stats
292W - 227L
1,610 Elo+
Solo
Ares
Ares
YesIAMHacking
Ares
Level 3
God Stats
2W - 0L
1,729 SR
Queue Stats
13W - 0L
1,804 Elo+
Solo
Achilles
Achilles
demygawd
Achilles
Level 21
God Stats
6W - 4L
1,538 SR
Queue Stats
45W - 43L
1,559 Elo+
Solo
Fenrir
Fenrir
imrobert3
Fenrir
Level 29
God Stats
14W - 9L
1,543 SR
Queue Stats
193W - 171L
1,502 Elo+
Party 2
Team Averages
Level 22
1,641 SR
1,603 Elo+

VS

Team Averages
Level 38
1,577 SR
1,556 Elo+
Chaac
Chaac
AsIpO2O
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,127 Elo+
Solo
Sol
Sol
CuriousHalibut
Sol
Level 5
God Stats
2W - 1L
1,809 SR
Queue Stats
6W - 1L
1,978 Elo+
Party 1
Ymir
Ymir
DizzyDez153187
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GoodGameStrong
Danzaburou
Level 27
God Stats
21W - 23L
1,520 SR
Queue Stats
152W - 165L
1,574 Elo+
Solo
Hun Batz
Hun Batz
ModestMug
Hun Batz
Level 120
God Stats
3W - 5L
1,558 SR
Queue Stats
55W - 57L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
0 / 3 / 1
7,047
503
4,117
7,905
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Jayyyson
Cupid
15
8 / 0 / 3
8,980
641
8,919
8,011
2,596
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 3 / 6
7,769
555
4,830
8,872
4,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
demygawd
Achilles
14
1 / 1 / 2
7,862
562
6,716
10,232
11,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
imrobert3
Fenrir
12
3 / 2 / 3
7,884
563
3,246
11,326
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AsIpO2O
Chaac
11
0 / 4 / 3
6,366
455
4,875
11,041
4,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
6 / 2 / 0
9,539
681
8,896
9,189
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
2,742
196
0
0
0
Danzaburou
GoodGameStrong
Danzaburou
9
3 / 7 / 0
6,579
470
6,678
10,352
3,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
ModestMug
Hun Batz
14
0 / 3 / 1
7,868
562
7,099
11,883
4,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
9
9
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
AsIpO2O
Chaac
0
4
3
0.38
L
6
2
0
3
W
Eset
0
3
1
0.17
L
0
0
0
0
L
Danzaburou
GoodGameStrong
Danzaburou
3
7
0
0.43
W
Cupid
Jayyyson
Cupid
8
0
3
9.5
L
Hun Batz
ModestMug
Hun Batz
0
3
1
0.17
W
4
3
6
2.33
W
Achilles
demygawd
Achilles
1
1
2
2
W
Fenrir
imrobert3
Fenrir
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,828
Damage
27,548
46,346
Taken
42,465
25,365
Mitigated
15,722
16,964
Healing
13,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AsIpO2O
Chaac
4,875
897
0
4,528
11,041
4,654
0
1,011
10,030
0
30,250
L
8,896
3,282
0
3,637
9,189
3,226
3,783
3,615
5,072
68,186
0
W
Eset
4,117
302
0
2,190
7,905
2,811
0
5,659
2,246
31,975
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
GoodGameStrong
Danzaburou
6,678
2,685
0
1,688
10,352
3,332
0
3,553
6,799
0
29,203
W
Cupid
Jayyyson
Cupid
8,919
5,981
0
5,631
8,011
2,596
0
0
7,886
0
66,808
L
Hun Batz
ModestMug
Hun Batz
7,099
3,291
0
4,064
11,883
4,510
0
266
11,192
0
51,581
W
4,830
944
0
592
8,872
4,195
180
0
8,722
15,550
0
W
Achilles
demygawd
Achilles
6,716
2,521
0
3,367
10,232
11,962
0
412
9,820
0
39,483
W
Fenrir
imrobert3
Fenrir
3,246
753
0
5,184
11,326
3,801
0
2,825
8,501
0
37,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,542
Gold Earned
33,094
355
Minions Killed
341
0
Camps Cleared
0
1,257,146
Distance Traveled
996,076
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,366
455
48
3
0
262,968
0
L
Sol
9,539
681
131
9
0
234,072
2
W
Eset
7,047
503
72
5
0
239,280
0
L
Ymir
2,742
196
0
0
0
0
0
L
Danzaburou
6,579
470
47
3
0
240,899
2
W
Cupid
8,980
641
112
8
0
234,568
3
L
Hun Batz
7,868
562
115
8
0
258,137
2
W
Ares
7,769
555
19
1
0
271,862
0
W
Achilles
7,862
562
90
6
0
248,317
0
W
Fenrir
7,884
563
62
4
0
263,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role