Player Matchup

Tiamat
Tiamat
Platinum III
PolGG
Tiamat
Platinum III
Level 128
God Stats
24W - 7L
1,756 SR
Queue Stats
48W - 46L
1,741 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,756 SR
1,741 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,405 SR
1,637 MMR
Poseidon
Poseidon
Gold V
TheSaltySeaman4
Poseidon
Gold V
Level 125
God Stats
0W - 3L
1,405 SR
Queue Stats
11W - 13L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
PolGG
Tiamat
18
1 / 0 / 0
10,818
832
7,549
6,305
8,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SetBakasuraOsirisAh Muzen Cab

VS

Bans
BellonaSkadiHe BoCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
17
0 / 1 / 0
10,319
794
2,158
8,887
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
PolGG
Tiamat
1
0
0
1
L
Poseidon
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,549
Damage
2,158
6,305
Taken
8,887
8,812
Mitigated
6,503
4,180
Healing
1,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
PolGG
Tiamat
7,549
407
0
4,180
6,305
8,812
2,441
2,213
4,092
85,034
0
L
Poseidon
2,158
395
0
1,813
8,887
6,503
0
7,583
1,304
81,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,818
Gold Earned
10,319
162
Minions Killed
200
0
Camps Cleared
0
244,091
Distance Traveled
227,999
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,818
832
162
12
0
244,091
1
L
Poseidon
10,319
794
200
15
0
227,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role