Player Matchup

Mercury
Mercury
Thorrack_Jr
Mercury
Level 61
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 43L
1,353 Elo+
Solo
Cthulhu
Cthulhu
darrom011
Cthulhu
Level 87
God Stats
1W - 4L
1,149 SR
Queue Stats
101W - 171L
1,304 Elo+
Party 2
Merlin
Merlin
picis05441
Merlin
Level 67
God Stats
2W - 3L
1,434 SR
Queue Stats
84W - 148L
1,291 Elo+
Party 2
Team Averages
Level 72
1,361 SR
1,316 Elo+

VS

Team Averages
Level 19
1,564 SR
1,207 Elo+
Zhong Kui
Zhong Kui
EaZy_Kankro
Zhong Kui
Level 26
God Stats
1W - 1L
1,746 SR
Queue Stats
93W - 97L
1,490 Elo+
Solo
Izanami
Izanami
LXG_demon_6200
Izanami
Level 14
God Stats
12W - 8L
1,588 SR
Queue Stats
52W - 84L
1,171 Elo+
Party 1
Jormungandr
Jormungandr
YuiKen_
Jormungandr
Level 17
God Stats
0W - 2L
1,358 SR
Queue Stats
4W - 13L
959 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Thorrack_Jr
Mercury
16
2 / 5 / 5
12,599
630
12,887
12,474
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
darrom011
Cthulhu
18
3 / 1 / 3
12,658
633
16,633
13,208
5,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
picis05441
Merlin
16
3 / 2 / 4
12,190
610
20,355
10,995
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EaZy_Kankro
Zhong Kui
17
6 / 2 / 1
12,842
642
14,981
24,503
22,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 4
10,755
538
3,750
11,109
3,901
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jormungandr
YuiKen_
Jormungandr
15
2 / 6 / 4
11,428
571
11,656
24,199
24,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
8
Kills
8
8
Deaths
8
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
EaZy_Kankro
Zhong Kui
6
2
1
3.25
L
0
0
4
2
W
Mercury
Thorrack_Jr
Mercury
2
5
5
0.9
L
Jormungandr
YuiKen_
Jormungandr
2
6
4
0.67
W
Cthulhu
darrom011
Cthulhu
3
1
3
4.5
W
Merlin
picis05441
Merlin
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,875
Damage
30,387
36,677
Taken
59,811
13,807
Mitigated
50,370
5,557
Healing
15,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
EaZy_Kankro
Zhong Kui
14,981
1,203
886
10,953
24,503
22,083
608
14,396
9,417
67,594
0
L
3,750
2,034
0
2,673
11,109
3,901
111
7,323
3,448
0
36,759
W
Mercury
Thorrack_Jr
Mercury
12,887
7,415
0
3,142
12,474
4,582
144
8,656
3,818
0
65,395
L
Jormungandr
YuiKen_
Jormungandr
11,656
2,213
0
615
24,199
24,386
0
13,519
9,921
55,103
0
W
Cthulhu
darrom011
Cthulhu
16,633
216
1,207
1,068
13,208
5,205
84
9,633
3,575
57,140
0
W
Merlin
picis05441
Merlin
20,355
833
0
140
10,995
4,020
661
8,520
2,475
68,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,447
Gold Earned
35,025
252
Minions Killed
215
0
Camps Cleared
0
1,147,804
Distance Traveled
1,006,651
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,842
642
93
5
0
353,178
1
L
Izanami
10,755
538
52
3
0
314,805
5
W
Mercury
12,599
630
70
4
0
429,520
1
L
Jormungandr
11,428
571
70
4
0
338,668
0
W
Cthulhu
12,658
633
91
5
0
356,900
0
W
Merlin
12,190
610
91
5
0
361,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role