Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Crimzn02
Sylvanus
Level 29
God Stats
1W - 1L
1,748 SR
Queue Stats
99W - 43L
1,670 Elo+
Party 1
Bacchus
Bacchus
Endless-Knight4
Bacchus
Level 93
God Stats
1W - 1L
1,736 SR
Queue Stats
34W - 13L
1,663 Elo+
Party 1
Team Averages
Level 73
1,662 SR
1,611 Elo+

VS

Team Averages
Level 22
1,601 SR
1,488 Elo+
Hercules
Hercules
Pathlys
Hercules
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 43L
1,510 Elo+
Party 2
Neith
Neith
Washrag
Neith
Level 29
God Stats
0W - 2L
1,591 SR
Queue Stats
49W - 51L
1,369 Elo+
Party 2
Jormungandr
Jormungandr
politecaribou
Jormungandr
Level 5
God Stats
3W - 4L
1,712 SR
Queue Stats
3W - 6L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
8 / 3 / 8
8,546
855
9,949
11,855
4,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Crimzn02
Sylvanus
10
2 / 1 / 11
7,237
724
4,911
8,203
5,294
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
8 / 0 / 9
8,253
825
7,096
8,774
7,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Pathlys
Hercules
7
1 / 7 / 2
6,138
614
3,812
8,501
5,033
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Neith
Washrag
Neith
8
0 / 6 / 2
5,914
591
6,153
7,910
2,336
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
politecaribou
Jormungandr
10
3 / 5 / 1
7,367
737
7,514
10,545
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
4
4
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
8
3
8
4
W
Sylvanus
Crimzn02
Sylvanus
2
1
11
7.5
W
8
0
9
12.5
L
Hercules
Pathlys
Hercules
1
7
2
0.29
L
Neith
Washrag
Neith
0
6
2
0.17
L
Jormungandr
politecaribou
Jormungandr
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,956
Damage
17,479
28,832
Taken
26,956
17,857
Mitigated
16,766
8,984
Healing
2,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,949
1,362
0
4,918
11,855
4,722
0
3,358
8,280
38,822
0
W
Sylvanus
Crimzn02
Sylvanus
4,911
1,873
1,435
2,631
8,203
5,294
472
1,307
6,796
15,217
3,140
W
7,096
1,146
0
0
8,774
7,841
345
2,266
6,226
16,362
0
L
Hercules
Pathlys
Hercules
3,812
1,892
233
744
8,501
5,033
0
6,668
1,833
0
8,511
L
Neith
Washrag
Neith
6,153
2,616
1
1,137
7,910
2,336
0
6,887
1,023
0
18,541
L
Jormungandr
politecaribou
Jormungandr
7,514
2,466
123
528
10,545
9,397
0
7,982
2,563
19,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,036
Gold Earned
19,419
125
Minions Killed
71
0
Camps Cleared
0
510,965
Distance Traveled
422,440
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,546
855
75
8
0
170,064
0
W
Sylvanus
7,237
724
31
3
0
147,541
0
W
Bacchus
8,253
825
19
2
0
193,360
0
L
Hercules
6,138
614
8
1
0
132,480
0
L
Neith
5,914
591
28
3
0
144,871
1
L
Jormungandr
7,367
737
35
4
0
145,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role