Player Matchup

Athena
Athena
Arlenius
Athena
Level 18
God Stats
4W - 7L
1,406 SR
Queue Stats
29W - 39L
1,276 Elo+
Solo
Loki
Loki
Edjizze
Loki
Level 4
God Stats
1W - 1L
1,274 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
L0rdG00fy
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 23L
1,137 Elo+
Solo
Osiris
Osiris
TimeoSMITE
Osiris
Level 7
God Stats
2W - 2L
1,193 SR
Queue Stats
90W - 62L
1,220 Elo+
Party 1
Neith
Neith
affinitixx
Neith
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
13W - 12L
1,220 Elo+
Party 1
Team Averages
Level 8
1,375 SR
1,271 Elo+

VS

Team Averages
Level 23
1,388 SR
1,356 Elo+
Cthulhu
Cthulhu
Choempie
Cthulhu
Level 26
God Stats
3W - 4L
1,547 SR
Queue Stats
74W - 62L
1,434 Elo+
Solo
Loki
Loki
ElPelomusgo
Loki
Level 25
God Stats
1W - 6L
1,355 SR
Queue Stats
11W - 10L
1,434 Elo+
Solo
Cerberus
Cerberus
LiliethLaManca
Cerberus
Level 7
God Stats
0W - 2L
1,204 SR
Queue Stats
8W - 13L
1,250 Elo+
Solo
Anubis
Anubis
LordRae
Anubis
Level 27
God Stats
1W - 1L
1,334 SR
Queue Stats
12W - 14L
1,423 Elo+
Solo
Bellona
Bellona
eNiigMaZ
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Arlenius
Athena
15
7 / 1 / 18
11,434
572
8,469
16,884
16,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
Edjizze
Loki
16
5 / 4 / 7
10,617
531
5,731
12,566
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
L0rdG00fy
Kukulkan
18
8 / 4 / 3
11,910
596
13,868
8,337
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
TimeoSMITE
Osiris
18
4 / 4 / 10
11,661
583
12,936
18,145
15,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
18
15 / 2 / 14
12,910
646
23,746
13,955
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Choempie
Cthulhu
10
3 / 8 / 0
7,847
392
7,365
12,664
11,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
3 / 6 / 5
9,079
454
9,788
13,658
4,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
12
1 / 9 / 2
8,185
409
2,650
17,901
11,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
LordRae
Anubis
14
3 / 9 / 4
9,422
471
12,652
19,993
11,292
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
eNiigMaZ
Bellona
17
5 / 7 / 2
11,025
551
10,272
17,543
15,157
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
28
39
Kills
15
15
Deaths
39
52
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
Arlenius
Athena
7
1
18
16
L
Cthulhu
Choempie
Cthulhu
3
8
0
0.38
W
Loki
Edjizze
Loki
5
4
7
2.13
L
3
6
5
0.92
W
Kukulkan
L0rdG00fy
Kukulkan
8
4
3
2.38
L
Cerberus
1
9
2
0.22
L
Anubis
LordRae
Anubis
3
9
4
0.56
W
Osiris
TimeoSMITE
Osiris
4
4
10
2.25
W
Neith
15
2
14
11
L
Bellona
eNiigMaZ
Bellona
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,750
Damage
42,727
69,887
Taken
81,759
45,678
Mitigated
55,014
19,090
Healing
11,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Arlenius
Athena
8,469
2,323
0
2,101
16,884
16,307
910
7,243
9,441
21,507
0
L
Cthulhu
Choempie
Cthulhu
7,365
887
103
785
12,664
11,861
0
3,111
9,541
30,878
0
W
Loki
Edjizze
Loki
5,731
2,195
0
3,641
12,566
4,558
1,478
1,804
10,712
0
51,762
L
9,788
2,390
0
1,392
13,658
4,754
0
3,524
10,015
0
49,864
W
Kukulkan
L0rdG00fy
Kukulkan
13,868
1,760
0
0
8,337
3,602
3,870
3,786
4,526
72,380
0
L
Cerberus
2,650
264
0
1,293
17,901
11,950
0
3,525
14,316
18,960
0
L
Anubis
LordRae
Anubis
12,652
836
0
7,183
19,993
11,292
333
8,047
11,464
53,743
0
W
Osiris
TimeoSMITE
Osiris
12,936
5,299
0
7,774
18,145
15,499
2,745
4,655
13,465
0
77,031
W
Neith
23,746
13,201
0
5,574
13,955
5,712
4,349
5,157
8,623
0
74,740
L
Bellona
eNiigMaZ
Bellona
10,272
3,447
0
718
17,543
15,157
0
3,359
14,086
466
43,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,532
Gold Earned
45,558
485
Minions Killed
308
0
Camps Cleared
0
1,778,640
Distance Traveled
1,519,783
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,434
572
23
1
0
390,957
0
L
Cthulhu
7,847
392
39
2
0
248,847
6
W
Loki
10,617
531
81
4
0
366,911
1
L
Loki
9,079
454
73
4
0
363,074
6
W
Kukulkan
11,910
596
152
8
0
343,907
1
L
Cerberus
8,185
409
29
1
0
241,984
1
L
Anubis
9,422
471
102
5
0
300,907
2
W
Osiris
11,661
583
124
6
0
357,325
0
W
Neith
12,910
646
105
5
0
319,540
1
L
Bellona
11,025
551
65
3
0
364,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role