Player Matchup

Nu Wa
Nu Wa
BobbySupertramp
Nu Wa
Level 25
God Stats
28W - 18L
1,584 SR
Queue Stats
79W - 53L
1,590 Elo+
Solo
Cerberus
Cerberus
Jo651
Cerberus
Level 29
God Stats
13W - 7L
1,365 SR
Queue Stats
228W - 240L
1,519 Elo+
Solo
Izanami
Izanami
LukeJCB
Izanami
Level 28
God Stats
30W - 26L
1,602 SR
Queue Stats
486W - 428L
1,525 Elo+
Solo
Arachne
Arachne
MrRaanda
Arachne
Level 18
God Stats
5W - 12L
1,275 SR
Queue Stats
134W - 128L
1,482 Elo+
Solo
Tiamat
Tiamat
Nightshrout
Tiamat
Level 7
God Stats
3W - 4L
1,310 SR
Queue Stats
7W - 9L
1,350 Elo+
Solo
Team Averages
Level 21
1,427 SR
1,493 Elo+

VS

Team Averages
Level 13
1,588 SR
1,651 Elo+
Nemesis
Nemesis
Barkerbeast
Nemesis
Level 16
God Stats
2W - 2L
1,529 SR
Queue Stats
28W - 28L
1,479 Elo+
Solo
Sol
Sol
IsisNotEset
Sol
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
242W - 95L
1,800 Elo+
Party 1
Set
Set
RadMaster2005
Set
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,652 Elo+
Solo
Ah Puch
Ah Puch
SheJayW
Ah Puch
Level 16
God Stats
6W - 4L
1,701 SR
Queue Stats
36W - 27L
1,501 Elo+
Solo
Ne Zha
Ne Zha
VFaker23
Ne Zha
Level 20
God Stats
5W - 1L
1,708 SR
Queue Stats
173W - 74L
1,825 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 13
13,784
574
19,637
10,707
4,091
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Jo651
Cerberus
19
6 / 2 / 18
13,345
556
13,527
21,877
16,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
LukeJCB
Izanami
20
7 / 8 / 6
13,709
571
14,725
24,012
8,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MrRaanda
Arachne
20
11 / 1 / 2
14,582
608
13,138
17,679
10,092
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
17
3 / 3 / 0
11,504
479
3,299
8,642
13,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Barkerbeast
Nemesis
17
2 / 6 / 4
10,655
444
7,213
16,720
6,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
5 / 5 / 2
11,791
491
19,014
21,179
7,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 9 / 2
9,191
383
2,991
15,065
6,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
SheJayW
Ah Puch
15
3 / 5 / 1
10,090
420
11,446
12,817
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
VFaker23
Ne Zha
18
7 / 8 / 6
11,796
492
15,346
21,828
15,614
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
33
Kills
17
17
Deaths
33
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Barkerbeast
Nemesis
2
6
4
0.67
W
6
3
13
4.17
L
5
5
2
1.2
W
Cerberus
Jo651
Cerberus
6
2
18
7.5
W
Izanami
LukeJCB
Izanami
7
8
6
1.25
W
Arachne
MrRaanda
Arachne
11
1
2
12
W
Tiamat
3
3
0
1
L
0
9
2
0.11
L
Ah Puch
SheJayW
Ah Puch
3
5
1
0.7
L
Ne Zha
VFaker23
Ne Zha
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,326
Damage
56,010
82,917
Taken
87,609
52,464
Mitigated
39,126
28,334
Healing
17,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Barkerbeast
Nemesis
7,213
3,184
0
824
16,720
6,370
0
8,011
8,709
0
81,423
W
19,637
4,086
0
3,155
10,707
4,091
1,642
3,443
7,264
103,953
0
L
19,014
6,479
0
9,738
21,179
7,028
1,333
5,886
15,293
114,852
0
W
Cerberus
Jo651
Cerberus
13,527
402
0
6,219
21,877
16,296
307
9,658
12,219
50,508
0
W
Izanami
LukeJCB
Izanami
14,725
9,224
549
10,571
24,012
8,540
4,862
9,347
14,665
0
119,939
W
Arachne
MrRaanda
Arachne
13,138
9,121
0
6,501
17,679
10,092
3,885
4,964
12,715
0
110,212
W
Tiamat
3,299
705
0
1,339
8,642
13,445
887
3,048
5,594
45,606
0
L
2,991
1,204
0
443
15,065
6,142
0
8,333
6,732
0
47,029
L
Ah Puch
SheJayW
Ah Puch
11,446
652
0
1,393
12,817
3,972
150
5,101
7,716
64,913
0
L
Ne Zha
VFaker23
Ne Zha
15,346
4,713
391
4,825
21,828
15,614
110
9,132
12,696
0
62,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,924
Gold Earned
53,523
704
Minions Killed
618
0
Camps Cleared
0
2,129,963
Distance Traveled
2,041,631
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,655
444
120
5
0
431,012
0
W
Nu Wa
13,784
574
169
7
0
433,913
3
L
Sol
11,791
491
201
8
0
403,371
3
W
Cerberus
13,345
556
80
3
0
438,000
4
W
Izanami
13,709
571
190
8
0
365,288
0
W
Arachne
14,582
608
170
7
0
509,863
0
W
Tiamat
11,504
479
95
4
0
382,899
0
L
Set
9,191
383
85
4
0
438,332
0
L
Ah Puch
10,090
420
133
6
0
331,610
2
L
Ne Zha
11,796
492
79
3
0
437,306
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role