Player Matchup

Chaac
Chaac
CherryCREAMpie69
Chaac
Level 14
God Stats
3W - 2L
1,240 SR
Queue Stats
149W - 117L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
MooyRoosete
Nu Wa
Level 20
God Stats
10W - 4L
1,623 SR
Queue Stats
57W - 36L
1,570 Elo+
Party 1
Bakasura
Bakasura
el_CLN69
Bakasura
Level 25
God Stats
7W - 4L
1,800 SR
Queue Stats
265W - 191L
1,732 Elo+
Party 1
Cupid
Cupid
issa_loopezz4
Cupid
Level 29
God Stats
8W - 4L
1,790 SR
Queue Stats
41W - 48L
1,780 Elo+
Party 1
Kuzenbo
Kuzenbo
soapManztvish
Kuzenbo
Level 21
God Stats
3W - 7L
1,271 SR
Queue Stats
227W - 278L
1,434 Elo+
Party 1
Team Averages
Level 22
1,545 SR
1,608 Elo+

VS

Team Averages
Level 19
1,639 SR
1,510 Elo+
Scylla
Scylla
Kil4_Brxli0
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,363 Elo+
Party 2
Cupid
Cupid
OMG_PheWee
Cupid
Level 29
God Stats
4W - 4L
1,731 SR
Queue Stats
146W - 158L
1,454 Elo+
Solo
Pele
Pele
Soyboychris
Pele
Level 26
God Stats
3W - 1L
1,649 SR
Queue Stats
15W - 10L
1,363 Elo+
Party 2
Ares
Ares
lapieuvre95
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,635 Elo+
Solo
Hera
Hera
vanno05
Hera
Level 5
God Stats
4W - 4L
1,813 SR
Queue Stats
4W - 4L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
6,777
678
3,712
6,276
2,906
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 0 / 4
6,604
660
6,985
3,692
1,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
el_CLN69
Bakasura
12
9 / 0 / 2
7,331
733
5,637
6,058
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
3 / 1 / 0
5,929
593
2,999
4,220
1,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
9
0 / 0 / 3
5,162
516
761
5,211
2,779
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
1 / 4 / 0
4,981
498
3,552
6,630
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
5
0 / 3 / 0
4,092
409
695
5,727
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

5
0 / 4 / 0
4,272
427
742
6,838
1,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 6 / 1
4,230
423
1,395
7,724
3,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
vanno05
Hera
6
0 / 2 / 0
4,180
418
1,207
2,391
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
19
Kills
1
1
Deaths
19
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Scylla
1
4
0
0.25
W
4
0
4
6
L
Cupid
0
3
0
0
L
0
4
0
0
W
Bakasura
el_CLN69
Bakasura
9
0
2
10
W
3
1
0
3
L
0
6
1
0.08
W
Kuzenbo
0
0
3
1.5
L
Hera
vanno05
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,094
Damage
7,591
25,457
Taken
29,310
10,704
Mitigated
8,192
7,695
Healing
3,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,712
927
0
2,220
6,276
2,906
0
861
5,403
0
34,465
L
Scylla
3,552
591
0
1,788
6,630
1,770
25
2,812
3,763
17,679
0
W
6,985
2,679
0
636
3,692
1,088
1,094
1,666
1,858
36,838
0
L
Cupid
695
477
0
1,024
5,727
1,093
0
930
4,636
0
10,070
L
742
290
0
351
6,838
1,546
0
1,539
5,046
0
13,785
W
Bakasura
el_CLN69
Bakasura
5,637
4,271
0
2,362
6,058
2,796
508
348
5,710
0
38,072
W
2,999
1,633
768
1,039
4,220
1,135
2,870
916
3,158
0
30,943
L
1,395
563
0
168
7,724
3,247
29
1,892
5,516
5,962
0
W
Kuzenbo
761
444
0
670
5,211
2,779
1,564
1,880
3,174
8,936
0
L
Hera
vanno05
Hera
1,207
67
0
0
2,391
536
0
573
1,716
9,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,803
Gold Earned
21,755
298
Minions Killed
108
0
Camps Cleared
0
1,031,529
Distance Traveled
833,412
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,777
678
72
7
0
189,999
3
L
Scylla
4,981
498
32
3
0
173,515
0
W
Nu Wa
6,604
660
59
6
0
199,717
1
L
Cupid
4,092
409
22
2
0
126,266
2
L
Pele
4,272
427
30
3
0
196,584
2
W
Bakasura
7,331
733
85
9
0
239,309
1
W
Cupid
5,929
593
69
7
0
191,727
1
L
Ares
4,230
423
8
1
0
193,129
0
W
Kuzenbo
5,162
516
13
1
0
210,777
1
L
Hera
4,180
418
16
2
0
143,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role