Player Matchup

Anhur
Anhur
Blackhalo
Anhur
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 38L
1,647 Elo+
Party 1
Vamana
Vamana
PezzasLionPoker
Vamana
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 24L
1,836 Elo+
Party 1
Terra
Terra
ThePerryYesMan
Terra
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
569W - 308L
1,822 Elo+
Party 1
Eset
Eset
Thepezzayesman
Eset
Level 160
God Stats
10W - 4L
1,752 SR
Queue Stats
636W - 282L
1,759 Elo+
Party 1
Da Ji
Da Ji
putter30772
Da Ji
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 97L
1,645 Elo+
Solo
Team Averages
Level 119
1,550 SR
1,742 Elo+

VS

Team Averages
Level 149
1,487 SR
1,487 Elo+
Achilles
Achilles
Benny Sue
Achilles
Level 157
God Stats
0W - 2L
1,326 SR
Queue Stats
110W - 174L
1,412 Elo+
Party 2
Bastet
Bastet
DjJulius
Bastet
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 49L
1,578 Elo+
Party 3
Merlin
Merlin
DodgyDimSim
Merlin
Level 128
God Stats
0W - 1L
1,743 SR
Queue Stats
57W - 47L
1,607 Elo+
Party 3
Ares
Ares
Grand Kravster
Ares
Level 160
God Stats
2W - 6L
1,364 SR
Queue Stats
204W - 311L
1,439 Elo+
Party 2
Skadi
Skadi
widda01
Skadi
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 227L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blackhalo
Anhur
16
1 / 1 / 0
9,444
590
1,000
9,155
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 1 / 6
11,827
739
12,744
17,071
14,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
3 / 3 / 10
9,436
590
8,463
15,240
11,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 5 / 7
9,778
611
15,917
15,527
5,852
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 5
8,994
562
6,005
12,889
5,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Benny Sue
Achilles
13
1 / 5 / 2
7,751
484
5,723
14,623
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bastet
DjJulius
Bastet
14
6 / 3 / 3
8,513
532
12,590
11,717
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
14
3 / 5 / 4
8,140
509
8,954
8,638
3,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 4 / 7
7,664
479
10,055
15,541
8,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
widda01
Skadi
14
2 / 2 / 2
8,282
518
4,349
8,296
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
19
Kills
14
14
Deaths
19
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
Benny Sue
Achilles
1
5
2
0.4
W
Anhur
Blackhalo
Anhur
1
1
0
1
L
Bastet
DjJulius
Bastet
6
3
3
2.5
L
Merlin
3
5
4
1
L
2
4
7
1.38
W
6
1
6
9
W
3
3
10
2.67
W
6
5
7
1.9
W
3
4
5
1.38
L
Skadi
widda01
Skadi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,129
Damage
41,671
69,882
Taken
58,815
40,771
Mitigated
28,293
24,850
Healing
15,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Benny Sue
Achilles
5,723
1,667
0
4,457
14,623
9,743
814
3,358
11,265
0
40,505
W
Anhur
Blackhalo
Anhur
1,000
622
0
3,088
9,155
3,021
2,735
557
8,598
0
71,925
L
Bastet
DjJulius
Bastet
12,590
3,780
0
3,434
11,717
4,148
0
3,516
8,201
0
53,070
L
Merlin
8,954
587
0
870
8,638
3,264
132
5,111
3,527
47,390
0
L
10,055
699
0
4,132
15,541
8,302
0
8,274
7,267
27,398
0
W
12,744
7,099
0
6,882
17,071
14,995
550
1,332
15,397
0
87,844
W
8,463
1,040
1,527
5,240
15,240
11,518
282
6,098
8,875
29,046
0
W
15,917
2,286
1,182
3,261
15,527
5,852
827
6,460
8,721
67,417
0
W
6,005
1,878
0
3,670
12,889
5,385
934
3,801
8,892
0
39,892
L
Skadi
widda01
Skadi
4,349
1,766
0
2,971
8,296
2,836
678
4,121
4,175
0
59,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,479
Gold Earned
40,350
547
Minions Killed
400
0
Camps Cleared
0
1,546,912
Distance Traveled
1,549,321
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,751
484
76
5
0
308,332
1
W
Anhur
9,444
590
135
8
0
284,026
6
L
Bastet
8,513
532
81
5
0
382,106
6
L
Merlin
8,140
509
104
7
0
298,567
6
L
Ares
7,664
479
29
2
0
287,721
3
W
Vamana
11,827
739
199
12
0
312,456
1
W
Terra
9,436
590
40
3
0
343,678
2
W
Eset
9,778
611
97
6
0
280,274
0
W
Da Ji
8,994
562
76
5
0
326,478
4
L
Skadi
8,282
518
110
7
0
272,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role