Player Matchup

Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BACKWOODSELFIE
Scylla
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,570 Elo+
Party 1
Izanami
Izanami
Congresss
Izanami
Level 18
God Stats
12W - 7L
1,665 SR
Queue Stats
124W - 121L
1,516 Elo+
Party 1
King Arthur
King Arthur
HoCsenties98
King Arthur
Level 26
God Stats
6W - 5L
1,579 SR
Queue Stats
89W - 90L
1,520 Elo+
Solo
Cerberus
Cerberus
KappaOfKIng
Cerberus
Level 29
God Stats
3W - 7L
1,279 SR
Queue Stats
239W - 180L
1,664 Elo+
Solo
Team Averages
Level 23
1,505 SR
1,554 Elo+

VS

Team Averages
Level 19
1,519 SR
1,587 Elo+
Mercury
Mercury
Berry_Mekokiner
Mercury
Level 28
God Stats
2W - 6L
1,424 SR
Queue Stats
85W - 95L
1,561 Elo+
Solo
The Morrigan
The Morrigan
D Riku2712
The Morrigan
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 146L
1,659 Elo+
Solo
Danzaburou
Danzaburou
SecondMaNu
Danzaburou
Level 17
God Stats
2W - 3L
1,556 SR
Queue Stats
38W - 35L
1,549 Elo+
Solo
Cthulhu
Cthulhu
T1T4N M4N
Cthulhu
Level 25
God Stats
24W - 14L
1,612 SR
Queue Stats
75W - 72L
1,534 Elo+
Solo
Guan Yu
Guan Yu
polo-recatado0
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
5 / 0 / 4
6,989
635
4,143
6,280
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
6 / 3 / 5
6,788
617
6,632
5,418
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Congresss
Izanami
8
2 / 3 / 3
5,251
477
2,657
4,303
1,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
HoCsenties98
King Arthur
12
4 / 0 / 2
6,632
603
2,471
3,998
2,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
KappaOfKIng
Cerberus
10
3 / 0 / 3
6,281
571
3,656
7,935
4,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 1
5,939
540
2,607
7,393
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
D Riku2712
The Morrigan
9
1 / 4 / 1
5,140
467
3,867
5,665
1,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
SecondMaNu
Danzaburou
8
0 / 3 / 2
4,560
415
2,516
4,857
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
T1T4N M4N
Cthulhu
8
2 / 3 / 0
5,067
461
3,740
5,282
1,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

4
0 / 9 / 0
3,821
347
358
6,982
1,895

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
6
6
Deaths
22
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
4
7
W
6
3
5
2.83
L
3
3
1
1.17
W
Izanami
Congresss
Izanami
2
3
3
1.17
L
The Morrigan
D Riku2712
The Morrigan
1
4
1
0.38
W
King Arthur
HoCsenties98
King Arthur
4
0
2
5
W
Cerberus
KappaOfKIng
Cerberus
3
0
3
4.5
L
Danzaburou
SecondMaNu
Danzaburou
0
3
2
0.33
L
Cthulhu
T1T4N M4N
Cthulhu
2
3
0
0.67
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,559
Damage
13,088
27,934
Taken
30,179
13,702
Mitigated
7,855
8,961
Healing
4,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,143
1,785
0
1,060
6,280
3,928
572
851
5,417
0
48,564
W
6,632
719
0
591
5,418
1,704
156
1,821
3,597
28,030
0
L
2,607
1,586
0
2,239
7,393
2,040
0
1,686
5,629
0
26,238
W
Izanami
Congresss
Izanami
2,657
1,463
0
82
4,303
1,525
2,067
1,160
3,143
0
22,035
L
The Morrigan
D Riku2712
The Morrigan
3,867
1,247
0
250
5,665
1,395
0
2,410
2,636
24,767
0
W
King Arthur
HoCsenties98
King Arthur
2,471
146
0
2,129
3,998
2,190
181
1,183
2,815
0
31,610
W
Cerberus
KappaOfKIng
Cerberus
3,656
136
0
5,099
7,935
4,355
342
2,580
5,355
21,998
0
L
Danzaburou
SecondMaNu
Danzaburou
2,516
977
0
1,412
4,857
1,131
744
1,399
3,458
0
20,138
L
Cthulhu
T1T4N M4N
Cthulhu
3,740
206
146
506
5,282
1,394
222
1,940
3,342
21,085
0
L
358
227
0
35
6,982
1,895
0
2,058
4,826
0
1,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,941
Gold Earned
24,527
331
Minions Killed
172
0
Camps Cleared
0
1,062,346
Distance Traveled
964,233
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,989
635
98
9
0
242,880
3
W
Scylla
6,788
617
58
5
0
194,215
1
L
Mercury
5,939
540
57
5
0
194,301
0
W
Izanami
5,251
477
45
4
0
171,519
2
L
The Morrigan
5,140
467
43
4
0
184,963
1
W
King Arthur
6,632
603
77
7
0
228,573
3
W
Cerberus
6,281
571
53
5
0
225,159
1
L
Danzaburou
4,560
415
32
3
0
178,693
1
L
Cthulhu
5,067
461
36
3
0
198,470
4
L
Guan Yu
3,821
347
4
0
0
207,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role