Player Matchup

King Arthur
King Arthur
Elite Hart
King Arthur
Level 29
God Stats
0W - 2L
1,298 SR
Queue Stats
130W - 158L
1,393 Elo+
Party 1
Sylvanus
Sylvanus
Elite Mental767
Sylvanus
Level 26
God Stats
17W - 21L
1,546 SR
Queue Stats
61W - 69L
1,406 Elo+
Party 1
Achilles
Achilles
SuperSniperJTM1
Achilles
Level 6
God Stats
19W - 14L
1,813 SR
Queue Stats
79W - 61L
1,277 Elo+
Solo
Ra
Ra
emsl1319
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,206 Elo+
Party 2
Nemesis
Nemesis
gusk949
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,206 Elo+
Party 2
Team Averages
Level 13
1,531 SR
1,298 Elo+

VS

Team Averages
Level 25
1,556 SR
1,428 Elo+
Khepri
Khepri
Angel16399
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,434 Elo+
Solo
Thor
Thor
Skarnor98
Thor
Level 28
God Stats
8W - 3L
1,799 SR
Queue Stats
38W - 28L
1,596 Elo+
Solo
Janus
Janus
Traith24
Janus
Level 15
God Stats
8W - 6L
1,333 SR
Queue Stats
123W - 151L
1,286 Elo+
Solo
Amaterasu
Amaterasu
blackout1914
Amaterasu
Level 26
God Stats
11W - 5L
1,685 SR
Queue Stats
73W - 72L
1,457 Elo+
Solo
Izanami
Izanami
reverseflash1123
Izanami
Level 29
God Stats
4W - 2L
1,461 SR
Queue Stats
59W - 60L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elite Hart
King Arthur
12
0 / 6 / 0
7,705
335
5,395
22,289
15,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
16
3 / 10 / 0
10,037
436
12,750
22,485
18,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
11
0 / 12 / 1
7,909
344
4,760
21,005
11,404
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 17 / 0
7,184
312
4,325
14,315
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
gusk949
Nemesis
10
0 / 21 / 0
6,882
299
4,931
22,724
8,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Angel16399
Khepri
14
1 / 1 / 11
10,108
439
6,022
9,105
12,226
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
18
25 / 1 / 14
13,217
575
23,391
15,986
7,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Traith24
Janus
16
11 / 0 / 18
11,953
520
20,544
10,299
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
blackout1914
Amaterasu
18
20 / 0 / 14
14,601
635
18,630
16,223
17,416
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
3 / 1 / 10
14,425
627
12,323
14,155
5,860
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
127
3
Kills
60
66
Deaths
3
1
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Khepri
Angel16399
Khepri
1
1
11
6.5
L
King Arthur
Elite Hart
King Arthur
0
6
0
0
L
Sylvanus
3
10
0
0.3
W
Thor
25
1
14
32
L
Achilles
0
12
1
0.04
W
Janus
Traith24
Janus
11
0
18
20
W
Amaterasu
blackout1914
Amaterasu
20
0
14
27
L
0
17
0
0
L
Nemesis
gusk949
Nemesis
0
21
0
0
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,161
Damage
80,910
102,818
Taken
65,768
58,129
Mitigated
46,204
15,645
Healing
21,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Angel16399
Khepri
6,022
998
0
0
9,105
12,226
395
4,078
4,668
30,903
0
L
King Arthur
Elite Hart
King Arthur
5,395
1,721
0
4,122
22,289
15,150
0
6,104
15,972
0
23,340
L
Sylvanus
12,750
3,324
1,900
5,895
22,485
18,680
566
3,581
18,858
49,680
0
W
Thor
23,391
7,029
0
4,702
15,986
7,027
276
3,293
12,373
0
74,885
L
Achilles
4,760
1,466
0
3,162
21,005
11,404
176
2,794
18,061
0
32,172
W
Janus
Traith24
Janus
20,544
2,143
246
3,217
10,299
3,675
1,878
2,028
8,171
55,282
0
W
Amaterasu
blackout1914
Amaterasu
18,630
9,392
291
6,446
16,223
17,416
291
3,505
12,423
0
52,306
L
4,325
1,355
0
0
14,315
4,776
155
5,609
8,464
21,221
0
L
Nemesis
gusk949
Nemesis
4,931
1,056
0
566
22,724
8,119
0
7,354
14,848
0
15,837
W
12,323
8,545
267
6,367
14,155
5,860
12,896
3,769
10,321
0
134,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,717
Gold Earned
64,304
198
Minions Killed
529
0
Camps Cleared
0
1,966,372
Distance Traveled
2,173,867
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,108
439
40
2
0
378,433
0
L
King Arthur
7,705
335
32
1
0
434,509
3
L
Sylvanus
10,037
436
76
3
0
359,161
1
W
Thor
13,217
575
85
4
0
465,657
0
L
Achilles
7,909
344
51
2
0
392,734
5
W
Janus
11,953
520
89
4
0
429,667
0
W
Amaterasu
14,601
635
76
3
0
494,434
2
L
Ra
7,184
312
20
1
0
368,278
0
L
Nemesis
6,882
299
19
1
0
411,690
1
W
Izanami
14,425
627
239
10
0
405,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role