Player Matchup

Sol
Sol
BICBandito
Sol
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 209L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Linus-Vang
Danzaburou
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Loki
Loki
Monkeyj3509
Loki
Level 7
God Stats
0W - 3L
1,466 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Sobek
Sobek
WhisperTundra
Sobek
Level 17
God Stats
4W - 1L
1,855 SR
Queue Stats
249W - 241L
1,302 Elo+
Solo
Horus
Horus
myboyzz10
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 360L
1,267 Elo+
Solo
Team Averages
Level 11
1,564 SR
1,414 Elo+

VS

Team Averages
Level 18
1,399 SR
1,218 Elo+
Hades
Hades
ARMOUR8080
Hades
Level 27
God Stats
40W - 31L
1,465 SR
Queue Stats
63W - 67L
1,264 Elo+
Party 1
Sobek
Sobek
RyanPlaysMoore
Sobek
Level 33
God Stats
22W - 14L
1,479 SR
Queue Stats
91W - 88L
1,329 Elo+
Party 1
Anhur
Anhur
ShockedZulu1686
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,073 Elo+
Solo
Susano
Susano
bad_ass_Timoshka
Susano
Level 15
God Stats
20W - 20L
1,388 SR
Queue Stats
314W - 355L
1,282 Elo+
Solo
Chang'e
Chang'e
stepbro-shawn
Chang'e
Level 9
God Stats
1W - 2L
1,164 SR
Queue Stats
14W - 21L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 9 / 1
7,802
433
5,107
11,671
3,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
Linus-Vang
Danzaburou
13
8 / 8 / 4
8,821
490
13,170
16,225
5,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
5 / 8 / 1
8,533
474
8,638
16,187
5,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 5 / 2
7,417
412
2,243
16,465
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
myboyzz10
Horus
10
0 / 11 / 3
6,533
363
3,379
13,699
6,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
17 / 2 / 8
11,452
636
18,251
13,893
6,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
9 / 2 / 4
10,309
573
11,498
13,100
8,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 7 / 8
8,409
467
3,777
9,994
2,930
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
11 / 4 / 2
11,812
656
12,778
15,055
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
13
1 / 6 / 10
9,005
500
4,221
9,935
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
18
Kills
41
41
Deaths
21
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hades
17
2
8
10.5
L
4
9
1
0.5
L
Danzaburou
Linus-Vang
Danzaburou
8
8
4
1.25
L
5
8
1
0.69
W
9
2
4
5.5
W
3
7
8
1
L
1
5
2
0.4
W
11
4
2
3
L
Horus
myboyzz10
Horus
0
11
3
0.14
W
Chang'e
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,537
Damage
50,525
74,247
Taken
61,977
30,468
Mitigated
26,903
9,065
Healing
21,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
18,251
2,840
1,262
7,740
13,893
6,734
2,597
1,382
12,127
49,230
0
L
5,107
1,844
0
1,906
11,671
3,060
161
3,815
7,826
24,413
147
L
Danzaburou
Linus-Vang
Danzaburou
13,170
7,390
0
1,792
16,225
5,144
0
7,233
8,892
0
38,140
L
8,638
3,220
0
2,112
16,187
5,265
0
7,832
8,329
0
35,753
W
11,498
1,617
219
3,370
13,100
8,232
1,658
1,470
11,630
41,692
0
W
3,777
1,647
0
812
9,994
2,930
1,190
801
9,193
0
16,489
L
2,243
406
0
2,601
16,465
10,137
0
7,555
8,826
32,697
0
W
12,778
3,719
0
4,079
15,055
5,835
1,844
1,909
12,366
0
76,621
L
Horus
myboyzz10
Horus
3,379
1,841
51
603
13,699
6,862
351
7,591
6,044
0
17,264
W
Chang'e
4,221
958
1,338
2,360
9,935
3,172
1,941
1,641
8,294
38,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,106
Gold Earned
50,987
234
Minions Killed
364
0
Camps Cleared
0
1,459,136
Distance Traveled
1,674,724
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,452
636
74
4
0
321,536
0
L
Sol
7,802
433
44
2
0
274,862
2
L
Danzaburou
8,821
490
55
3
0
280,065
2
L
Loki
8,533
474
57
3
0
327,024
0
W
Sobek
10,309
573
56
3
0
350,128
0
W
Anhur
8,409
467
24
1
0
312,041
6
L
Sobek
7,417
412
52
3
0
302,393
3
W
Susano
11,812
656
138
8
0
387,802
1
L
Horus
6,533
363
26
1
0
274,792
0
W
Chang'e
9,005
500
72
4
0
303,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role