Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
MakiMaxi454
Hera
Level 81
God Stats
5W - 2L
1,512 SR
Queue Stats
182W - 209L
1,495 Elo+
Party 2
Nike
Nike
ghostlydeetz
Nike
Level 87
God Stats
10W - 6L
1,606 SR
Queue Stats
167W - 171L
1,509 Elo+
Party 2
Team Averages
Level 109
1,539 SR
1,501 Elo+

VS

Team Averages
Level 67
1,536 SR
1,400 Elo+
Ra
Ra
Akirtava353
Ra
Level 5
God Stats
0W - 3L
1,394 SR
Queue Stats
0W - 4L
1,104 Elo+
Solo
Erlang Shen
Erlang Shen
Zahoe
Erlang Shen
Level 148
God Stats
3W - 5L
1,567 SR
Queue Stats
144W - 151L
1,551 Elo+
Party 1
Medusa
Medusa
bot_trash-ai
Medusa
Level 48
God Stats
14W - 12L
1,646 SR
Queue Stats
168W - 172L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 3 / 8
9,166
655
6,276
14,045
12,142
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
7 / 2 / 3
10,007
715
13,854
7,241
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 8
8,872
634
8,061
10,474
6,184
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 5
8,155
583
4,188
7,170
2,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
Zahoe
Erlang Shen
13
4 / 2 / 2
9,141
653
8,899
15,909
9,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
13
3 / 3 / 4
9,712
694
8,795
10,450
3,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
11
Kills
8
8
Deaths
11
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
3
8
2
L
1
6
5
0.58
W
7
2
3
4.25
L
Erlang Shen
Zahoe
Erlang Shen
4
2
2
2.5
L
Medusa
3
3
4
1.67
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,191
Damage
21,882
31,760
Taken
33,529
20,632
Mitigated
15,361
3,849
Healing
8,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,276
949
0
250
14,045
12,142
177
2,129
11,916
0
28,488
L
4,188
0
469
568
7,170
2,325
0
3,457
3,713
13,977
0
W
13,854
3,730
696
1,842
7,241
2,306
1,817
349
6,892
49,520
0
L
Erlang Shen
Zahoe
Erlang Shen
8,899
4,636
0
5,171
15,909
9,284
0
6,305
9,604
0
37,986
L
Medusa
8,795
5,039
0
2,381
10,450
3,752
0
4,269
6,181
0
51,303
W
8,061
1,030
0
1,061
10,474
6,184
197
1,742
8,732
0
29,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,045
Gold Earned
27,008
164
Minions Killed
154
0
Camps Cleared
0
701,410
Distance Traveled
711,611
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,166
655
41
3
0
248,298
2
L
Ra
8,155
583
17
1
0
188,394
0
W
Hera
10,007
715
80
6
0
217,032
2
L
Erlang Shen
9,141
653
41
3
0
263,587
4
L
Medusa
9,712
694
96
7
0
259,630
3
W
Nike
8,872
634
43
3
0
236,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role