Player Matchup

Bacchus
Bacchus
Tinteso
Bacchus
Level 28
God Stats
1W - 3L
1,488 SR
Queue Stats
7W - 16L
1,371 Elo+
Party 3
Thanatos
Thanatos
iSilverHawk-_x
Thanatos
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 209L
1,597 Elo+
Party 2
Zeus
Zeus
jose241_HD
Zeus
Level 63
God Stats
0W - 5L
1,163 SR
Queue Stats
12W - 13L
1,402 Elo+
Party 2
Erlang Shen
Erlang Shen
x-Syke____y
Erlang Shen
Level 16
God Stats
8W - 3L
1,313 SR
Queue Stats
241W - 311L
1,385 Elo+
Party 2
Mercury
Mercury
yenosh
Mercury
Level 40
God Stats
0W - 1L
1,186 SR
Queue Stats
8W - 18L
1,375 Elo+
Party 3
Team Averages
Level 43
1,330 SR
1,426 Elo+

VS

Team Averages
Level 51
1,671 SR
1,688 Elo+
Geb
Geb
AntiCupidGang
Geb
Level 13
God Stats
4W - 0L
1,853 SR
Queue Stats
22W - 5L
1,797 Elo+
Party 1
The Morrigan
The Morrigan
IzumiLight
The Morrigan
Level 86
God Stats
6W - 1L
1,630 SR
Queue Stats
250W - 96L
1,754 Elo+
Party 1
Fenrir
Fenrir
PanBimbQ09
Fenrir
Level 74
God Stats
5W - 0L
1,883 SR
Queue Stats
166W - 67L
1,687 Elo+
Party 1
Chaac
Chaac
aguilaguerrera9
Chaac
Level 69
God Stats
17W - 19L
1,390 SR
Queue Stats
466W - 490L
1,508 Elo+
Solo
Jing Wei
Jing Wei
faword
Jing Wei
Level 14
God Stats
5W - 1L
1,602 SR
Queue Stats
94W - 31L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Tinteso
Bacchus
10
0 / 5 / 2
6,836
360
7,394
10,422
10,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
15
1 / 4 / 3
8,834
465
8,184
16,706
9,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
8 / 6 / 4
9,854
519
16,085
11,774
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
x-Syke____y
Erlang Shen
12
4 / 9 / 3
8,112
427
4,976
13,033
5,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
yenosh
Mercury
14
3 / 4 / 5
9,074
478
6,024
14,127
5,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 16
9,363
493
7,594
16,307
13,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
IzumiLight
The Morrigan
18
10 / 2 / 4
10,770
567
7,728
5,289
2,081
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PanBimbQ09
Fenrir
16
9 / 4 / 5
10,089
531
12,748
14,900
6,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
3 / 4 / 6
9,924
522
16,294
16,798
19,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
faword
Jing Wei
15
4 / 4 / 2
9,438
497
5,823
8,972
3,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
61
16
Kills
28
28
Deaths
16
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
2
16
5
W
The Morrigan
IzumiLight
The Morrigan
10
2
4
6
W
Fenrir
PanBimbQ09
Fenrir
9
4
5
2.88
L
Bacchus
Tinteso
Bacchus
0
5
2
0.2
W
3
4
6
1.5
W
Jing Wei
faword
Jing Wei
4
4
2
1.25
L
Thanatos
1
4
3
0.63
L
8
6
4
1.67
L
Erlang Shen
x-Syke____y
Erlang Shen
4
9
3
0.61
L
Mercury
yenosh
Mercury
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,663
Damage
50,187
66,062
Taken
62,266
36,304
Mitigated
45,216
13,643
Healing
22,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,594
2,027
0
4,310
16,307
13,062
0
8,166
8,141
22,971
0
W
The Morrigan
IzumiLight
The Morrigan
7,728
1,177
0
900
5,289
2,081
0
1,871
3,418
73,959
3,274
W
Fenrir
PanBimbQ09
Fenrir
12,748
3,545
0
5,912
14,900
6,999
0
4,389
10,511
0
54,532
L
Bacchus
Tinteso
Bacchus
7,394
821
0
976
10,422
10,823
0
1,320
9,102
19,204
0
W
16,294
3,064
0
7,781
16,798
19,847
474
4,141
12,657
0
66,747
W
Jing Wei
faword
Jing Wei
5,823
4,031
0
3,403
8,972
3,227
1,044
4,912
4,060
0
52,885
L
Thanatos
8,184
2,549
0
9,782
16,706
9,556
0
1,453
15,253
0
47,502
L
16,085
1,311
0
1,183
11,774
4,272
39
3,790
7,984
54,440
0
L
Erlang Shen
x-Syke____y
Erlang Shen
4,976
2,476
0
812
13,033
5,703
0
3,408
9,625
0
26,816
L
Mercury
yenosh
Mercury
6,024
2,820
0
890
14,127
5,950
0
2,077
12,050
0
53,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,710
Gold Earned
49,584
339
Minions Killed
464
0
Camps Cleared
0
1,791,871
Distance Traveled
1,771,062
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,363
493
25
1
0
399,334
6
W
The Morrigan
10,770
567
139
7
0
351,157
0
W
Fenrir
10,089
531
73
4
0
373,086
9
L
Bacchus
6,836
360
18
1
0
376,330
0
W
Chaac
9,924
522
125
7
0
325,236
0
W
Jing Wei
9,438
497
102
5
0
322,249
1
L
Thanatos
8,834
465
110
6
0
312,594
0
L
Zeus
9,854
519
80
4
0
310,829
3
L
Erlang Shen
8,112
427
33
2
0
355,440
3
L
Mercury
9,074
478
98
5
0
436,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role