Player Matchup

Xbalanque
Xbalanque
Pookster0227
Xbalanque
Level 84
God Stats
3W - 2L
1,865 SR
Queue Stats
209W - 203L
1,650 Elo+
Party 2
Osiris
Osiris
Techmaster39
Osiris
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 257L
1,587 Elo+
Party 2
Ra
Ra
ohio52
Ra
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 41L
1,498 Elo+
Party 2
Team Averages
Level 107
1,622 SR
1,578 Elo+

VS

Team Averages
Level 75
1,630 SR
1,552 Elo+
Tiamat
Tiamat
Gl1tch_xPRx_
Tiamat
Level 125
God Stats
20W - 10L
1,627 SR
Queue Stats
213W - 128L
1,621 Elo+
Party 1
Ymir
Ymir
alexcruz
Ymir
Level 29
God Stats
11W - 8L
1,500 SR
Queue Stats
436W - 261L
1,684 Elo+
Party 1
Medusa
Medusa
vKingKai-
Medusa
Level 70
God Stats
2W - 2L
1,764 SR
Queue Stats
2W - 3L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Pookster0227
Xbalanque
11
0 / 2 / 2
7,829
559
10,282
8,492
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
10
2 / 6 / 0
8,061
576
4,005
17,068
9,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
10
0 / 8 / 2
7,516
537
3,181
8,755
2,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
5 / 0 / 9
9,935
710
14,184
5,865
9,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
13
5 / 0 / 10
10,516
751
6,380
13,507
14,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
vKingKai-
Medusa
12
6 / 2 / 7
9,915
708
8,067
8,172
3,871
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
16
16
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
5
0
9
9.5
L
Xbalanque
Pookster0227
Xbalanque
0
2
2
0.5
L
Osiris
2
6
0
0.33
W
Ymir
5
0
10
10
L
Ra
0
8
2
0.13
W
Medusa
vKingKai-
Medusa
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,468
Damage
28,631
34,315
Taken
27,544
15,620
Mitigated
27,517
6,525
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
14,184
428
0
2,445
5,865
9,560
1,695
866
4,999
34,432
0
L
Xbalanque
Pookster0227
Xbalanque
10,282
2,748
0
1,516
8,492
2,768
0
5,158
3,085
0
35,567
L
Osiris
4,005
1,756
0
2,825
17,068
9,909
0
9,318
7,261
0
23,074
W
Ymir
6,380
1,986
0
5,529
13,507
14,086
180
2,045
11,462
31,300
0
L
Ra
3,181
159
1,535
649
8,755
2,943
0
5,365
3,096
23,348
0
W
Medusa
vKingKai-
Medusa
8,067
3,716
0
1,017
8,172
3,871
1,004
986
7,186
0
35,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,406
Gold Earned
30,366
143
Minions Killed
134
0
Camps Cleared
0
663,126
Distance Traveled
766,483
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,935
710
54
4
0
264,771
1
L
Xbalanque
7,829
559
81
6
0
213,583
4
L
Osiris
8,061
576
27
2
0
249,087
4
W
Ymir
10,516
751
43
3
0
270,688
6
L
Ra
7,516
537
35
3
0
200,456
4
W
Medusa
9,915
708
37
3
0
231,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role