Player Matchup

Mercury
Mercury
Dikbeak
Mercury
Level 104
God Stats
2W - 1L
1,545 SR
Queue Stats
70W - 79L
1,517 Elo+
Solo
Discordia
Discordia
StumbledRain47
Discordia
Level 36
God Stats
2W - 2L
1,106 SR
Queue Stats
60W - 74L
1,478 Elo+
Party 3
Cerberus
Cerberus
Tankity-Tank
Cerberus
Level 143
God Stats
6W - 4L
1,650 SR
Queue Stats
482W - 481L
1,441 Elo+
Solo
Raijin
Raijin
XXDmgXControlXX
Raijin
Level 106
God Stats
7W - 8L
1,609 SR
Queue Stats
678W - 676L
1,440 Elo+
Party 3
Ra
Ra
v Sho7gun l
Ra
Level 103
God Stats
1W - 1L
1,319 SR
Queue Stats
285W - 288L
1,533 Elo+
Solo
Team Averages
Level 98
1,446 SR
1,482 Elo+

VS

Team Averages
Level 109
1,535 SR
1,511 Elo+
Ah Muzen Cab
Ah Muzen Cab
DARKKNIGHTDAVE
Ah Muzen Cab
Level 120
God Stats
10W - 6L
1,875 SR
Queue Stats
398W - 446L
1,513 Elo+
Party 1
Anhur
Anhur
DeCo_27_
Anhur
Level 120
God Stats
0W - 2L
1,617 SR
Queue Stats
55W - 51L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
da_demented1
Sun Wukong
Level 94
God Stats
1W - 2L
1,270 SR
Queue Stats
358W - 390L
1,510 Elo+
Party 1
Achilles
Achilles
eagamer2120
Achilles
Level 104
God Stats
1W - 3L
1,364 SR
Queue Stats
191W - 162L
1,528 Elo+
Party 2
Sylvanus
Sylvanus
minion26x
Sylvanus
Level 106
God Stats
3W - 2L
1,550 SR
Queue Stats
256W - 232L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dikbeak
Mercury
17
1 / 5 / 20
11,992
545
11,698
31,684
15,337
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
StumbledRain47
Discordia
20
8 / 2 / 19
14,469
658
28,155
19,424
10,135
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Tankity-Tank
Cerberus
19
3 / 6 / 18
13,086
595
18,163
31,091
32,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
12 / 1 / 18
16,039
729
53,758
18,046
8,898
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 2 / 21
15,554
707
24,594
20,816
10,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DARKKNIGHTDAVE
Ah Muzen Cab
20
7 / 2 / 6
14,150
643
26,626
18,236
7,994
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
DeCo_27_
Anhur
19
1 / 6 / 8
12,189
554
19,164
26,910
15,392
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
da_demented1
Sun Wukong
20
2 / 6 / 9
13,182
599
23,828
29,020
17,303
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
eagamer2120
Achilles
19
4 / 7 / 10
12,489
568
22,776
39,627
36,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sylvanus
minion26x
Sylvanus
19
2 / 9 / 8
12,359
562
13,617
40,104
31,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
57
30
Kills
16
16
Deaths
30
96
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
DARKKNIGHTDAVE
Ah Muzen Cab
7
2
6
5
L
Anhur
DeCo_27_
Anhur
1
6
8
0.83
W
Mercury
Dikbeak
Mercury
1
5
20
2.2
W
Discordia
StumbledRain47
Discordia
8
2
19
8.75
W
Cerberus
Tankity-Tank
Cerberus
3
6
18
2
W
12
1
18
21
L
Sun Wukong
da_demented1
Sun Wukong
2
6
9
1.08
L
Achilles
eagamer2120
Achilles
4
7
10
1.29
L
Sylvanus
minion26x
Sylvanus
2
9
8
0.67
W
6
2
21
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,368
Damage
106,011
121,061
Taken
153,897
77,941
Mitigated
108,483
75,814
Healing
75,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
DARKKNIGHTDAVE
Ah Muzen Cab
26,626
6,745
4,448
7,495
18,236
7,994
1,949
15,850
2,128
0
75,043
L
Anhur
DeCo_27_
Anhur
19,164
6,856
1,380
6,524
26,910
15,392
219
24,034
2,312
0
35,711
W
Mercury
Dikbeak
Mercury
11,698
5,309
2,477
10,734
31,684
15,337
0
3,079
28,355
176
18,230
W
Discordia
StumbledRain47
Discordia
28,155
5,787
5,031
4,471
19,424
10,135
1,558
1,659
17,540
54,517
0
W
Cerberus
Tankity-Tank
Cerberus
18,163
455
2,124
9,422
31,091
32,768
261
2,816
27,975
37,925
0
W
53,758
4,514
4,111
2,882
18,046
8,898
1,773
2,420
15,476
74,748
0
L
Sun Wukong
da_demented1
Sun Wukong
23,828
4,464
2,567
5,932
29,020
17,303
0
23,466
5,010
0
57,135
L
Achilles
eagamer2120
Achilles
22,776
6,544
4,845
15,833
39,627
36,712
468
27,387
11,433
0
32,414
L
Sylvanus
minion26x
Sylvanus
13,617
4,898
12,288
13,923
40,104
31,082
440
31,360
8,168
20,925
0
W
24,594
2,185
21,629
12,933
20,816
10,803
1,332
3,643
17,023
75,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,140
Gold Earned
64,369
319
Minions Killed
226
0
Camps Cleared
0
2,018,127
Distance Traveled
1,933,344
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
14,150
643
76
3
0
474,423
0
L
Anhur
12,189
554
42
2
0
373,298
2
W
Mercury
11,992
545
16
1
0
435,932
2
W
Discordia
14,469
658
56
3
0
393,444
0
W
Cerberus
13,086
595
69
3
0
335,542
0
W
Raijin
16,039
729
57
3
0
421,944
0
L
Sun Wukong
13,182
599
81
4
0
406,370
1
L
Achilles
12,489
568
8
0
0
417,506
1
L
Sylvanus
12,359
562
19
1
0
261,747
0
W
Ra
15,554
707
121
6
0
431,265
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role