Player Matchup

Cernunnos
Cernunnos
Diamond V
Hypersound
Cernunnos
Diamond V
Level 143
God Stats
57W - 36L
1,559 SR
Queue Stats
375W - 482L
1,925 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
Vøhar
Cu Chulainn
Platinum IV
Level 40
God Stats
10W - 3L
1,881 SR
Queue Stats
17W - 11L
1,835 MMR
Solo
Scylla
Scylla
Gold I
hugoaldeDIOS
Scylla
Gold I
Level 107
God Stats
2W - 3L
1,343 SR
Queue Stats
24W - 29L
1,878 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 97
1,595 SR
1,879 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,597 SR
1,904 MMR
Sobek
Sobek
Platinum I
Flanqer
Sobek
Platinum I
Level 155
God Stats
38W - 39L
1,709 SR
Queue Stats
1,009W - 1,133L
1,945 MMR
Party 1
Anhur
Anhur
Platinum II
IamTheNightmare
Anhur
Platinum II
Level 113
God Stats
25W - 29L
1,581 SR
Queue Stats
324W - 371L
1,968 MMR
Party 1
Janus
Janus
Gold II
LiSao
Janus
Gold II
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
378W - 334L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hypersound
Cernunnos
18
8 / 5 / 7
14,349
717
22,604
18,153
7,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
Vøhar
Cu Chulainn
18
5 / 0 / 9
14,787
739
15,227
18,447
25,806
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
16
3 / 5 / 8
12,969
648
12,695
10,307
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ThothTiamatPersephoneAphroditeGuan Yu

VS

Bans
Chang'eDiscordiaGaneshaNoxAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Flanqer
Sobek
14
1 / 5 / 5
12,799
640
6,246
28,675
35,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
5 / 5 / 3
13,090
655
13,772
18,706
8,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
LiSao
Janus
17
4 / 6 / 5
13,578
679
14,700
13,646
5,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
16
Kills
10
10
Deaths
16
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
Flanqer
Sobek
1
5
5
0.7
W
Cernunnos
Hypersound
Cernunnos
8
5
7
2.3
L
5
5
3
1.3
L
Janus
LiSao
Janus
4
6
5
1.08
W
Cu Chulainn
Vøhar
Cu Chulainn
5
0
9
9.5
W
Scylla
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,526
Damage
34,718
46,907
Taken
61,027
36,704
Mitigated
49,714
9,496
Healing
16,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Flanqer
Sobek
6,246
463
0
6,395
28,675
35,964
367
7,999
20,078
22,804
0
W
Cernunnos
Hypersound
Cernunnos
22,604
12,107
0
5,591
18,153
7,303
3,528
8,346
9,565
0
101,994
L
13,772
9,312
0
7,312
18,706
8,704
2,117
1,086
17,560
0
79,423
L
Janus
LiSao
Janus
14,700
460
21
2,900
13,646
5,046
1,037
2,922
10,654
99,887
0
W
Cu Chulainn
Vøhar
Cu Chulainn
15,227
3,837
0
2,971
18,447
25,806
595
5,645
12,462
0
50,978
W
Scylla
12,695
1,440
0
934
10,307
3,595
345
6,309
3,790
66,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,105
Gold Earned
39,467
242
Minions Killed
269
0
Camps Cleared
0
1,153,240
Distance Traveled
1,090,695
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,799
640
23
1
0
390,740
8
W
Cernunnos
14,349
717
112
6
0
354,112
2
L
Anhur
13,090
655
113
6
0
341,044
5
L
Janus
13,578
679
133
7
0
358,911
11
W
Cu Chulainn
14,787
739
50
3
0
415,384
6
W
Scylla
12,969
648
80
4
0
383,744
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role