Player Matchup

Tiamat
Tiamat
McFrosty_23
Tiamat
Level 39
God Stats
4W - 2L
1,949 SR
Queue Stats
290W - 234L
1,744 Elo+
Party 1
Nu Wa
Nu Wa
MlSTERAUTlSMO
Nu Wa
Level 140
God Stats
8W - 8L
1,513 SR
Queue Stats
453W - 335L
1,782 Elo+
Party 1
Ullr
Ullr
RIZeInSaNe
Ullr
Level 63
God Stats
19W - 20L
1,341 SR
Queue Stats
369W - 234L
1,829 Elo+
Party 1
Loki
Loki
Racialslur
Loki
Level 46
God Stats
6W - 8L
1,254 SR
Queue Stats
258W - 106L
1,767 Elo+
Party 1
Thanatos
Thanatos
Shinmon_Benimaru
Thanatos
Level 147
God Stats
13W - 5L
1,784 SR
Queue Stats
213W - 143L
1,795 Elo+
Party 1
Team Averages
Level 87
1,568 SR
1,784 Elo+

VS

Team Averages
Level 55
1,638 SR
1,580 Elo+
Scylla
Scylla
Asimilate
Scylla
Level 21
God Stats
22W - 9L
1,884 SR
Queue Stats
217W - 204L
1,613 Elo+
Party 2
Ymir
Ymir
Doncan00
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
ReyesDelTaco
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 56L
1,637 Elo+
Party 3
Heimdallr
Heimdallr
cyromarine
Heimdallr
Level 38
God Stats
1W - 1L
1,808 SR
Queue Stats
51W - 46L
1,609 Elo+
Party 2
Hercules
Hercules
supe-saiyan-blue
Hercules
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 81L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 1 / 3
6,803
523
2,119
5,414
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 0 / 3
7,385
568
5,255
3,361
1,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 2 / 3
8,081
622
7,482
6,615
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 3 / 3
8,102
623
7,883
7,350
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
2 / 0 / 1
7,952
612
5,971
8,875
4,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Asimilate
Scylla
13
3 / 3 / 0
7,409
570
6,554
6,316
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
8
0 / 3 / 2
5,445
419
1,147
8,384
3,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
ReyesDelTaco
Nemesis
11
3 / 4 / 2
6,992
538
5,561
9,963
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
cyromarine
Heimdallr
9
0 / 4 / 2
5,809
447
1,444
7,561
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 0
6,003
462
2,227
10,089
5,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
15
Kills
6
6
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
Asimilate
Scylla
3
3
0
1
L
Ymir
0
3
2
0.33
W
Tiamat
1
1
3
2.5
W
1
0
3
2.5
W
4
2
3
2.75
W
7
3
3
2.83
L
Nemesis
ReyesDelTaco
Nemesis
3
4
2
1
W
2
0
1
2.5
L
Heimdallr
cyromarine
Heimdallr
0
4
2
0.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,710
Damage
16,933
31,615
Taken
42,313
14,215
Mitigated
16,193
19,120
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Asimilate
Scylla
6,554
987
0
1,561
6,316
1,870
0
2,166
4,150
48,654
0
L
Ymir
1,147
99
0
2,501
8,384
3,228
0
2,119
6,265
13,487
0
W
Tiamat
2,119
576
0
2,384
5,414
3,824
0
1,614
3,686
20,919
0
W
5,255
1,466
0
635
3,361
1,005
0
1,775
1,448
51,326
0
W
7,482
3,458
0
2,785
6,615
1,870
1,004
1,589
4,956
0
52,535
W
7,883
2,524
0
2,750
7,350
3,461
0
1,194
6,021
0
44,437
L
Nemesis
ReyesDelTaco
Nemesis
5,561
2,629
0
1,276
9,963
3,477
0
1,630
8,333
0
41,428
W
5,971
1,152
0
10,566
8,875
4,055
95
1,069
7,553
0
47,422
L
Heimdallr
cyromarine
Heimdallr
1,444
486
0
1,327
7,561
2,427
0
717
6,844
0
25,277
L
2,227
621
0
4,700
10,089
5,191
0
742
9,347
0
26,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,323
Gold Earned
31,658
418
Minions Killed
339
0
Camps Cleared
0
1,390,712
Distance Traveled
1,232,494
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,409
570
124
10
0
229,599
2
L
Ymir
5,445
419
19
1
0
267,958
4
W
Tiamat
6,803
523
39
3
0
263,519
4
W
Nu Wa
7,385
568
96
7
0
266,061
5
W
Ullr
8,081
622
99
8
0
259,217
4
W
Loki
8,102
623
79
6
0
325,763
3
L
Nemesis
6,992
538
75
6
0
272,618
3
W
Thanatos
7,952
612
105
8
0
276,152
4
L
Heimdallr
5,809
447
57
4
0
217,097
3
L
Hercules
6,003
462
64
5
0
245,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role