Player Matchup

Kumbhakarna
Kumbhakarna
Dysphorica
Kumbhakarna
Level 120
God Stats
42W - 57L
1,487 SR
Queue Stats
1,333W - 1,671L
1,404 Elo+
Party 1
He Bo
He Bo
FlippedOtter
He Bo
Level 110
God Stats
9W - 17L
1,128 SR
Queue Stats
389W - 499L
1,393 Elo+
Party 1
Achilles
Achilles
Jagillard42
Achilles
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
286W - 257L
1,566 Elo+
Party 3
Pele
Pele
MaximusofEire
Pele
Level 64
God Stats
3W - 11L
1,183 SR
Queue Stats
173W - 341L
1,313 Elo+
Party 1
Danzaburou
Danzaburou
Plaatox
Danzaburou
Level 64
God Stats
19W - 12L
1,650 SR
Queue Stats
192W - 169L
1,540 Elo+
Party 3
Team Averages
Level 85
1,390 SR
1,443 Elo+

VS

Team Averages
Level 85
1,350 SR
1,403 Elo+
Sobek
Sobek
AndyFields21
Sobek
Level 68
God Stats
1W - 3L
1,102 SR
Queue Stats
5W - 7L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
Dragecia
Danzaburou
Level 85
God Stats
6W - 7L
1,460 SR
Queue Stats
146W - 153L
1,479 Elo+
Solo
Horus
Horus
JMarbles
Horus
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 12L
1,462 Elo+
Party 2
Chang'e
Chang'e
iluxaquigamerYT
Chang'e
Level 109
God Stats
17W - 29L
1,417 SR
Queue Stats
38W - 57L
1,390 Elo+
Solo
Fenrir
Fenrir
nickruiz92
Fenrir
Level 54
God Stats
9W - 8L
1,272 SR
Queue Stats
770W - 764L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dysphorica
Kumbhakarna
11
1 / 3 / 1
7,398
411
5,001
16,754
10,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 7 / 1
7,084
394
5,753
12,605
4,692
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Jagillard42
Achilles
16
4 / 3 / 0
9,509
528
8,403
15,368
14,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 8 / 2
7,188
399
3,767
10,984
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Plaatox
Danzaburou
9
0 / 5 / 0
6,555
364
880
6,951
1,720
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 9
9,655
536
5,860
13,894
12,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Dragecia
Danzaburou
15
5 / 0 / 8
10,107
562
9,262
6,228
2,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
JMarbles
Horus
15
1 / 2 / 6
9,506
528
5,012
9,010
6,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
9 / 1 / 7
10,310
573
15,695
11,682
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
nickruiz92
Fenrir
15
6 / 3 / 8
9,924
551
7,626
12,283
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
6
Kills
26
26
Deaths
6
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
W
Danzaburou
Dragecia
Danzaburou
5
0
8
9
L
Kumbhakarna
Dysphorica
Kumbhakarna
1
3
1
0.5
L
0
7
1
0.07
W
Horus
JMarbles
Horus
1
2
6
2
L
Achilles
Jagillard42
Achilles
4
3
0
1.33
L
1
8
2
0.25
L
Danzaburou
Plaatox
Danzaburou
0
5
0
0
W
9
1
7
12.5
W
Fenrir
nickruiz92
Fenrir
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,804
Damage
43,455
62,662
Taken
53,097
34,925
Mitigated
31,901
10,637
Healing
24,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,860
162
783
4,174
13,894
12,518
503
3,671
10,223
20,433
0
W
Danzaburou
Dragecia
Danzaburou
9,262
4,205
0
2,521
6,228
2,520
5,502
1,098
5,130
0
58,191
L
Kumbhakarna
Dysphorica
Kumbhakarna
5,001
299
0
1,562
16,754
10,818
332
6,510
10,096
23,676
0
L
5,753
423
0
1,966
12,605
4,692
52
5,747
6,532
40,346
0
W
Horus
JMarbles
Horus
5,012
2,543
147
3,062
9,010
6,747
1,168
326
8,684
0
42,859
L
Achilles
Jagillard42
Achilles
8,403
2,283
0
4,449
15,368
14,302
430
2,592
12,654
0
57,788
L
3,767
683
0
1,204
10,984
3,393
0
4,506
6,334
0
27,404
L
Danzaburou
Plaatox
Danzaburou
880
272
0
1,456
6,951
1,720
432
1,438
5,491
0
26,476
W
15,695
2,269
4,141
7,740
11,682
4,262
1,495
4,500
7,182
62,381
0
W
Fenrir
nickruiz92
Fenrir
7,626
2,651
0
2,306
12,283
5,854
188
1,159
11,124
0
53,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,734
Gold Earned
49,502
333
Minions Killed
412
0
Camps Cleared
0
1,470,241
Distance Traveled
1,592,087
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,655
536
31
2
0
326,967
4
W
Danzaburou
10,107
562
118
7
0
301,342
7
L
Kumbhakarna
7,398
411
29
2
0
347,454
1
L
He Bo
7,084
394
63
4
0
272,474
9
W
Horus
9,506
528
100
6
0
291,970
2
L
Achilles
9,509
528
132
7
0
320,416
3
L
Pele
7,188
399
54
3
0
364,734
0
L
Danzaburou
6,555
364
55
3
0
165,163
2
W
Chang'e
10,310
573
96
5
0
329,184
3
W
Fenrir
9,924
551
67
4
0
342,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role