Player Matchup

Chaac
Chaac
InsaneMJ
Chaac
Level 83
God Stats
4W - 3L
1,451 SR
Queue Stats
17W - 25L
1,324 Elo+
Party 1
Discordia
Discordia
TrueNorth204
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
ZigZag Doobski
Izanami
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,356 Elo+
Party 1
Team Averages
Level 99
1,484 SR
1,393 Elo+

VS

Team Averages
Level 75
1,488 SR
1,415 Elo+
Thoth
Thoth
JENKIESTLEEROY
Thoth
Level 129
God Stats
4W - 6L
1,609 SR
Queue Stats
162W - 184L
1,394 Elo+
Solo
Hachiman
Hachiman
SaJeBrute
Hachiman
Level 65
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 15L
1,571 Elo+
Solo
Sobek
Sobek
SleekMidnight
Sobek
Level 30
God Stats
4W - 7L
1,354 SR
Queue Stats
76W - 127L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
InsaneMJ
Chaac
10
1 / 2 / 8
7,007
701
5,736
8,152
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
TrueNorth204
Discordia
11
5 / 1 / 2
7,616
762
8,104
4,168
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 4
7,691
769
4,452
7,573
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,967
697
2,851
6,904
2,284
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
SaJeBrute
Hachiman
11
4 / 1 / 0
7,802
780
8,331
5,807
2,325
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 1
6,845
685
3,395
11,455
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
4
4
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
InsaneMJ
Chaac
1
2
8
2.5
L
0
4
2
0.25
L
Hachiman
SaJeBrute
Hachiman
4
1
0
4
L
0
5
1
0.1
W
Discordia
TrueNorth204
Discordia
5
1
2
6
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,292
Damage
14,577
19,893
Taken
24,166
8,130
Mitigated
13,738
4,597
Healing
5,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
InsaneMJ
Chaac
5,736
723
0
1,232
8,152
4,382
0
2,012
6,140
0
11,772
L
2,851
0
0
454
6,904
2,284
0
2,326
4,318
33,083
0
L
Hachiman
SaJeBrute
Hachiman
8,331
3,738
0
1,714
5,807
2,325
0
2,023
3,380
0
26,329
L
3,395
267
552
3,080
11,455
9,129
0
2,851
8,272
9,675
0
W
Discordia
TrueNorth204
Discordia
8,104
437
0
250
4,168
1,203
0
1,325
2,843
27,692
0
W
4,452
3,388
0
3,115
7,573
2,545
0
2,957
4,616
0
31,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,314
Gold Earned
21,614
109
Minions Killed
109
0
Camps Cleared
0
578,465
Distance Traveled
541,110
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,007
701
17
2
0
204,494
0
L
Thoth
6,967
697
48
5
0
169,239
3
L
Hachiman
7,802
780
43
4
0
177,673
0
L
Sobek
6,845
685
18
2
0
194,198
2
W
Discordia
7,616
762
32
3
0
183,437
1
W
Izanami
7,691
769
60
6
0
190,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role