Player Matchup

Tiamat
Tiamat
CypherG_
Tiamat
Level 27
God Stats
6W - 7L
1,324 SR
Queue Stats
49W - 44L
1,349 Elo+
Party 1
Thor
Thor
DraastiK
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,319 Elo+
Solo
Baron Samedi
Baron Samedi
Hikospino
Baron Samedi
Level 8
God Stats
26W - 14L
1,636 SR
Queue Stats
29W - 23L
1,322 Elo+
Party 1
Nemesis
Nemesis
crowmar147
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,301 Elo+
Solo
Hun Batz
Hun Batz
fulaige
Hun Batz
Level 15
God Stats
3W - 2L
1,674 SR
Queue Stats
126W - 144L
1,324 Elo+
Solo
Team Averages
Level 15
1,527 SR
1,323 Elo+

VS

Team Averages
Level 23
1,374 SR
1,465 Elo+
Freya
Freya
ApothCarrys
Freya
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 29L
1,471 Elo+
Party 2
Artemis
Artemis
Poseido666mdp
Artemis
Level 16
God Stats
9W - 9L
1,298 SR
Queue Stats
13W - 10L
1,304 Elo+
Solo
Merlin
Merlin
RogerRadins
Merlin
Level 12
God Stats
9W - 8L
1,149 SR
Queue Stats
65W - 60L
1,394 Elo+
Solo
Bacchus
Bacchus
baccusislife
Bacchus
Level 3
God Stats
4W - 2L
1,420 SR
Queue Stats
6W - 6L
1,471 Elo+
Party 2
Medusa
Medusa
dahall
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CypherG_
Tiamat
18
0 / 8 / 11
10,907
909
12,674
22,859
33,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
18
5 / 11 / 6
12,185
1,015
10,654
20,583
9,919
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Hikospino
Baron Samedi
18
4 / 10 / 8
12,086
1,007
17,331
20,882
9,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
crowmar147
Nemesis
18
1 / 10 / 9
11,299
942
6,688
20,663
7,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
fulaige
Hun Batz
17
9 / 12 / 1
13,639
1,137
13,648
18,739
7,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

185

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 5 / 16
15,401
1,283
27,325
15,665
6,730
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
19
3 / 6 / 28
12,450
1,038
12,455
12,796
4,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
20
10 / 2 / 26
14,333
1,194
20,065
12,991
7,063
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
baccusislife
Bacchus
20
1 / 4 / 31
12,272
1,023
13,140
12,428
13,204
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
dahall
Medusa
20
15 / 2 / 20
14,509
1,209
20,949
12,030
5,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
171
19
Kills
50
51
Deaths
19
35
Assists
121
Player
Kills
Deaths
Assists
KDA
W
21
5
16
5.8
L
Tiamat
CypherG_
Tiamat
0
8
11
0.69
L
Thor
5
11
6
0.73
L
Baron Samedi
Hikospino
Baron Samedi
4
10
8
0.8
W
Artemis
3
6
28
2.83
W
Merlin
10
2
26
11.5
W
Bacchus
baccusislife
Bacchus
1
4
31
4.13
L
Nemesis
crowmar147
Nemesis
1
10
9
0.55
W
Medusa
dahall
Medusa
15
2
20
12.5
L
Hun Batz
fulaige
Hun Batz
9
12
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,995
Damage
93,934
103,726
Taken
65,910
67,959
Mitigated
37,294
8,687
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,325
10,135
0
6,724
15,665
6,730
0
6,021
9,569
43,909
0
L
Tiamat
CypherG_
Tiamat
12,674
550
0
2,637
22,859
33,518
0
10,003
12,856
30,620
0
L
Thor
10,654
4,677
175
388
20,583
9,919
0
12,914
7,669
0
32,274
L
Baron Samedi
Hikospino
Baron Samedi
17,331
2,572
858
3,006
20,882
9,695
0
12,678
8,204
49,676
0
W
Artemis
12,455
6,704
0
1,531
12,796
4,979
0
7,145
5,401
0
29,889
W
Merlin
20,065
1,768
152
1,758
12,991
7,063
0
5,976
6,865
46,829
0
W
Bacchus
baccusislife
Bacchus
13,140
1,071
378
1,367
12,428
13,204
0
5,914
6,311
17,743
0
L
Nemesis
crowmar147
Nemesis
6,688
2,123
138
756
20,663
7,629
0
14,323
6,340
0
21,666
W
Medusa
dahall
Medusa
20,949
14,253
0
1,165
12,030
5,318
0
4,246
7,759
0
40,644
L
Hun Batz
fulaige
Hun Batz
13,648
6,623
255
474
18,739
7,198
0
10,612
8,127
0
29,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,116
Gold Earned
68,965
209
Minions Killed
206
11
Camps Cleared
3
943,918
Distance Traveled
892,731
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
15,401
1,283
35
3
1
163,672
0
L
Tiamat
10,907
909
16
1
1
180,297
0
L
Thor
12,185
1,015
52
4
0
180,658
0
L
Baron Samedi
12,086
1,007
83
7
0
181,562
0
W
Artemis
12,450
1,038
39
3
1
131,413
1
W
Merlin
14,333
1,194
62
5
0
190,772
0
W
Bacchus
12,272
1,023
15
1
0
206,580
1
L
Nemesis
11,299
942
34
3
0
220,447
0
W
Medusa
14,509
1,209
55
5
1
200,294
0
L
Hun Batz
13,639
1,137
24
2
10
180,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role