Player Matchup

Loki
Loki
Bronze III
ColossalShadow1
Loki
Bronze III
Level 78
God Stats
1W - 1L
1,668 SR
Queue Stats
1W - 3L
1,491 MMR
Party 2
Neith
Neith
Gold III
JerkinMyJorgen
Neith
Gold III
Level 127
God Stats
90W - 105L
1,506 SR
Queue Stats
310W - 275L
1,506 MMR
Solo
Zeus
Zeus
Bronze III
let it rain75
Zeus
Bronze III
Level 64
God Stats
0W - 1L
1,586 SR
Queue Stats
4W - 14L
1,563 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 90
1,587 SR
1,520 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,726 SR
1,590 MMR
Geb
Geb
Bronze III
Cazador_13_
Geb
Bronze III
Level 158
God Stats
1W - 0L
1,547 SR
Queue Stats
6W - 6L
1,500 MMR
Solo
He Bo
He Bo
Gold IV
ChicoChicoo
He Bo
Gold IV
Level 142
God Stats
2W - 0L
1,871 SR
Queue Stats
15W - 8L
1,570 MMR
Party 1
Cupid
Cupid
Gold IV
GODLYxASSASSIN
Cupid
Gold IV
Level 123
God Stats
8W - 9L
1,761 SR
Queue Stats
21W - 15L
1,700 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
6,049
605
2,374
7,628
2,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 0
6,228
623
5,590
6,147
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 5 / 0
6,116
612
4,566
6,030
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ChaacCthulhuDanzaburouBacchusNemesis

VS

Bans
AphroditeKukulkanGaneshaCerberusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 12
8,180
818
3,873
9,533
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
9 / 0 / 5
8,829
883
8,143
6,197
1,765
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 9
8,174
817
5,107
5,757
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
14
14
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
2
12
3.5
W
9
0
5
11.5
L
0
7
1
0.07
W
4
0
9
8.5
L
1
2
0
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,530
Damage
17,123
19,805
Taken
21,487
6,687
Mitigated
10,145
1,968
Healing
8,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,873
218
0
3,526
9,533
6,517
93
2,171
7,362
18,371
0
W
8,143
88
0
898
6,197
1,765
797
1,022
5,175
30,825
0
L
2,374
98
0
0
7,628
2,450
0
3,999
3,456
0
11,799
W
5,107
2,689
81
3,524
5,757
1,863
1,857
1,461
4,296
0
30,552
L
5,590
1,501
0
1,094
6,147
2,084
0
3,965
2,052
0
23,457
L
4,566
229
397
477
6,030
2,153
0
3,635
2,275
17,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,393
Gold Earned
25,183
95
Minions Killed
142
0
Camps Cleared
0
466,149
Distance Traveled
603,895
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,180
818
25
3
0
206,681
1
W
He Bo
8,829
883
55
6
0
192,474
1
L
Loki
6,049
605
22
2
0
150,805
0
W
Cupid
8,174
817
62
6
0
204,740
5
L
Neith
6,228
623
36
4
0
162,788
5
L
Zeus
6,116
612
37
4
0
152,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role