Player Matchup

Da Ji
Da Ji
SkrimpDaddyJr
Da Ji
Level 27
God Stats
4W - 15L
1,187 SR
Queue Stats
386W - 380L
1,390 Elo+
Solo
Ymir
Ymir
Toadwolf
Ymir
Level 145
God Stats
1W - 2L
1,853 SR
Queue Stats
485W - 529L
1,473 Elo+
Solo
Merlin
Merlin
Vicmoff707
Merlin
Level 14
God Stats
0W - 2L
1,737 SR
Queue Stats
3W - 6L
1,264 Elo+
Solo
Team Averages
Level 62
1,592 SR
1,376 Elo+

VS

Team Averages
Level 103
1,608 SR
1,531 Elo+
Mercury
Mercury
TheMartianBoi
Mercury
Level 106
God Stats
2W - 1L
1,607 SR
Queue Stats
124W - 95L
1,613 Elo+
Party 1
Sobek
Sobek
eagle580987
Sobek
Level 124
God Stats
2W - 2L
1,561 SR
Queue Stats
59W - 47L
1,616 Elo+
Party 1
Chang'e
Chang'e
xBaker187
Chang'e
Level 78
God Stats
4W - 3L
1,655 SR
Queue Stats
77W - 92L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 6
10,291
605
9,235
15,653
10,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
14
4 / 3 / 4
10,546
620
12,689
22,839
18,878
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Vicmoff707
Merlin
13
2 / 9 / 4
10,150
597
9,396
11,454
4,543
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
8 / 5 / 4
12,358
727
15,677
13,824
6,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 0 / 10
12,990
764
13,756
24,681
28,664
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
xBaker187
Chang'e
14
2 / 3 / 13
10,646
626
10,430
13,889
5,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
8
Kills
17
17
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
W
Mercury
8
5
4
2
L
Ymir
4
3
4
2
L
Merlin
Vicmoff707
Merlin
2
9
4
0.44
W
7
0
10
12
W
Chang'e
xBaker187
Chang'e
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,320
Damage
39,863
49,946
Taken
52,394
33,507
Mitigated
40,728
12,285
Healing
20,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,235
1,551
0
2,869
15,653
10,086
926
8,445
7,208
0
21,321
W
Mercury
15,677
8,357
0
0
13,824
6,206
1,064
6,783
7,041
0
57,269
L
Ymir
12,689
2,142
755
6,904
22,839
18,878
399
10,276
12,563
36,863
0
L
Merlin
Vicmoff707
Merlin
9,396
1,794
407
1,350
11,454
4,543
0
5,484
5,970
48,279
0
W
13,756
843
0
10,945
24,681
28,664
143
8,833
15,848
41,154
0
W
Chang'e
xBaker187
Chang'e
10,430
902
4,719
4,683
13,889
5,858
755
6,528
7,361
36,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,987
Gold Earned
35,994
133
Minions Killed
160
0
Camps Cleared
0
757,021
Distance Traveled
897,846
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,291
605
24
1
0
318,409
0
W
Mercury
12,358
727
83
5
0
302,124
0
L
Ymir
10,546
620
44
3
0
209,338
0
L
Merlin
10,150
597
65
4
0
229,274
0
W
Sobek
12,990
764
29
2
0
333,843
2
W
Chang'e
10,646
626
48
3
0
261,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role