Player Matchup

Chernobog
Chernobog
GokuDripMan
Chernobog
Level 13
God Stats
1W - 4L
1,285 SR
Queue Stats
24W - 29L
1,349 Elo+
Party 1
Set
Set
KeyToJoy
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
MopFq
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,298 Elo+
Party 1
Bacchus
Bacchus
Ronaider
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,427 Elo+
Solo
Cernunnos
Cernunnos
S1lentend
Cernunnos
Level 4
God Stats
1W - 4L
1,291 SR
Queue Stats
2W - 10L
1,166 Elo+
Solo
Team Averages
Level 16
1,415 SR
1,348 Elo+

VS

Team Averages
Level 22
1,395 SR
1,327 Elo+
Neith
Neith
Andrey752257
Neith
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
47W - 50L
1,312 Elo+
Party 2
Guan Yu
Guan Yu
Cerasin
Guan Yu
Level 16
God Stats
2W - 1L
1,221 SR
Queue Stats
53W - 59L
1,296 Elo+
Party 2
Achilles
Achilles
HeroTadashi
Achilles
Level 21
God Stats
2W - 3L
1,256 SR
Queue Stats
39W - 45L
1,330 Elo+
Solo
Athena
Athena
farkaspeeter
Athena
Level 29
God Stats
6W - 4L
1,489 SR
Queue Stats
127W - 142L
1,352 Elo+
Solo
Hou Yi
Hou Yi
luff14y
Hou Yi
Level 16
God Stats
7W - 5L
1,506 SR
Queue Stats
20W - 32L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GokuDripMan
Chernobog
14
5 / 9 / 3
9,668
420
13,662
22,453
8,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 6 / 2
11,074
481
17,813
21,783
9,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
MopFq
Amaterasu
11
1 / 11 / 3
7,721
336
5,253
15,523
10,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
Ronaider
Bacchus
12
1 / 6 / 4
8,381
364
7,591
15,629
11,860
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cernunnos
S1lentend
Cernunnos
15
0 / 9 / 6
9,688
421
12,373
18,316
8,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 9
13,268
577
22,536
14,733
6,969
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
Cerasin
Guan Yu
16
6 / 1 / 13
11,531
501
7,048
17,171
17,212
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
HeroTadashi
Achilles
17
6 / 2 / 9
11,666
507
9,399
12,191
12,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Athena
16
4 / 6 / 19
12,824
558
12,643
22,972
30,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hou Yi
luff14y
Hou Yi
18
13 / 4 / 8
13,068
568
22,277
16,321
7,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
99
15
Kills
41
41
Deaths
15
18
Assists
58
Player
Kills
Deaths
Assists
KDA
W
12
2
9
8.25
W
Guan Yu
Cerasin
Guan Yu
6
1
13
12.5
L
Chernobog
GokuDripMan
Chernobog
5
9
3
0.72
W
Achilles
HeroTadashi
Achilles
6
2
9
5.25
L
8
6
2
1.5
L
Amaterasu
MopFq
Amaterasu
1
11
3
0.23
L
Bacchus
Ronaider
Bacchus
1
6
4
0.5
L
Cernunnos
S1lentend
Cernunnos
0
9
6
0.33
W
Athena
4
6
19
2.25
W
Hou Yi
luff14y
Hou Yi
13
4
8
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,692
Damage
73,903
93,704
Taken
83,388
49,863
Mitigated
75,077
15,950
Healing
21,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,536
12,983
0
5,007
14,733
6,969
6,584
945
13,788
0
78,193
W
Guan Yu
Cerasin
Guan Yu
7,048
1,194
1,066
5,588
17,171
17,212
619
1,313
15,858
0
40,826
L
Chernobog
GokuDripMan
Chernobog
13,662
8,676
0
7,184
22,453
8,774
687
2,699
19,659
0
71,377
W
Achilles
HeroTadashi
Achilles
9,399
2,095
0
3,286
12,191
12,843
2,177
1,727
10,464
4
49,059
L
17,813
9,053
0
6,008
21,783
9,956
0
2,255
19,403
0
67,504
L
Amaterasu
MopFq
Amaterasu
5,253
3,356
0
1,241
15,523
10,986
413
4,032
11,416
215
17,631
L
Bacchus
Ronaider
Bacchus
7,591
1,378
111
543
15,629
11,860
0
2,019
13,396
21,015
0
L
Cernunnos
S1lentend
Cernunnos
12,373
5,072
0
863
18,316
8,287
684
1,638
16,603
0
61,519
W
Athena
12,643
4,517
0
460
22,972
30,647
386
2,432
20,540
34,749
0
W
Hou Yi
luff14y
Hou Yi
22,277
12,467
0
5,593
16,321
7,406
6,152
1,377
14,944
0
69,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,532
Gold Earned
62,357
345
Minions Killed
421
0
Camps Cleared
0
1,911,147
Distance Traveled
2,083,685
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,268
577
125
5
0
412,111
5
W
Guan Yu
11,531
501
66
3
0
470,161
4
L
Chernobog
9,668
420
98
4
0
384,800
1
W
Achilles
11,666
507
78
3
0
383,274
3
L
Set
11,074
481
94
4
0
398,138
0
L
Amaterasu
7,721
336
28
1
0
362,934
1
L
Bacchus
8,381
364
26
1
0
400,281
0
L
Cernunnos
9,688
421
99
4
0
364,994
3
W
Athena
12,824
558
48
2
0
438,601
7
W
Hou Yi
13,068
568
104
5
0
379,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role