Player Matchup

Nox
Nox
Platinum III
LauAndDisorder
Nox
Platinum III
Level 67
God Stats
7W - 6L
1,602 SR
Queue Stats
512W - 508L
1,800 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Livedestroyer
Nu Wa
Platinum V
Level 89
God Stats
2W - 1L
1,729 SR
Queue Stats
80W - 73L
1,841 MMR
Solo
Tyr
Tyr
Gold II
Nïre
Tyr
Gold II
Level 134
God Stats
1W - 1L
1,548 SR
Queue Stats
32W - 24L
1,692 MMR
Solo
Hou Yi
Hou Yi
Platinum I
eldelaCRUZ
Hou Yi
Platinum I
Level 97
God Stats
10W - 16L
1,115 SR
Queue Stats
688W - 664L
1,925 MMR
Solo
Achilles
Achilles
Gold II
esetnod32
Achilles
Gold II
Level 156
God Stats
38W - 38L
1,676 SR
Queue Stats
183W - 167L
1,769 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,534 SR
1,806 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,625 SR
1,727 MMR
Fenrir
Fenrir
Gold III
I3lackX
Fenrir
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Gold I
IAmSector
Neith
Gold I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 155L
1,714 MMR
Solo
Hercules
Hercules
Platinum I
Venatør
Hercules
Platinum I
Level 160
God Stats
10W - 8L
1,840 SR
Queue Stats
310W - 297L
1,875 MMR
Party 1
Thoth
Thoth
Diamond IV
ZiPrO
Thoth
Diamond IV
Level 144
God Stats
12W - 8L
1,787 SR
Queue Stats
458W - 431L
2,044 MMR
Party 1
Sobek
Sobek
Gold IV
krisz1234
Sobek
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 16
13,714
623
8,209
14,349
13,679
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 6 / 20
13,129
597
22,742
10,405
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Nïre
Tyr
20
3 / 3 / 17
14,236
647
14,388
22,755
22,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
eldelaCRUZ
Hou Yi
20
14 / 1 / 9
15,595
709
19,753
20,333
8,868
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
esetnod32
Achilles
20
13 / 3 / 8
14,283
649
13,491
20,800
13,418
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
TiamatAthenaDanzaburouSet

VS

Bans
ApolloTsukuyomiNemesisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
I3lackX
Fenrir
14
1 / 8 / 7
9,346
425
8,580
19,561
10,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
IAmSector
Neith
16
3 / 7 / 1
10,393
472
8,135
15,722
6,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Venatør
Hercules
19
4 / 6 / 3
11,681
531
13,904
25,166
28,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
ZiPrO
Thoth
18
10 / 10 / 1
12,481
567
16,063
14,428
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
krisz1234
Sobek
14
0 / 6 / 5
9,197
418
5,180
22,328
20,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
35
37
Kills
18
18
Deaths
37
70
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
I3lackX
Fenrir
1
8
7
0.56
L
Neith
IAmSector
Neith
3
7
1
0.5
W
4
5
16
2.4
W
3
6
20
2.17
W
Tyr
Nïre
Tyr
3
3
17
3.83
L
Hercules
Venatør
Hercules
4
6
3
0.92
L
Thoth
ZiPrO
Thoth
10
10
1
1.05
W
Hou Yi
eldelaCRUZ
Hou Yi
14
1
9
18.5
W
Achilles
esetnod32
Achilles
13
3
8
5.67
L
Sobek
krisz1234
Sobek
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,583
Damage
51,862
88,642
Taken
97,205
61,854
Mitigated
70,540
38,273
Healing
22,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
I3lackX
Fenrir
8,580
1,783
0
5,166
19,561
10,456
0
6,729
12,544
0
58,533
L
Neith
IAmSector
Neith
8,135
3,232
0
3,303
15,722
6,449
1,044
6,208
9,268
0
70,069
W
8,209
952
0
2,051
14,349
13,679
610
4,925
9,275
36,267
0
W
22,742
3,291
0
2,594
10,405
3,815
3,836
4,860
5,545
86,159
0
W
Tyr
Nïre
Tyr
14,388
2,485
0
11,744
22,755
22,074
820
3,281
19,474
9,085
78,278
L
Hercules
Venatør
Hercules
13,904
3,176
0
8,671
25,166
28,087
0
6,615
18,279
0
85,475
L
Thoth
ZiPrO
Thoth
16,063
150
0
840
14,428
5,369
0
3,995
10,235
80,360
0
W
Hou Yi
eldelaCRUZ
Hou Yi
19,753
12,976
0
13,422
20,333
8,868
9,529
3,591
16,742
0
124,466
W
Achilles
esetnod32
Achilles
13,491
5,501
0
8,462
20,800
13,418
3,173
5,044
15,756
0
89,539
L
Sobek
krisz1234
Sobek
5,180
304
0
4,184
22,328
20,179
0
7,999
14,047
25,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,957
Gold Earned
53,098
624
Minions Killed
549
0
Camps Cleared
0
2,223,315
Distance Traveled
1,998,351
38
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,346
425
82
4
0
405,867
1
L
Neith
10,393
472
124
6
0
370,143
2
W
Nox
13,714
623
51
2
0
431,777
10
W
Nu Wa
13,129
597
129
6
0
427,041
8
W
Tyr
14,236
647
163
7
0
472,293
7
L
Hercules
11,681
531
160
7
0
394,022
1
L
Thoth
12,481
567
146
7
0
400,024
8
W
Hou Yi
15,595
709
165
8
0
411,892
10
W
Achilles
14,283
649
116
5
0
480,312
3
L
Sobek
9,197
418
37
2
0
428,295
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role