Player Matchup

Merlin
Merlin
Doloading
Merlin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 3
Ymir
Ymir
IC3 DUST
Ymir
Level 25
God Stats
1W - 4L
1,314 SR
Queue Stats
37W - 57L
1,382 Elo+
Party 1
Kukulkan
Kukulkan
JukeNation12
Kukulkan
Level 61
God Stats
19W - 27L
1,492 SR
Queue Stats
46W - 90L
1,363 Elo+
Party 1
Arachne
Arachne
LEINAD DERAJ
Arachne
Level 28
God Stats
1W - 10L
1,172 SR
Queue Stats
32W - 65L
1,363 Elo+
Party 1
Loki
Loki
Swpe MeTro
Loki
Level 27
God Stats
5W - 5L
1,503 SR
Queue Stats
6W - 7L
1,547 Elo+
Party 3
Team Averages
Level 44
1,396 SR
1,431 Elo+

VS

Team Averages
Level 77
1,560 SR
1,489 Elo+
Tiamat
Tiamat
Dragonache
Tiamat
Level 118
God Stats
15W - 6L
1,597 SR
Queue Stats
89W - 66L
1,499 Elo+
Party 2
Hachiman
Hachiman
Luvstosmooch69
Hachiman
Level 42
God Stats
6W - 4L
1,548 SR
Queue Stats
90W - 97L
1,555 Elo+
Solo
Ymir
Ymir
Terril Gamer
Ymir
Level 22
God Stats
3W - 1L
1,777 SR
Queue Stats
42W - 24L
1,431 Elo+
Party 2
Ah Puch
Ah Puch
Vinipiumpium
Ah Puch
Level 86
God Stats
8W - 0L
1,698 SR
Queue Stats
175W - 130L
1,537 Elo+
Party 2
Set
Set
lZaricl
Set
Level 115
God Stats
2W - 4L
1,180 SR
Queue Stats
190W - 155L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Doloading
Merlin
18
0 / 8 / 5
11,272
867
15,336
15,295
5,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
18
0 / 7 / 6
11,189
861
5,007
23,509
30,602
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
JukeNation12
Kukulkan
19
4 / 8 / 4
13,140
1,011
15,616
14,638
6,380
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arachne
LEINAD DERAJ
Arachne
18
2 / 13 / 4
11,841
911
10,535
25,337
14,435
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 9 / 2
11,584
891
4,388
17,578
6,699
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dragonache
Tiamat
20
7 / 1 / 26
13,912
1,070
30,536
6,240
5,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
20
7 / 3 / 23
13,400
1,031
13,481
13,404
5,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
3 / 3 / 26
12,523
963
6,095
15,423
19,900
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Vinipiumpium
Ah Puch
20
21 / 0 / 16
16,435
1,264
26,983
5,040
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Set
20
7 / 2 / 21
13,433
1,033
11,549
15,739
7,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
157
9
Kills
45
45
Deaths
9
21
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Merlin
Doloading
Merlin
0
8
5
0.31
W
Tiamat
Dragonache
Tiamat
7
1
26
20
L
Ymir
0
7
6
0.43
L
Kukulkan
JukeNation12
Kukulkan
4
8
4
0.75
L
Arachne
LEINAD DERAJ
Arachne
2
13
4
0.31
W
Hachiman
7
3
23
6.17
L
3
9
2
0.44
W
3
3
26
5.33
W
Ah Puch
Vinipiumpium
Ah Puch
21
0
16
29
W
Set
7
2
21
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,882
Damage
88,644
96,357
Taken
55,846
63,668
Mitigated
41,214
4,613
Healing
7,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Doloading
Merlin
15,336
677
319
749
15,295
5,552
0
8,813
6,482
39,709
0
W
Tiamat
Dragonache
Tiamat
30,536
2,979
0
2,293
6,240
5,786
0
3,331
2,909
67,634
0
L
Ymir
5,007
544
0
0
23,509
30,602
0
16,780
6,729
11,908
0
L
Kukulkan
JukeNation12
Kukulkan
15,616
2,001
964
1,016
14,638
6,380
0
9,825
4,813
77,097
0
L
Arachne
LEINAD DERAJ
Arachne
10,535
7,180
0
1,565
25,337
14,435
0
16,972
8,365
0
21,996
W
Hachiman
13,481
8,234
0
2,431
13,404
5,829
0
10,272
3,132
0
36,042
L
4,388
1,187
0
0
17,578
6,699
0
11,224
6,354
0
20,460
W
6,095
492
0
0
15,423
19,900
0
8,278
7,145
10,762
0
W
Ah Puch
Vinipiumpium
Ah Puch
26,983
1,127
0
931
5,040
2,069
0
2,841
2,199
65,174
0
W
Set
11,549
4,562
0
1,923
15,739
7,630
0
11,237
4,502
0
24,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,026
Gold Earned
69,703
258
Minions Killed
290
4
Camps Cleared
10
1,095,184
Distance Traveled
1,162,984
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,272
867
51
4
2
220,443
0
W
Tiamat
13,912
1,070
93
7
3
263,903
1
L
Ymir
11,189
861
19
1
0
177,921
1
L
Kukulkan
13,140
1,011
126
10
0
239,865
2
L
Arachne
11,841
911
34
3
2
211,782
3
W
Hachiman
13,400
1,031
50
4
0
236,727
1
L
Loki
11,584
891
28
2
0
245,173
0
W
Ymir
12,523
963
11
1
0
195,472
1
W
Ah Puch
16,435
1,264
107
8
3
250,019
1
W
Set
13,433
1,033
29
2
4
216,863
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role