Player Matchup

Medusa
Medusa
Gold IV
Evxhz
Medusa
Gold IV
Level 65
God Stats
7W - 9L
1,316 SR
Queue Stats
284W - 271L
1,378 MMR
Solo
Ne Zha
Ne Zha
Gold III
ItzDawrash
Ne Zha
Gold III
Level 118
God Stats
12W - 15L
1,556 SR
Queue Stats
367W - 378L
1,444 MMR
Solo
Bacchus
Bacchus
Silver III
Nagnary
Bacchus
Silver III
Level 42
God Stats
0W - 2L
1,289 SR
Queue Stats
15W - 25L
1,019 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
limby2000
Cu Chulainn
Gold II
Level 129
God Stats
14W - 16L
1,507 SR
Queue Stats
384W - 383L
1,587 MMR
Solo
Tiamat
Tiamat
Gold I
zawados
Tiamat
Gold I
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 161L
1,532 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,434 SR
1,392 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,535 SR
1,300 MMR
Guan Yu
Guan Yu
Gold I
Doints
Guan Yu
Gold I
Level 105
God Stats
3W - 1L
1,472 SR
Queue Stats
149W - 136L
1,466 MMR
Solo
Ravana
Ravana
Silver IV
Herolove
Ravana
Silver IV
Level 142
God Stats
2W - 1L
1,878 SR
Queue Stats
57W - 72L
880 MMR
Solo
Janus
Janus
Platinum I
SSSIvanSSS
Janus
Platinum I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold V
o0subzer0o
Artemis
Gold V
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,333 MMR
Solo
Ares
Ares
Silver I
ticaaaa
Ares
Silver I
Level 141
God Stats
4W - 1L
1,323 SR
Queue Stats
67W - 71L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Evxhz
Medusa
20
9 / 5 / 4
13,736
491
24,838
19,544
7,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
ItzDawrash
Ne Zha
20
4 / 7 / 7
13,470
481
18,120
26,673
11,872
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Nagnary
Bacchus
15
1 / 9 / 11
11,126
397
9,655
24,767
29,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
limby2000
Cu Chulainn
20
0 / 5 / 4
13,394
478
16,402
28,059
20,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
zawados
Tiamat
20
8 / 6 / 4
13,958
499
18,833
19,305
15,927
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bans
SetScyllaDanzaburouApollo

VS

Bans
TsukuyomiNemesisAnhurTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Doints
Guan Yu
20
8 / 0 / 14
17,506
625
16,851
38,456
48,517
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
Herolove
Ravana
20
6 / 6 / 11
15,768
563
11,561
23,470
12,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
20
5 / 5 / 10
16,291
582
15,418
16,109
7,874
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Artemis
o0subzer0o
Artemis
20
11 / 4 / 7
17,238
616
32,545
25,400
11,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
ticaaaa
Ares
20
2 / 7 / 13
14,563
520
12,542
31,852
37,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
87
22
Kills
32
32
Deaths
22
30
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Doints
Guan Yu
8
0
14
15
L
Medusa
Evxhz
Medusa
9
5
4
2.2
W
Ravana
Herolove
Ravana
6
6
11
1.92
L
Ne Zha
ItzDawrash
Ne Zha
4
7
7
1.07
L
Bacchus
Nagnary
Bacchus
1
9
11
0.72
W
Janus
5
5
10
2
L
Cu Chulainn
limby2000
Cu Chulainn
0
5
4
0.4
W
Artemis
o0subzer0o
Artemis
11
4
7
3.63
W
Ares
ticaaaa
Ares
2
7
13
1.21
L
Tiamat
zawados
Tiamat
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,848
Damage
88,917
118,348
Taken
135,287
86,223
Mitigated
117,755
24,622
Healing
57,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Doints
Guan Yu
16,851
3,301
4,228
23,135
38,456
48,517
2,120
5,542
32,260
0
107,060
L
Medusa
Evxhz
Medusa
24,838
11,869
0
3,582
19,544
7,770
984
4,080
15,198
0
110,148
W
Ravana
Herolove
Ravana
11,561
2,077
0
8,403
23,470
12,321
618
6,480
16,990
0
98,459
L
Ne Zha
ItzDawrash
Ne Zha
18,120
2,192
0
9,829
26,673
11,872
0
4,260
22,119
0
134,274
L
Bacchus
Nagnary
Bacchus
9,655
811
0
3,382
24,767
29,889
175
7,506
17,189
23,993
0
W
Janus
15,418
1,122
178
4,276
16,109
7,874
1,383
3,143
12,770
140,670
0
L
Cu Chulainn
limby2000
Cu Chulainn
16,402
3,579
0
3,294
28,059
20,765
0
5,799
21,219
1,045
105,241
W
Artemis
o0subzer0o
Artemis
32,545
22,646
0
14,592
25,400
11,928
5,535
4,752
20,648
0
156,508
W
Ares
ticaaaa
Ares
12,542
600
0
2,892
31,852
37,115
2,121
11,538
20,314
72,085
0
L
Tiamat
zawados
Tiamat
18,833
1,156
0
4,535
19,305
15,927
1,272
5,160
13,905
94,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,684
Gold Earned
81,366
726
Minions Killed
838
0
Camps Cleared
0
2,585,469
Distance Traveled
2,753,674
39
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
17,506
625
202
7
0
640,866
2
L
Medusa
13,736
491
162
6
0
511,563
9
W
Ravana
15,768
563
150
5
0
558,845
3
L
Ne Zha
13,470
481
157
6
0
518,146
9
L
Bacchus
11,126
397
25
1
0
526,153
12
W
Janus
16,291
582
232
8
0
538,771
7
L
Cu Chulainn
13,394
478
200
7
0
558,400
5
W
Artemis
17,238
616
170
6
0
509,026
4
W
Ares
14,563
520
84
3
0
506,166
1
L
Tiamat
13,958
499
182
7
0
471,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role