Player Matchup

Ymir
Ymir
MrBettersworth
Ymir
Level 108
God Stats
18W - 14L
1,506 SR
Queue Stats
120W - 131L
1,362 Elo+
Party 1
Set
Set
SnoopDoggyD0gg
Set
Level 64
God Stats
86W - 78L
1,245 SR
Queue Stats
204W - 230L
1,380 Elo+
Party 1
Chang'e
Chang'e
daniel8002106
Chang'e
Level 28
God Stats
3W - 4L
1,541 SR
Queue Stats
77W - 65L
1,470 Elo+
Party 3
Nemesis
Nemesis
fricklet
Nemesis
Level 18
God Stats
2W - 4L
1,349 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 1
Izanami
Izanami
noammii
Izanami
Level 65
God Stats
21W - 18L
1,698 SR
Queue Stats
571W - 562L
1,440 Elo+
Party 3
Team Averages
Level 57
1,468 SR
1,382 Elo+

VS

Team Averages
Level 56
1,405 SR
1,367 Elo+
Ah Muzen Cab
Ah Muzen Cab
C N Snow
Ah Muzen Cab
Level 152
God Stats
8W - 7L
1,802 SR
Queue Stats
418W - 419L
1,498 Elo+
Solo
Merlin
Merlin
DaringLeopard16
Merlin
Level 18
God Stats
7W - 12L
1,512 SR
Queue Stats
20W - 42L
1,274 Elo+
Party 2
Achilles
Achilles
RAIDERDOGG54
Achilles
Level 26
God Stats
2W - 13L
1,277 SR
Queue Stats
24W - 46L
1,356 Elo+
Party 2
Ares
Ares
mini minyard
Ares
Level 49
God Stats
0W - 1L
1,327 SR
Queue Stats
69W - 106L
1,373 Elo+
Party 2
Susano
Susano
o RcKinG o
Susano
Level 37
God Stats
0W - 7L
1,107 SR
Queue Stats
43W - 77L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 10
12,100
526
6,325
17,243
20,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
12 / 1 / 11
12,961
564
17,449
13,695
9,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
20
13 / 0 / 9
13,700
596
21,907
16,450
7,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
fricklet
Nemesis
18
5 / 1 / 15
12,200
530
9,320
15,689
9,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
noammii
Izanami
20
9 / 0 / 10
13,866
603
13,200
14,839
5,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
C N Snow
Ah Muzen Cab
14
1 / 6 / 0
9,183
399
7,763
15,413
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 9 / 0
9,707
422
11,585
16,646
5,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
RAIDERDOGG54
Achilles
14
0 / 10 / 0
8,997
391
4,262
18,048
6,204
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 9 / 1
7,940
345
4,992
20,240
10,097
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Susano
o RcKinG o
Susano
13
1 / 8 / 1
9,272
403
8,943
19,292
5,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
5
42
Kills
3
3
Deaths
42
55
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
C N Snow
Ah Muzen Cab
1
6
0
0.17
L
1
9
0
0.11
W
3
1
10
8
L
Achilles
RAIDERDOGG54
Achilles
0
10
0
0
W
12
1
11
17.5
W
Chang'e
13
0
9
17.5
W
Nemesis
fricklet
Nemesis
5
1
15
12.5
L
0
9
1
0.06
W
Izanami
noammii
Izanami
9
0
10
14
L
Susano
o RcKinG o
Susano
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,201
Damage
37,545
77,916
Taken
89,639
52,108
Mitigated
32,702
35,825
Healing
11,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
C N Snow
Ah Muzen Cab
7,763
3,081
0
3,619
15,413
5,675
304
5,977
9,394
0
67,054
L
11,585
815
968
1,319
16,646
5,453
602
6,327
9,945
47,523
0
W
6,325
1,445
0
5,966
17,243
20,402
931
3,197
13,998
42,428
0
L
Achilles
RAIDERDOGG54
Achilles
4,262
1,562
0
22
18,048
6,204
2,129
5,375
12,451
0
43,542
W
17,449
7,700
0
2,900
13,695
9,517
4,055
3,181
10,440
0
78,171
W
Chang'e
21,907
1,578
4,531
10,654
16,450
7,157
747
4,747
11,299
87,657
0
W
Nemesis
fricklet
Nemesis
9,320
4,643
0
6,144
15,689
9,211
2,581
2,767
12,756
0
62,432
L
4,992
310
798
1,301
20,240
10,097
107
3,728
16,412
27,221
0
W
Izanami
noammii
Izanami
13,200
8,967
0
5,630
14,839
5,821
3,818
3,460
11,307
0
114,864
L
Susano
o RcKinG o
Susano
8,943
1,001
180
3,366
19,292
5,273
0
5,881
13,205
0
36,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,827
Gold Earned
45,099
567
Minions Killed
372
0
Camps Cleared
0
2,210,766
Distance Traveled
1,716,906
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,183
399
122
5
0
310,428
7
L
Merlin
9,707
422
78
3
0
314,594
3
W
Ymir
12,100
526
61
3
0
419,585
17
L
Achilles
8,997
391
86
4
0
358,957
1
W
Set
12,961
564
103
4
0
426,887
3
W
Chang'e
13,700
596
134
6
0
465,971
3
W
Nemesis
12,200
530
90
4
0
493,405
1
L
Ares
7,940
345
33
1
0
337,218
0
W
Izanami
13,866
603
179
8
0
404,918
0
L
Susano
9,272
403
53
2
0
395,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role