Player Matchup

Danzaburou
Danzaburou
BridgeBridgerton
Danzaburou
Level 50
God Stats
75W - 41L
1,494 SR
Queue Stats
305W - 231L
1,426 Elo+
Party 2
Zeus
Zeus
Tiriel
Zeus
Level 64
God Stats
3W - 2L
1,483 SR
Queue Stats
68W - 67L
1,476 Elo+
Party 2
Odin
Odin
yogiyoda10
Odin
Level 25
God Stats
19W - 15L
1,488 SR
Queue Stats
211W - 142L
1,518 Elo+
Party 2
Team Averages
Level 46
1,488 SR
1,473 Elo+

VS

Team Averages
Level 35
1,490 SR
1,403 Elo+
Horus
Horus
 
Horus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
JustCallMeRacc
Bacchus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
MASTER ETIMA
Thor
Level 16
God Stats
1W - 3L
1,469 SR
Queue Stats
2W - 6L
1,210 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BridgeBridgerton
Danzaburou
12
2 / 2 / 8
9,384
782
7,468
6,600
2,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Zeus
Tiriel
Zeus
11
3 / 0 / 4
8,798
733
9,692
3,842
1,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
6 / 1 / 4
9,117
760
4,234
8,305
6,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 3 / 3
6,934
578
2,697
9,464
4,985
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 3 / 0
7,628
636
4,551
10,896
10,544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 5 / 2
7,002
584
1,523
9,117
3,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
3
3
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
3
0.5
W
Danzaburou
BridgeBridgerton
Danzaburou
2
2
8
3
L
3
3
0
1
L
0
5
2
0.2
W
Zeus
Tiriel
Zeus
3
0
4
5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,394
Damage
8,771
18,747
Taken
29,477
10,246
Mitigated
19,024
4,423
Healing
2,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,697
1,543
863
859
9,464
4,985
0
3,551
5,813
0
13,319
W
Danzaburou
BridgeBridgerton
Danzaburou
7,468
3,141
0
2,464
6,600
2,515
1,080
1,331
5,269
0
40,287
L
4,551
691
135
1,010
10,896
10,544
0
2,860
7,921
18,372
0
L
1,523
0
0
0
9,117
3,495
0
3,311
5,656
0
19,821
W
Zeus
Tiriel
Zeus
9,692
1,221
0
907
3,842
1,368
845
1,181
2,661
36,893
0
W
4,234
1,006
16
1,036
8,305
6,363
240
2,113
6,192
0
11,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,299
Gold Earned
21,564
119
Minions Killed
65
0
Camps Cleared
0
715,567
Distance Traveled
653,616
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,934
578
17
1
0
224,653
0
W
Danzaburou
9,384
782
52
4
0
233,656
1
L
Bacchus
7,628
636
23
2
0
251,757
0
L
Thor
7,002
584
25
2
0
177,206
0
W
Zeus
8,798
733
55
5
0
227,411
1
W
Odin
9,117
760
12
1
0
254,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role