Player Matchup

Fenrir
Fenrir
CrazyMen228
Fenrir
Level 28
God Stats
1W - 2L
1,342 SR
Queue Stats
87W - 66L
1,416 Elo+
Party 2
Merlin
Merlin
Dalmatri
Merlin
Level 51
God Stats
51W - 32L
1,524 SR
Queue Stats
168W - 154L
1,397 Elo+
Party 2
Ares
Ares
Kajatan
Ares
Level 48
God Stats
26W - 18L
1,537 SR
Queue Stats
150W - 144L
1,406 Elo+
Party 2
Team Averages
Level 42
1,468 SR
1,406 Elo+

VS

Team Averages
Level 24
1,398 SR
1,416 Elo+
Izanami
Izanami
AFluffyAmoeba
Izanami
Level 29
God Stats
2W - 3L
1,301 SR
Queue Stats
49W - 26L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
BankaiMOJO
Cthulhu
Level 26
God Stats
3W - 3L
1,595 SR
Queue Stats
17W - 16L
1,502 Elo+
Party 1
Anubis
Anubis
Mbrh007
Anubis
Level 18
God Stats
0W - 2L
1,296 SR
Queue Stats
17W - 44L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 3 / 8
9,205
767
7,840
9,294
4,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Dalmatri
Merlin
13
4 / 1 / 9
8,964
747
10,353
5,641
2,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Kajatan
Ares
12
5 / 2 / 7
9,347
779
9,158
13,514
11,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
3 / 4 / 1
8,586
716
6,721
8,381
2,857
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
BankaiMOJO
Cthulhu
12
2 / 2 / 3
8,846
737
10,519
13,300
11,411
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Mbrh007
Anubis
10
1 / 9 / 2
7,564
630
2,190
8,060
3,681
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
6
6
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
4
1
0.88
L
Cthulhu
BankaiMOJO
Cthulhu
2
2
3
1.75
W
Fenrir
6
3
8
3.33
W
Merlin
Dalmatri
Merlin
4
1
9
8.5
W
Ares
Kajatan
Ares
5
2
7
4.25
L
Anubis
Mbrh007
Anubis
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,351
Damage
19,430
28,449
Taken
29,741
17,640
Mitigated
17,949
5,151
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
6,721
5,261
0
260
8,381
2,857
0
4,834
3,547
0
30,896
L
Cthulhu
BankaiMOJO
Cthulhu
10,519
1,060
302
3,409
13,300
11,411
0
9,173
4,127
28,423
0
W
Fenrir
7,840
1,687
0
3,057
9,294
4,279
21
3,978
5,316
0
30,114
W
Merlin
Dalmatri
Merlin
10,353
869
0
1,182
5,641
2,103
122
3,268
2,373
47,636
0
W
Ares
Kajatan
Ares
9,158
220
0
912
13,514
11,258
0
5,576
7,938
18,602
0
L
Anubis
Mbrh007
Anubis
2,190
66
0
197
8,060
3,681
0
5,527
2,533
14,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,516
Gold Earned
24,996
136
Minions Killed
118
0
Camps Cleared
0
695,865
Distance Traveled
601,191
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,586
716
53
4
0
195,312
0
L
Cthulhu
8,846
737
41
3
0
253,383
4
W
Fenrir
9,205
767
43
4
0
245,493
0
W
Merlin
8,964
747
76
6
0
226,303
1
W
Ares
9,347
779
17
1
0
224,069
2
L
Anubis
7,564
630
24
2
0
152,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role