Player Matchup

Scylla
Scylla
Ag_ent_47___
Scylla
Level 68
God Stats
3W - 2L
1,295 SR
Queue Stats
275W - 317L
1,536 Elo+
Solo
Tsukuyomi
Tsukuyomi
CrazyDiämond
Tsukuyomi
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GoodGameStrong
Danzaburou
Level 27
God Stats
21W - 23L
1,520 SR
Queue Stats
152W - 165L
1,578 Elo+
Solo
Artio
Artio
SloppyChops
Artio
Level 135
God Stats
21W - 8L
1,942 SR
Queue Stats
697W - 683L
1,548 Elo+
Party 1
Fenrir
Fenrir
Tempest
Fenrir
Level 101
God Stats
9W - 8L
1,882 SR
Queue Stats
372W - 344L
1,558 Elo+
Party 1
Team Averages
Level 70
1,628 SR
1,544 Elo+

VS

Team Averages
Level 103
1,611 SR
1,612 Elo+
Odin
Odin
Deleting
Odin
Level 139
God Stats
7W - 7L
1,616 SR
Queue Stats
575W - 351L
1,642 Elo+
Party 2
Tiamat
Tiamat
KingCookie1228
Tiamat
Level 45
God Stats
6W - 5L
1,764 SR
Queue Stats
27W - 21L
1,594 Elo+
Party 2
Ao Kuang
Ao Kuang
Nakabaki
Ao Kuang
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
980W - 304L
1,730 Elo+
Party 2
Ra
Ra
SilverBolt23
Ra
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,375 Elo+
Solo
Anhur
Anhur
VibeMachine
Anhur
Level 160
God Stats
14W - 5L
1,675 SR
Queue Stats
462W - 215L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
3 / 1 / 2
6,698
609
5,884
4,610
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
CrazyDiämond
Tsukuyomi
11
1 / 3 / 1
6,262
569
6,687
7,241
3,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
GoodGameStrong
Danzaburou
11
4 / 2 / 1
6,566
597
6,084
6,275
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
2 / 1 / 6
6,690
608
2,618
6,742
2,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Tempest
Fenrir
11
6 / 0 / 0
6,690
608
3,994
6,161
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
2 / 2 / 2
5,869
534
3,138
8,150
3,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 0
5,350
486
937
5,936
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Nakabaki
Ao Kuang
10
2 / 3 / 2
5,711
519
4,990
8,434
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 6 / 1
4,452
405
1,426
6,328
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 2 / 0
5,878
534
4,085
6,932
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
16
Kills
6
7
Deaths
16
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
3
1
2
4
W
Tsukuyomi
CrazyDiämond
Tsukuyomi
1
3
1
0.5
L
Odin
2
2
2
1.5
W
Danzaburou
GoodGameStrong
Danzaburou
4
2
1
2.25
L
0
3
0
0
L
Ao Kuang
Nakabaki
Ao Kuang
2
3
2
1
L
0
6
1
0.08
W
2
1
6
5
W
Fenrir
Tempest
Fenrir
6
0
0
6
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,267
Damage
14,576
31,029
Taken
35,780
11,213
Mitigated
11,586
12,779
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
5,884
471
0
1,330
4,610
1,450
735
2,550
1,884
30,047
0
W
Tsukuyomi
CrazyDiämond
Tsukuyomi
6,687
1,874
0
1,989
7,241
3,527
10
2,123
5,118
0
39,949
L
Odin
3,138
414
0
2,735
8,150
3,770
0
972
7,174
1,197
22,944
W
Danzaburou
GoodGameStrong
Danzaburou
6,084
2,162
0
1,854
6,275
1,392
0
680
5,483
0
31,967
L
937
139
0
840
5,936
2,236
287
3,016
2,543
23,795
0
L
Ao Kuang
Nakabaki
Ao Kuang
4,990
990
0
4,169
8,434
2,601
0
1,017
7,373
31,127
0
L
1,426
134
593
1,124
6,328
1,316
140
1,574
4,726
13,931
0
W
2,618
327
246
3,310
6,742
2,767
0
1,010
5,622
22,074
0
W
Fenrir
Tempest
Fenrir
3,994
1,048
0
4,050
6,161
2,077
0
791
5,322
0
30,809
L
4,085
2,060
0
1,915
6,932
1,663
0
1,470
5,462
0
29,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,906
Gold Earned
27,260
311
Minions Killed
270
0
Camps Cleared
0
1,025,694
Distance Traveled
952,217
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,698
609
79
7
0
174,992
2
W
Tsukuyomi
6,262
569
71
6
0
214,466
5
L
Odin
5,869
534
61
6
0
199,944
1
W
Danzaburou
6,566
597
68
6
0
193,019
4
L
Tiamat
5,350
486
59
5
0
202,595
0
L
Ao Kuang
5,711
519
69
6
0
194,553
3
L
Ra
4,452
405
26
2
0
188,933
1
W
Artio
6,690
608
28
3
0
214,271
4
W
Fenrir
6,690
608
65
6
0
228,946
3
L
Anhur
5,878
534
55
5
0
166,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role