Player Matchup

Ravana
Ravana
PBandJAMJK
Ravana
Level 129
God Stats
7W - 5L
1,643 SR
Queue Stats
135W - 132L
1,520 Elo+
Party 3
Raijin
Raijin
branssjj
Raijin
Level 65
God Stats
12W - 10L
1,517 SR
Queue Stats
118W - 223L
1,290 Elo+
Party 2
King Arthur
King Arthur
trechez
King Arthur
Level 107
God Stats
1W - 4L
1,341 SR
Queue Stats
75W - 93L
1,505 Elo+
Party 3
Hades
Hades
xTonyMax
Hades
Level 67
God Stats
58W - 94L
1,378 SR
Queue Stats
112W - 223L
1,230 Elo+
Party 2
Izanami
Izanami
yoglut
Izanami
Level 53
God Stats
24W - 23L
1,590 SR
Queue Stats
106W - 105L
1,514 Elo+
Party 3
Team Averages
Level 84
1,494 SR
1,412 Elo+

VS

Team Averages
Level 87
1,511 SR
1,425 Elo+
Sobek
Sobek
EmbryonicSafe22
Sobek
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,275 Elo+
Party 1
Sun Wukong
Sun Wukong
EscanorSama125
Sun Wukong
Level 55
God Stats
5W - 11L
1,178 SR
Queue Stats
240W - 243L
1,454 Elo+
Solo
Danzaburou
Danzaburou
QuickSilver69
Danzaburou
Level 88
God Stats
2W - 1L
1,505 SR
Queue Stats
12W - 3L
1,275 Elo+
Party 1
Bakasura
Bakasura
iJustSpawned
Bakasura
Level 139
God Stats
1W - 0L
1,787 SR
Queue Stats
17W - 14L
1,576 Elo+
Party 1
Merlin
Merlin
younghunnit
Merlin
Level 61
God Stats
8W - 12L
1,584 SR
Queue Stats
432W - 437L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
PBandJAMJK
Ravana
16
6 / 3 / 4
10,979
523
11,663
19,106
10,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Raijin
branssjj
Raijin
13
3 / 17 / 2
8,930
425
6,838
19,013
6,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
trechez
King Arthur
7
0 / 4 / 1
6,269
299
300
5,906
3,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
xTonyMax
Hades
13
1 / 9 / 6
8,826
420
5,514
17,105
10,535
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
yoglut
Izanami
15
2 / 6 / 5
9,316
444
14,206
16,599
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 19
10,899
519
6,801
22,919
23,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
EscanorSama125
Sun Wukong
17
5 / 0 / 3
11,996
571
7,953
13,829
13,050
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
QuickSilver69
Danzaburou
16
7 / 2 / 9
11,575
551
13,901
14,329
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
iJustSpawned
Bakasura
20
12 / 0 / 9
14,871
708
17,075
18,304
8,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
17
12 / 4 / 13
12,684
604
20,711
14,634
7,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
92
12
Kills
39
39
Deaths
12
18
Assists
53
Player
Kills
Deaths
Assists
KDA
W
3
6
19
2.08
W
Sun Wukong
EscanorSama125
Sun Wukong
5
0
3
6.5
L
Ravana
PBandJAMJK
Ravana
6
3
4
2.67
W
Danzaburou
QuickSilver69
Danzaburou
7
2
9
5.75
L
Raijin
branssjj
Raijin
3
17
2
0.24
W
Bakasura
iJustSpawned
Bakasura
12
0
9
16.5
L
King Arthur
trechez
King Arthur
0
4
1
0.13
L
Hades
xTonyMax
Hades
1
9
6
0.44
L
Izanami
yoglut
Izanami
2
6
5
0.75
W
Merlin
12
4
13
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,521
Damage
66,441
77,729
Taken
84,015
37,827
Mitigated
58,517
17,384
Healing
27,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,801
151
14
6,271
22,919
23,274
576
2,350
19,589
18,081
0
W
Sun Wukong
EscanorSama125
Sun Wukong
7,953
1,747
522
4,283
13,829
13,050
3,454
3,570
10,234
0
62,497
L
Ravana
PBandJAMJK
Ravana
11,663
2,815
0
7,465
19,106
10,829
0
4,200
13,651
33
36,886
W
Danzaburou
QuickSilver69
Danzaburou
13,901
6,765
0
6,460
14,329
6,218
6,876
1,925
12,404
0
75,661
L
Raijin
branssjj
Raijin
6,838
752
0
1,462
19,013
6,502
0
8,251
10,552
29,165
0
W
Bakasura
iJustSpawned
Bakasura
17,075
13,485
0
5,334
18,304
8,791
1,363
1,068
17,236
0
150,230
L
King Arthur
trechez
King Arthur
300
33
0
300
5,906
3,810
0
2,833
3,073
0
6,975
L
Hades
xTonyMax
Hades
5,514
266
425
2,936
17,105
10,535
0
6,108
10,406
41,913
0
L
Izanami
yoglut
Izanami
14,206
9,530
0
4,796
16,599
6,151
226
5,976
10,568
0
75,263
W
Merlin
20,711
1,364
90
4,115
14,634
7,184
1,920
3,472
11,162
72,067
1,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,320
Gold Earned
62,025
333
Minions Killed
597
0
Camps Cleared
0
1,347,643
Distance Traveled
1,989,282
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,899
519
19
1
0
383,721
2
W
Sun Wukong
11,996
571
134
6
0
412,952
2
L
Ravana
10,979
523
55
3
0
396,301
8
W
Danzaburou
11,575
551
94
4
0
362,974
1
L
Raijin
8,930
425
50
2
0
237,240
1
W
Bakasura
14,871
708
231
11
0
460,954
0
L
King Arthur
6,269
299
11
1
0
123,931
1
L
Hades
8,826
420
88
4
0
255,978
1
L
Izanami
9,316
444
129
6
0
334,193
5
W
Merlin
12,684
604
119
6
0
368,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role