Player Matchup

Neith
Neith
Alexita123
Neith
Level 48
God Stats
32W - 31L
1,657 SR
Queue Stats
81W - 66L
1,640 Elo+
Party 2
Set
Set
Crakatowaa
Set
Level 29
God Stats
18W - 5L
1,752 SR
Queue Stats
60W - 46L
1,555 Elo+
Party 3
Hel
Hel
GankMeHarderBaby
Hel
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
277W - 187L
1,626 Elo+
Party 2
Athena
Athena
TheGunnyBuns
Athena
Level 42
God Stats
23W - 15L
1,647 SR
Queue Stats
160W - 104L
1,662 Elo+
Party 2
Ao Kuang
Ao Kuang
spoiledmilk4172
Ao Kuang
Level 80
God Stats
3W - 5L
1,438 SR
Queue Stats
317W - 298L
1,533 Elo+
Party 3
Team Averages
Level 45
1,599 SR
1,603 Elo+

VS

Team Averages
Level 66
1,604 SR
1,494 Elo+
Izanami
Izanami
Aragor8212
Izanami
Level 105
God Stats
48W - 35L
1,527 SR
Queue Stats
350W - 372L
1,496 Elo+
Party 4
Bacchus
Bacchus
AtlasAmaro2003
Bacchus
Level 17
God Stats
2W - 3L
1,380 SR
Queue Stats
2W - 3L
1,350 Elo+
Party 4
Kukulkan
Kukulkan
Pyromeister000
Kukulkan
Level 83
God Stats
2W - 2L
1,838 SR
Queue Stats
116W - 114L
1,492 Elo+
Party 1
Chaac
Chaac
grayyii
Chaac
Level 17
God Stats
4W - 6L
1,584 SR
Queue Stats
55W - 38L
1,666 Elo+
Party 1
Hun Batz
Hun Batz
trollergamer432
Hun Batz
Level 107
God Stats
3W - 4L
1,692 SR
Queue Stats
383W - 379L
1,467 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
3 / 1 / 3
9,564
531
6,693
8,594
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 4 / 2
8,425
468
6,053
11,475
5,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
11 / 2 / 6
11,562
642
16,508
14,036
6,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
14
3 / 1 / 11
10,024
557
6,748
18,536
12,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ao Kuang
16
3 / 1 / 5
10,055
559
8,977
14,392
9,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aragor8212
Izanami
13
0 / 6 / 0
8,226
457
5,819
12,663
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 5 / 1
6,338
352
2,060
8,808
3,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
13
2 / 6 / 1
8,489
472
9,727
10,488
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
grayyii
Chaac
16
0 / 2 / 5
9,795
544
11,204
13,199
11,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
16
7 / 4 / 2
9,780
543
7,622
15,182
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
23
Kills
9
9
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
3
1
3
4.5
L
Izanami
Aragor8212
Izanami
0
6
0
0
L
0
5
1
0.1
W
3
4
2
1
W
11
2
6
7
L
Kukulkan
2
6
1
0.42
W
Athena
3
1
11
8.5
L
Chaac
grayyii
Chaac
0
2
5
1.25
W
Ao Kuang
3
1
5
5.5
L
Hun Batz
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,979
Damage
36,432
67,033
Taken
60,340
36,477
Mitigated
27,280
36,887
Healing
14,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,693
1,906
0
4,480
8,594
3,252
1,957
1,294
7,230
0
70,284
L
Izanami
Aragor8212
Izanami
5,819
4,391
0
2,696
12,663
3,666
1,048
6,243
6,420
0
62,602
L
2,060
0
0
0
8,808
3,026
236
3,993
4,815
7,688
0
W
6,053
2,159
0
2,611
11,475
5,418
0
2,457
8,854
0
36,527
W
16,508
1,040
5,755
9,447
14,036
6,103
1,498
3,441
10,431
78,353
0
L
Kukulkan
9,727
754
0
1,288
10,488
3,534
166
6,023
4,465
50,265
0
W
Athena
6,748
2,325
639
7,199
18,536
12,379
1,542
2,383
16,047
40,566
0
L
Chaac
grayyii
Chaac
11,204
3,725
0
6,718
13,199
11,167
105
8,379
4,820
0
67,635
W
Ao Kuang
8,977
1,877
0
6,756
14,392
9,325
2,408
1,677
12,684
51,506
0
L
Hun Batz
7,622
1,908
0
3,539
15,182
5,887
220
7,595
7,587
0
58,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,630
Gold Earned
42,628
497
Minions Killed
514
0
Camps Cleared
0
1,734,851
Distance Traveled
1,720,696
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,564
531
138
8
0
310,331
5
L
Izanami
8,226
457
144
8
0
285,717
3
L
Bacchus
6,338
352
13
1
0
381,320
0
W
Set
8,425
468
58
3
0
363,806
0
W
Hel
11,562
642
136
8
0
383,739
2
L
Kukulkan
8,489
472
112
6
0
304,361
3
W
Athena
10,024
557
60
3
0
348,521
3
L
Chaac
9,795
544
144
8
0
372,524
7
W
Ao Kuang
10,055
559
105
6
0
328,454
5
L
Hun Batz
9,780
543
101
6
0
376,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role