Player Matchup

Zeus
Zeus
Ayrxn
Zeus
Level 68
God Stats
3W - 0L
1,336 SR
Queue Stats
115W - 105L
1,455 Elo+
Party 2
Loki
Loki
BIackTx
Loki
Level 14
God Stats
2W - 0L
1,552 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Burnskill
Sun Wukong
Level 106
God Stats
5W - 0L
1,500 SR
Queue Stats
132W - 114L
1,580 Elo+
Party 2
Terra
Terra
VermillionVoid
Terra
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 78L
1,418 Elo+
Solo
Izanami
Izanami
WeebNormie46
Izanami
Level 45
God Stats
6W - 4L
1,308 SR
Queue Stats
318W - 384L
1,469 Elo+
Solo
Team Averages
Level 54
1,439 SR
1,484 Elo+

VS

Team Averages
Level 61
1,445 SR
1,383 Elo+
Fenrir
Fenrir
Bubby637
Fenrir
Level 29
God Stats
1W - 5L
1,300 SR
Queue Stats
37W - 44L
1,363 Elo+
Party 1
Achilles
Achilles
HoodieCrusader
Achilles
Level 17
God Stats
10W - 13L
1,423 SR
Queue Stats
33W - 39L
1,361 Elo+
Party 3
Ares
Ares
SaintArmstrong
Ares
Level 130
God Stats
4W - 4L
1,519 SR
Queue Stats
46W - 58L
1,321 Elo+
Party 3
Izanami
Izanami
UPOOK
Izanami
Level 41
God Stats
15W - 24L
1,459 SR
Queue Stats
1,113W - 1,128L
1,373 Elo+
Solo
Tiamat
Tiamat
willb05
Tiamat
Level 89
God Stats
0W - 1L
1,526 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Ayrxn
Zeus
15
4 / 1 / 2
8,537
534
6,575
6,142
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
BIackTx
Loki
13
2 / 1 / 6
7,686
480
1,995
7,281
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Burnskill
Sun Wukong
16
6 / 1 / 2
9,836
615
12,367
14,168
9,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 4 / 2
7,669
479
2,871
11,008
6,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
WeebNormie46
Izanami
13
1 / 1 / 3
7,997
500
6,088
5,544
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bubby637
Fenrir
13
3 / 3 / 0
7,878
492
7,102
10,280
4,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
11
1 / 6 / 0
6,840
428
5,298
12,835
9,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 5
7,725
483
4,475
10,260
7,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
UPOOK
Izanami
12
4 / 2 / 0
7,107
444
4,774
5,786
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
willb05
Tiamat
12
0 / 3 / 1
7,054
441
4,095
8,765
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
16
Kills
8
8
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
Ayrxn
Zeus
4
1
2
5
W
Loki
BIackTx
Loki
2
1
6
5
L
Fenrir
Bubby637
Fenrir
3
3
0
1
W
Sun Wukong
Burnskill
Sun Wukong
6
1
2
7
L
Achilles
1
6
0
0.17
L
0
2
5
1.25
L
Izanami
UPOOK
Izanami
4
2
0
2
W
3
4
2
1
W
Izanami
WeebNormie46
Izanami
1
1
3
2.5
L
Tiamat
willb05
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,896
Damage
25,744
44,143
Taken
47,926
22,783
Mitigated
27,993
12,930
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Ayrxn
Zeus
6,575
984
0
1,165
6,142
2,065
0
2,088
4,054
52,343
0
W
Loki
BIackTx
Loki
1,995
521
0
2,874
7,281
2,314
0
981
6,277
0
31,374
L
Fenrir
Bubby637
Fenrir
7,102
1,558
0
2,624
10,280
4,357
0
968
9,270
0
45,182
W
Sun Wukong
Burnskill
Sun Wukong
12,367
2,536
0
3,366
14,168
9,777
0
526
13,192
26
69,233
L
Achilles
5,298
1,989
207
1,817
12,835
9,305
0
803
11,990
0
31,591
L
4,475
196
0
2,835
10,260
7,858
0
2,036
8,216
27,557
0
L
Izanami
UPOOK
Izanami
4,774
2,282
0
1,623
5,786
1,859
0
1,496
4,248
0
49,842
W
2,871
864
567
3,380
11,008
6,631
35
3,587
7,421
17,630
0
W
Izanami
WeebNormie46
Izanami
6,088
3,749
0
1,578
5,544
1,996
1,087
1,388
4,156
0
59,941
L
Tiamat
willb05
Tiamat
4,095
220
0
2,706
8,765
4,614
111
3,820
4,756
40,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,725
Gold Earned
36,604
460
Minions Killed
383
0
Camps Cleared
0
1,540,065
Distance Traveled
1,429,995
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,537
534
95
6
0
309,372
7
W
Loki
7,686
480
70
4
0
331,725
0
L
Fenrir
7,878
492
99
6
0
323,708
2
W
Sun Wukong
9,836
615
129
8
0
300,173
2
L
Achilles
6,840
428
63
4
0
280,601
0
L
Ares
7,725
483
23
1
0
283,562
3
L
Izanami
7,107
444
115
7
0
255,233
5
W
Terra
7,669
479
29
2
0
296,039
3
W
Izanami
7,997
500
137
9
0
302,756
3
L
Tiamat
7,054
441
83
5
0
286,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role