Player Matchup

Danzaburou
Danzaburou
Daddy4429
Danzaburou
Level 18
God Stats
14W - 9L
1,642 SR
Queue Stats
41W - 47L
1,338 Elo+
Party 1
Fenrir
Fenrir
FiendNaeNae
Fenrir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,402 Elo+
Party 1
Tiamat
Tiamat
FroylanBABY
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,605 Elo+
Party 2
Guan Yu
Guan Yu
WishfulBuckle12
Guan Yu
Level 29
God Stats
37W - 31L
1,614 SR
Queue Stats
88W - 98L
1,496 Elo+
Solo
Sobek
Sobek
nakedsnake1995
Sobek
Level 16
God Stats
5W - 2L
1,500 SR
Queue Stats
45W - 43L
1,509 Elo+
Party 2
Team Averages
Level 18
1,551 SR
1,470 Elo+

VS

Team Averages
Level 19
1,578 SR
1,584 Elo+
Cthulhu
Cthulhu
BabyFlounder
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,338 Elo+
Solo
Da Ji
Da Ji
Doggers2278
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 9L
1,763 Elo+
Party 3
Geb
Geb
ThatOrphanMateo
Geb
Level 51
God Stats
11W - 6L
1,908 SR
Queue Stats
93W - 83L
1,620 Elo+
Party 3
Janus
Janus
ThatOrphanMe
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,743 Elo+
Party 3
Apollo
Apollo
luziano577
Apollo
Level 24
God Stats
2W - 3L
1,480 SR
Queue Stats
413W - 448L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daddy4429
Danzaburou
11
1 / 1 / 0
6,336
576
3,627
7,161
2,108
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
11
2 / 3 / 3
6,577
598
5,197
7,676
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
12
6 / 2 / 2
7,120
647
8,735
9,465
5,149
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 0
6,267
570
2,449
5,351
3,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 0 / 5
6,571
597
3,262
5,109
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BabyFlounder
Cthulhu
8
0 / 1 / 1
5,083
462
2,338
6,685
4,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 2 / 0
7,031
639
6,475
8,352
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 4 / 2
5,016
456
1,635
8,102
4,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 2 / 4
6,423
584
8,306
5,891
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
luziano577
Apollo
9
1 / 2 / 0
5,390
490
2,460
4,941
1,213
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
11
Kills
7
7
Deaths
11
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BabyFlounder
Cthulhu
0
1
1
0.5
W
Danzaburou
Daddy4429
Danzaburou
1
1
0
1
L
4
2
0
2
W
Fenrir
2
3
3
1.17
W
Tiamat
6
2
2
3.5
L
0
4
2
0.25
L
2
2
4
2
W
1
1
0
1
L
Apollo
luziano577
Apollo
1
2
0
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,270
Damage
21,214
34,762
Taken
33,971
17,106
Mitigated
15,137
11,766
Healing
4,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BabyFlounder
Cthulhu
2,338
300
0
454
6,685
4,374
0
581
5,909
20,486
0
W
Danzaburou
Daddy4429
Danzaburou
3,627
1,445
0
3,035
7,161
2,108
888
171
6,990
0
41,406
L
6,475
1,585
0
2,438
8,352
3,148
0
2,170
6,132
0
42,677
W
Fenrir
5,197
1,260
0
453
7,676
2,845
0
4,074
3,318
0
35,129
W
Tiamat
8,735
1,292
0
4,291
9,465
5,149
149
4,089
5,062
39,315
0
L
1,635
28
0
854
8,102
4,503
0
4,239
3,863
6,758
0
L
8,306
894
0
750
5,891
1,899
76
3,796
2,095
38,650
0
W
2,449
1,031
88
1,817
5,351
3,754
302
1,376
3,735
0
27,171
L
Apollo
luziano577
Apollo
2,460
1,841
0
250
4,941
1,213
294
1,211
3,730
0
25,611
W
3,262
245
0
2,082
5,109
3,250
0
1,615
3,378
15,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,871
Gold Earned
28,943
300
Minions Killed
281
0
Camps Cleared
0
1,129,968
Distance Traveled
1,039,807
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,083
462
35
3
0
208,742
0
W
Danzaburou
6,336
576
75
7
0
197,999
0
L
Da Ji
7,031
639
87
8
0
225,034
0
W
Fenrir
6,577
598
65
6
0
244,562
0
W
Tiamat
7,120
647
58
5
0
204,799
5
L
Geb
5,016
456
10
1
0
182,738
0
L
Janus
6,423
584
86
8
0
224,974
0
W
Guan Yu
6,267
570
63
6
0
231,048
2
L
Apollo
5,390
490
63
6
0
198,319
0
W
Sobek
6,571
597
39
4
0
251,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role