Player Matchup

Ganesha
Ganesha
DiceHeart
Ganesha
Level 157
God Stats
46W - 14L
2,122 SR
Queue Stats
487W - 259L
1,714 Elo+
Party 3
Hel
Hel
Galilath
Hel
Level 150
God Stats
3W - 1L
1,845 SR
Queue Stats
173W - 88L
1,733 Elo+
Party 3
Da Ji
Da Ji
LoneWolf42
Da Ji
Level 160
God Stats
123W - 81L
1,767 SR
Queue Stats
279W - 194L
1,714 Elo+
Party 3
Rama
Rama
Ranabarana
Rama
Level 159
God Stats
13W - 8L
1,487 SR
Queue Stats
312W - 154L
1,718 Elo+
Party 3
Sun Wukong
Sun Wukong
Zebedeedy
Sun Wukong
Level 156
God Stats
4W - 2L
1,834 SR
Queue Stats
447W - 261L
1,613 Elo+
Party 3
Team Averages
Level 156
1,811 SR
1,698 Elo+

VS

Team Averages
Level 79
1,450 SR
1,437 Elo+
Sun Wukong
Sun Wukong
DarklordIra
Sun Wukong
Level 8
God Stats
26W - 31L
1,207 SR
Queue Stats
222W - 319L
1,450 Elo+
Party 2
Ares
Ares
Il-Elias-lI
Ares
Level 149
God Stats
4W - 7L
1,684 SR
Queue Stats
317W - 401L
1,481 Elo+
Party 1
Hel
Hel
Ill-cookie-llI
Hel
Level 129
God Stats
1W - 3L
1,276 SR
Queue Stats
244W - 285L
1,461 Elo+
Party 1
Xbalanque
Xbalanque
PeprmintBtlr
Xbalanque
Level 82
God Stats
3W - 2L
1,596 SR
Queue Stats
263W - 363L
1,457 Elo+
Party 2
Ullr
Ullr
lTytusl
Ullr
Level 28
God Stats
2W - 3L
1,489 SR
Queue Stats
7W - 8L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DiceHeart
Ganesha
10
1 / 0 / 7
6,048
605
2,244
4,460
2,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 4
6,263
626
3,776
4,020
1,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
12
2 / 0 / 1
6,371
637
2,260
4,988
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 0 / 0
6,958
696
5,987
5,429
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
Zebedeedy
Sun Wukong
12
5 / 0 / 1
7,301
730
5,165
5,439
2,169
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarklordIra
Sun Wukong
6
0 / 4 / 0
4,061
406
1,165
5,142
1,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 0
5,035
504
789
6,747
3,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 3 / 0
5,212
521
3,257
6,122
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xbalanque
PeprmintBtlr
Xbalanque
6
0 / 5 / 0
4,270
427
2,197
6,526
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Ullr
lTytusl
Ullr
5
0 / 3 / 0
4,117
412
438
4,654
1,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
17
Kills
1
1
Deaths
17
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DarklordIra
Sun Wukong
0
4
0
0
W
Ganesha
DiceHeart
Ganesha
1
0
7
4.5
W
3
1
4
5
L
0
2
0
0
L
1
3
0
0.33
W
Da Ji
2
0
1
2.5
L
Xbalanque
PeprmintBtlr
Xbalanque
0
5
0
0
W
6
0
0
6
W
Sun Wukong
Zebedeedy
Sun Wukong
5
0
1
5.5
L
Ullr
lTytusl
Ullr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
7,846
24,336
Taken
29,191
8,964
Mitigated
9,428
12,971
Healing
5,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DarklordIra
Sun Wukong
1,165
357
0
300
5,142
1,718
0
0
5,142
0
11,915
W
Ganesha
DiceHeart
Ganesha
2,244
108
0
1,306
4,460
2,066
313
1,403
2,947
17,649
0
W
3,776
306
1,361
2,410
4,020
1,386
299
1,348
2,556
38,326
0
L
789
31
0
1,771
6,747
3,106
0
523
6,224
19,399
0
L
3,257
47
330
1,432
6,122
1,858
0
3,170
2,952
27,087
0
W
Da Ji
2,260
1,057
0
3,141
4,988
1,569
0
82
4,906
0
38,032
L
Xbalanque
PeprmintBtlr
Xbalanque
2,197
1,242
0
847
6,526
1,530
0
1,584
4,942
0
15,105
W
5,987
4,530
0
2,318
5,429
1,774
759
614
4,815
0
49,670
W
Sun Wukong
Zebedeedy
Sun Wukong
5,165
1,828
0
2,435
5,439
2,169
779
333
5,066
0
49,654
L
Ullr
lTytusl
Ullr
438
170
0
1,066
4,654
1,216
0
743
3,911
0
9,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,941
Gold Earned
22,695
412
Minions Killed
179
0
Camps Cleared
0
1,026,488
Distance Traveled
776,330
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,061
406
20
2
0
152,676
1
W
Ganesha
6,048
605
0
0
0
226,358
5
W
Hel
6,263
626
95
10
0
177,702
4
L
Ares
5,035
504
26
3
0
171,400
3
L
Hel
5,212
521
54
5
0
175,079
2
W
Da Ji
6,371
637
92
9
0
207,207
4
L
Xbalanque
4,270
427
43
4
0
158,479
3
W
Rama
6,958
696
118
12
0
201,014
3
W
Sun Wukong
7,301
730
107
11
0
214,207
3
L
Ullr
4,117
412
36
4
0
118,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role