Player Matchup

Tiamat
Tiamat
Platinum IV
AvalonMarllow
Tiamat
Platinum IV
Level 160
God Stats
2W - 6L
1,715 SR
Queue Stats
195W - 191L
1,894 MMR
Solo
King Arthur
King Arthur
Platinum IV
GuguDadá
King Arthur
Platinum IV
Level 124
God Stats
30W - 41L
1,487 SR
Queue Stats
352W - 345L
1,759 MMR
Solo
Anhur
Anhur
Platinum I
LABOЯATOЯY
Anhur
Platinum I
Level 127
God Stats
3W - 3L
1,909 SR
Queue Stats
174W - 164L
1,854 MMR
Solo
Mercury
Mercury
Gold IV
MIDCheese
Mercury
Gold IV
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,366 MMR
Solo
Khepri
Khepri
Gold I
dirfu
Khepri
Gold I
Level 68
God Stats
3W - 7L
1,543 SR
Queue Stats
113W - 110L
1,595 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,631 SR
1,694 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,487 SR
1,517 MMR
Chiron
Chiron
Gold IV
ACtimoteDC
Chiron
Gold IV
Level 145
God Stats
32W - 19L
1,500 SR
Queue Stats
373W - 394L
1,408 MMR
Solo
Guan Yu
Guan Yu
Silver I
Braatzue
Guan Yu
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
Cσмρℓєχ
Erlang Shen
Diamond III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
DiaboAteu
Artio
Silver I
Level 159
God Stats
8W - 11L
1,371 SR
Queue Stats
407W - 401L
1,166 MMR
Solo
Ra
Ra
Diamond IV
Unholywood
Ra
Diamond IV
Level 152
God Stats
16W - 19L
1,566 SR
Queue Stats
353W - 323L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
9,069
533
6,409
10,694
7,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
GuguDadá
King Arthur
15
4 / 4 / 1
9,159
539
10,829
19,633
10,836
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 1 / 0
7,273
428
4,407
6,679
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
MIDCheese
Mercury
11
0 / 14 / 3
7,169
422
5,023
18,360
5,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
dirfu
Khepri
9
0 / 5 / 4
6,514
383
3,901
9,968
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ApolloTsukuyomiScyllaSet

VS

Bans
DanzaburouAthenaNemesisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ACtimoteDC
Chiron
16
4 / 2 / 5
9,990
588
8,557
10,205
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Braatzue
Guan Yu
15
1 / 2 / 3
9,153
538
6,033
19,189
15,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Cσмρℓєχ
Erlang Shen
18
11 / 1 / 4
11,044
650
15,245
12,360
8,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
DiaboAteu
Artio
14
1 / 1 / 10
9,107
536
7,687
12,601
10,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
11 / 0 / 5
10,960
645
12,046
8,839
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
28
28
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chiron
ACtimoteDC
Chiron
4
2
5
3.25
L
1
4
1
0.38
W
Guan Yu
Braatzue
Guan Yu
1
2
3
1.25
W
Erlang Shen
Cσмρℓєχ
Erlang Shen
11
1
4
13
W
Artio
DiaboAteu
Artio
1
1
10
6
L
King Arthur
GuguDadá
King Arthur
4
4
1
1.13
L
1
1
0
1
L
Mercury
MIDCheese
Mercury
0
14
3
0.11
W
11
0
5
13.5
L
Khepri
dirfu
Khepri
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,569
Damage
49,568
65,334
Taken
63,194
30,757
Mitigated
42,386
16,418
Healing
35,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ACtimoteDC
Chiron
8,557
4,345
583
5,417
10,205
3,097
2,838
2,926
7,279
0
75,915
L
6,409
713
0
3,036
10,694
7,461
738
3,629
6,886
75,019
0
W
Guan Yu
Braatzue
Guan Yu
6,033
996
1,301
9,200
19,189
15,448
872
396
18,793
0
50,135
W
Erlang Shen
Cσмρℓєχ
Erlang Shen
15,245
8,859
0
4,936
12,360
8,874
31
1,097
11,263
0
85,424
W
Artio
DiaboAteu
Artio
7,687
960
1,253
5,257
12,601
10,976
1,469
2,623
9,978
41,452
0
L
King Arthur
GuguDadá
King Arthur
10,829
1,159
0
6,161
19,633
10,836
155
2,392
16,801
0
52,198
L
4,407
1,621
0
2,759
6,679
1,754
676
686
5,993
0
39,980
L
Mercury
MIDCheese
Mercury
5,023
2,248
0
3,114
18,360
5,253
0
6,732
11,339
0
40,717
W
12,046
1,270
1,651
6,198
8,839
3,991
1,619
3,268
5,571
77,217
0
L
Khepri
dirfu
Khepri
3,901
554
0
1,348
9,968
5,453
0
5,710
4,117
13,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,184
Gold Earned
50,254
425
Minions Killed
600
0
Camps Cleared
0
1,360,581
Distance Traveled
1,589,213
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,990
588
137
8
0
283,396
6
L
Tiamat
9,069
533
140
8
0
286,698
4
W
Guan Yu
9,153
538
98
6
0
305,467
7
W
Erlang Shen
11,044
650
132
8
0
366,343
1
W
Artio
9,107
536
55
3
0
313,882
4
L
King Arthur
9,159
539
116
7
0
299,685
5
L
Anhur
7,273
428
80
5
0
197,452
2
L
Mercury
7,169
422
75
4
0
310,587
3
W
Ra
10,960
645
178
10
0
320,125
3
L
Khepri
6,514
383
14
1
0
266,159
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role