Player Matchup

Hel
Hel
Gold II
Deadlygoofy1
Hel
Gold II
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,656 MMR
Party 2
Hou Yi
Hou Yi
Gold II
FillUpMartinez
Hou Yi
Gold II
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,712 MMR
Party 2
Scylla
Scylla
Platinum II
ItsFragOClock
Scylla
Platinum II
Level 108
God Stats
10W - 4L
1,580 SR
Queue Stats
119W - 113L
1,793 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,527 SR
1,720 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 60
1,633 SR
1,348 MMR
Da Ji
Da Ji
Gold III
Kingjustice_1
Da Ji
Gold III
Level 67
God Stats
0W - 1L
1,723 SR
Queue Stats
75W - 66L
1,528 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
TrainerRojo
Baron Samedi
Silver I
Level 47
God Stats
5W - 2L
1,600 SR
Queue Stats
50W - 47L
1,171 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
XxcholoXDxX
Danzaburou
Gold IV
Level 67
God Stats
19W - 12L
1,576 SR
Queue Stats
79W - 70L
1,345 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 11
10,444
614
7,410
13,292
13,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 4 / 7
11,344
667
12,868
17,947
6,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
9 / 4 / 4
12,733
749
14,374
14,613
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
SobekAnubisHeraCthulhuGuan Yu

VS

Bans
HorusAthenaTsukuyomiCabrakanXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 8
10,913
642
12,839
15,413
7,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
TrainerRojo
Baron Samedi
15
2 / 5 / 6
10,708
630
9,652
14,467
7,727
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
XxcholoXDxX
Danzaburou
15
8 / 4 / 5
12,743
750
14,331
15,851
7,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
12
Kills
13
13
Deaths
13
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
5
11
1.1
W
3
4
7
1.63
W
9
4
4
2.75
L
3
4
8
1.75
L
Baron Samedi
TrainerRojo
Baron Samedi
2
5
6
1
L
Danzaburou
XxcholoXDxX
Danzaburou
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,652
Damage
36,822
45,852
Taken
45,731
26,126
Mitigated
22,028
14,780
Healing
8,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,410
762
5,110
4,785
13,292
13,750
326
3,422
9,870
24,786
0
W
12,868
6,569
0
2,129
17,947
6,979
2,178
3,936
14,011
0
61,464
W
14,374
1,021
0
2,756
14,613
5,397
726
2,369
12,244
53,306
0
L
12,839
2,859
0
249
15,413
7,225
504
5,214
10,127
0
38,140
L
Baron Samedi
TrainerRojo
Baron Samedi
9,652
170
2,196
3,030
14,467
7,727
31
6,751
7,426
41,395
0
L
Danzaburou
XxcholoXDxX
Danzaburou
14,331
4,607
454
2,992
15,851
7,076
859
9,169
6,304
0
70,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,521
Gold Earned
34,364
193
Minions Killed
169
0
Camps Cleared
0
904,701
Distance Traveled
914,619
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,444
614
34
2
0
312,992
0
W
Hou Yi
11,344
667
87
5
0
284,066
5
W
Scylla
12,733
749
72
4
0
307,643
5
L
Da Ji
10,913
642
36
2
0
310,708
3
L
Baron Samedi
10,708
630
65
4
0
294,009
1
L
Danzaburou
12,743
750
68
4
0
309,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role