Player Matchup

Danzaburou
Danzaburou
ChesterTheMan
Danzaburou
Level 8
God Stats
10W - 3L
1,756 SR
Queue Stats
14W - 4L
1,818 Elo+
Party 1
Sylvanus
Sylvanus
Pog Champion807
Sylvanus
Level 18
God Stats
3W - 0L
1,909 SR
Queue Stats
45W - 7L
1,939 Elo+
Party 1
Scylla
Scylla
VulcansSister
Scylla
Level 123
God Stats
6W - 2L
1,695 SR
Queue Stats
58W - 44L
1,665 Elo+
Party 1
Achilles
Achilles
WetStix
Achilles
Level 149
God Stats
6W - 6L
1,632 SR
Queue Stats
106W - 91L
1,695 Elo+
Party 1
Ne Zha
Ne Zha
tyler duba
Ne Zha
Level 124
God Stats
4W - 4L
1,757 SR
Queue Stats
194W - 149L
1,702 Elo+
Party 1
Team Averages
Level 84
1,750 SR
1,764 Elo+

VS

Team Averages
Level 41
1,532 SR
1,401 Elo+
Danzaburou
Danzaburou
DUMMYBOY510
Danzaburou
Level 77
God Stats
1W - 3L
1,663 SR
Queue Stats
43W - 37L
1,605 Elo+
Party 2
Anubis
Anubis
StickyButt0n
Anubis
Level 38
God Stats
22W - 48L
1,500 SR
Queue Stats
56W - 96L
1,306 Elo+
Solo
Hel
Hel
The BoogeyBirb
Hel
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,235 Elo+
Solo
Cerberus
Cerberus
TooTallPaul06
Cerberus
Level 13
God Stats
35W - 24L
1,516 SR
Queue Stats
68W - 62L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
infiniteXgeass
Cthulhu
Level 36
God Stats
41W - 33L
1,479 SR
Queue Stats
497W - 538L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChesterTheMan
Danzaburou
20
11 / 2 / 26
12,896
1,075
20,613
11,328
4,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
19
7 / 0 / 29
13,528
1,127
17,353
16,528
16,052
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
5 / 0 / 21
11,517
960
10,128
4,587
1,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
WetStix
Achilles
20
15 / 1 / 21
13,172
1,098
14,204
14,174
22,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
tyler duba
Ne Zha
19
8 / 1 / 27
12,895
1,075
26,095
10,374
6,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

246

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DUMMYBOY510
Danzaburou
16
1 / 9 / 2
10,531
878
18,697
16,828
6,561
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
0 / 10 / 1
9,151
763
3,524
12,077
4,986
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 10 / 2
10,375
865
11,410
18,473
6,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
TooTallPaul06
Cerberus
16
0 / 8 / 4
10,633
886
7,013
24,351
22,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 9 / 2
11,089
924
8,470
25,571
10,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
15
46
Kills
4
4
Deaths
46
124
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChesterTheMan
Danzaburou
11
2
26
12
L
Danzaburou
DUMMYBOY510
Danzaburou
1
9
2
0.22
W
Sylvanus
7
0
29
21.5
L
Anubis
0
10
1
0.05
L
1
10
2
0.2
L
Cerberus
TooTallPaul06
Cerberus
0
8
4
0.25
W
5
0
21
15.5
W
Achilles
WetStix
Achilles
15
1
21
25.5
L
2
9
2
0.33
W
Ne Zha
tyler duba
Ne Zha
8
1
27
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,393
Damage
49,114
56,991
Taken
97,300
50,292
Mitigated
50,926
17,393
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChesterTheMan
Danzaburou
20,613
13,577
0
4,363
11,328
4,609
0
6,523
4,805
0
33,153
L
Danzaburou
DUMMYBOY510
Danzaburou
18,697
11,070
0
1,800
16,828
6,561
0
4,970
11,858
0
48,609
W
Sylvanus
17,353
3,564
5,832
4,989
16,528
16,052
0
7,925
8,509
23,088
0
L
Anubis
3,524
38
0
807
12,077
4,986
0
3,737
8,340
8,306
0
L
11,410
3,143
1,082
3,136
18,473
6,033
0
4,818
13,655
28,368
0
L
Cerberus
TooTallPaul06
Cerberus
7,013
297
0
3,142
24,351
22,747
0
4,974
19,377
14,713
0
W
10,128
639
0
0
4,587
1,341
0
2,929
1,474
29,074
0
W
Achilles
WetStix
Achilles
14,204
6,437
0
1,090
14,174
22,186
0
7,590
6,584
854
26,858
L
8,470
775
896
2,150
25,571
10,599
0
9,174
16,397
43,261
0
W
Ne Zha
tyler duba
Ne Zha
26,095
11,749
0
1,119
10,374
6,104
0
5,172
5,202
0
52,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,008
Gold Earned
51,779
179
Minions Killed
218
7
Camps Cleared
5
1,014,620
Distance Traveled
824,878
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,896
1,075
29
2
1
199,323
0
L
Danzaburou
10,531
878
77
6
2
171,057
0
W
Sylvanus
13,528
1,127
13
1
0
180,317
2
L
Anubis
9,151
763
13
1
1
88,146
0
L
Hel
10,375
865
41
3
2
176,537
0
L
Cerberus
10,633
886
22
2
0
212,312
1
W
Scylla
11,517
960
57
5
1
207,926
0
W
Achilles
13,172
1,098
35
3
4
197,950
0
L
Cthulhu
11,089
924
65
5
0
176,826
0
W
Ne Zha
12,895
1,075
45
4
1
229,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role