Player Matchup

Thor
Thor
LORDTIIKO
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 61L
1,208 Elo+
Solo
Athena
Athena
MrSkaggs
Athena
Level 68
God Stats
4W - 2L
1,638 SR
Queue Stats
16W - 30L
1,195 Elo+
Party 2
Zeus
Zeus
MysticMcGInge
Zeus
Level 50
God Stats
4W - 9L
971 SR
Queue Stats
10W - 33L
1,026 Elo+
Party 2
Team Averages
Level 49
1,370 SR
1,143 Elo+

VS

Team Averages
Level 53
1,541 SR
1,380 Elo+
Neith
Neith
Bigler13
Neith
Level 47
God Stats
10W - 8L
1,432 SR
Queue Stats
68W - 64L
1,388 Elo+
Party 1
Pele
Pele
Sjn02
Pele
Level 27
God Stats
0W - 1L
1,669 SR
Queue Stats
15W - 7L
1,268 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SmokinSkunk859
Kumbhakarna
Level 86
God Stats
11W - 21L
1,520 SR
Queue Stats
476W - 480L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 6 / 5
15,477
469
4,531
10,282
4,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
MrSkaggs
Athena
20
4 / 5 / 19
20,271
614
19,423
54,312
109,898
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
19 / 2 / 5
22,154
671
56,437
28,582
20,364
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bigler13
Neith
20
5 / 8 / 7
19,669
596
27,617
30,552
11,522
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
Sjn02
Pele
18
2 / 13 / 7
18,349
556
17,611
29,093
10,538
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
SmokinSkunk859
Kumbhakarna
20
5 / 6 / 6
19,452
589
21,252
38,004
51,358
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
25
Kills
12
13
Deaths
27
29
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
Bigler13
Neith
5
8
7
1.06
W
Thor
2
6
5
0.75
W
Athena
MrSkaggs
Athena
4
5
19
2.7
W
19
2
5
10.75
L
Pele
Sjn02
Pele
2
13
7
0.42
L
Kumbhakarna
SmokinSkunk859
Kumbhakarna
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,391
Damage
66,480
93,176
Taken
97,649
134,310
Mitigated
73,418
23,337
Healing
25,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bigler13
Neith
27,617
14,327
2,192
9,648
30,552
11,522
3,252
23,568
6,538
0
123,872
W
Thor
4,531
497
270
529
10,282
4,048
0
1,909
8,373
0
12,005
W
Athena
MrSkaggs
Athena
19,423
4,080
365
10,086
54,312
109,898
1,164
11,072
43,240
106,483
0
W
56,437
4,408
0
12,087
28,582
20,364
3,553
9,878
18,704
190,556
0
L
Pele
Sjn02
Pele
17,611
8,218
0
3,751
29,093
10,538
1,000
24,372
4,205
0
90,591
L
Kumbhakarna
SmokinSkunk859
Kumbhakarna
21,252
2,846
578
9,409
38,004
51,358
461
26,175
10,962
77,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,902
Gold Earned
57,470
293
Minions Killed
284
0
Camps Cleared
0
1,281,533
Distance Traveled
1,528,812
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
19,669
596
127
4
0
517,678
4
W
Thor
15,477
469
16
0
0
162,324
0
W
Athena
20,271
614
105
3
0
582,624
5
W
Zeus
22,154
671
172
5
0
536,585
0
L
Pele
18,349
556
84
3
0
420,132
0
L
Kumbhakarna
19,452
589
73
2
0
591,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role