Player Matchup

Medusa
Medusa
EnCoWo
Medusa
Level 68
God Stats
1W - 3L
1,723 SR
Queue Stats
404W - 401L
1,483 Elo+
Solo
Yemoja
Yemoja
Enjayneer
Yemoja
Level 64
God Stats
55W - 51L
1,600 SR
Queue Stats
396W - 443L
1,466 Elo+
Solo
Mulan
Mulan
Yeolesmithy
Mulan
Level 158
God Stats
5W - 6L
1,561 SR
Queue Stats
45W - 45L
1,540 Elo+
Solo
Fenrir
Fenrir
roque19
Fenrir
Level 60
God Stats
23W - 20L
1,555 SR
Queue Stats
126W - 152L
1,417 Elo+
Solo
Anubis
Anubis
thoskins319
Anubis
Level 69
God Stats
23W - 24L
1,533 SR
Queue Stats
97W - 96L
1,451 Elo+
Solo
Team Averages
Level 84
1,594 SR
1,471 Elo+

VS

Team Averages
Level 94
1,568 SR
1,474 Elo+
King Arthur
King Arthur
DixonSpectre
King Arthur
Level 57
God Stats
4W - 1L
1,667 SR
Queue Stats
44W - 70L
1,363 Elo+
Solo
Fenrir
Fenrir
Targereon
Fenrir
Level 106
God Stats
9W - 6L
1,552 SR
Queue Stats
20W - 9L
1,575 Elo+
Solo
Khepri
Khepri
TheCoomerBoomer
Khepri
Level 78
God Stats
59W - 43L
1,647 SR
Queue Stats
122W - 106L
1,483 Elo+
Solo
Danzaburou
Danzaburou
neanderthalensis
Danzaburou
Level 145
God Stats
8W - 1L
1,476 SR
Queue Stats
259W - 244L
1,449 Elo+
Solo
Eset
Eset
yangchenn
Eset
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EnCoWo
Medusa
14
5 / 3 / 2
8,611
478
9,243
9,689
3,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Enjayneer
Yemoja
13
4 / 5 / 5
8,689
483
5,618
12,328
8,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 6 / 1
8,305
461
10,755
16,102
12,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
roque19
Fenrir
13
2 / 7 / 3
8,217
457
6,749
14,651
6,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Anubis
13
1 / 7 / 5
8,001
445
6,317
9,341
4,700
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DixonSpectre
King Arthur
16
4 / 4 / 4
9,931
552
8,853
13,552
10,115
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
Targereon
Fenrir
18
14 / 1 / 7
11,095
616
17,500
13,948
7,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 2 / 17
9,693
539
5,925
9,831
6,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
neanderthalensis
Danzaburou
17
4 / 3 / 3
11,293
627
5,514
11,236
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
13
4 / 6 / 8
8,677
482
8,311
11,497
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
16
Kills
27
28
Deaths
16
16
Assists
39
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DixonSpectre
King Arthur
4
4
4
1.5
L
Medusa
EnCoWo
Medusa
5
3
2
2
L
Yemoja
Enjayneer
Yemoja
4
5
5
1.3
W
Fenrir
Targereon
Fenrir
14
1
7
17.5
W
1
2
17
4.75
L
4
6
1
0.75
W
Danzaburou
neanderthalensis
Danzaburou
4
3
3
1.83
L
Fenrir
roque19
Fenrir
2
7
3
0.5
L
Anubis
1
7
5
0.5
W
Eset
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,682
Damage
46,103
62,111
Taken
60,064
35,592
Mitigated
32,552
12,673
Healing
13,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DixonSpectre
King Arthur
8,853
1,686
0
1,507
13,552
10,115
496
526
12,704
0
53,355
L
Medusa
EnCoWo
Medusa
9,243
4,411
0
1,889
9,689
3,303
0
1,537
8,058
0
46,742
L
Yemoja
Enjayneer
Yemoja
5,618
441
1,001
1,185
12,328
8,826
0
3,035
9,197
32,637
0
W
Fenrir
Targereon
Fenrir
17,500
6,600
0
5,412
13,948
7,027
0
1,587
12,261
0
73,721
W
5,925
1,108
0
1,066
9,831
6,964
121
2,569
7,237
20,637
0
L
10,755
3,046
0
5,020
16,102
12,366
344
1,716
14,348
0
39,709
W
Danzaburou
neanderthalensis
Danzaburou
5,514
3,069
0
4,580
11,236
4,524
3,358
3,040
8,171
0
79,407
L
Fenrir
roque19
Fenrir
6,749
1,858
0
1,794
14,651
6,397
0
1,884
12,727
0
50,690
L
Anubis
6,317
834
0
1,784
9,341
4,700
40
5,442
3,545
33,273
0
W
Eset
8,311
961
215
677
11,497
3,922
90
4,213
7,284
30,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,823
Gold Earned
50,689
346
Minions Killed
436
0
Camps Cleared
0
1,398,444
Distance Traveled
1,691,420
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,931
552
100
6
0
313,867
3
L
Medusa
8,611
478
90
5
0
324,559
6
L
Yemoja
8,689
483
51
3
0
286,682
5
W
Fenrir
11,095
616
120
7
0
398,300
3
W
Khepri
9,693
539
20
1
0
354,373
8
L
Mulan
8,305
461
79
4
0
274,444
4
W
Danzaburou
11,293
627
145
8
0
322,411
0
L
Fenrir
8,217
457
73
4
0
252,465
0
L
Anubis
8,001
445
53
3
0
260,294
4
W
Eset
8,677
482
51
3
0
302,469
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role